REDWOOD CITY, Calif.--(BUSINESS WIRE)--
Electronic Arts Inc. (NASDAQ: EA) today announced preliminary financial results for its third fiscal quarter ended December 31, 2019.
News and ongoing updates regarding EA and its games are available on EA’s blog at www.ea.com/news.
“It was an excellent third quarter, with our new games and live services delighting more players around the world,” said CEO Andrew Wilson. “Our amazing creative teams at Electronic Arts continue to deliver some of the most high-quality, innovative and engaging experiences and content to a growing global audience.”
“Over the last twelve months, we have delivered record live services revenue, live services net bookings and operating cash flow,” said COO and CFO Blake Jorgensen. “Our broad-based business model reduces our dependence on individual titles and enables us to deliver financial results for our shareholders by providing a constant stream of high-quality entertainment for our players. We expect live services to continue to drive growth in fiscal 2021 and for growth to accelerate in fiscal 2022, led by a new Battlefield.”
Selected Operating Highlights and Metrics
-
Digital net bookings* for the trailing twelve months was $4.128 billion, up 15% year-over-year and now represents 77% of total net bookings.
-
During the quarter, EA launched Plants vs. Zombies: Battle for NeighborvilleTM, Need for SpeedTM Heat and Star Wars Jedi: Fallen OrderTM.
-
FIFA Ultimate TeamTM matches were up nearly 40% year-over-year from launch through Q3.
-
During the quarter, The SimsTM 4 surpassed 20 million unique players worldwide life-to-date.
* Net bookings is defined as the net amount of products and services sold digitally or sold-in physically in the period. Net bookings is calculated by adding total net revenue to the change in deferred net revenue for online-enabled games and mobile platform fees.
Selected Financial Highlights and Metrics
All financial measures are presented on a GAAP basis.
-
Net cash from operating activities was $1.104 billion for the quarter and a record $1.898 billion for the trailing twelve months.
-
EA repurchased 3.1 million shares for $305 million during the quarter, bringing the total for the last twelve months to 12.8 million shares for $1.217 billion.
Quarterly Financial Highlights
|
|
Three Months Ended
|
|
|
December 31,
|
|
|
2019
|
|
2018
|
(in $ millions, except per share amounts) |
|
|
|
|
Digital net revenue |
|
1,124
|
|
908
|
Packaged goods and other net revenue |
|
469
|
|
381
|
Total net revenue |
|
1,593
|
|
1,289
|
|
|
|
|
|
Net income |
|
346
|
|
262
|
Earnings per share |
|
1.18
|
|
0.86
|
|
|
|
|
|
Operating cash flow |
|
1,104
|
|
954
|
|
|
|
|
|
Value of shares repurchased |
|
305
|
|
292
|
Number of shares repurchased |
|
3.1
|
|
3.2
|
The following GAAP-based financial data and tax rate of 18% was used internally by company management to adjust its GAAP results in order to assess EA’s operating results:
|
|
Three Months Ended December 31, 2019
|
|
|
|
|
GAAP-Based Financial Data
|
(in $ millions) |
|
Statement of Operations
|
|
Acquisition- related expenses
|
|
Change in deferred net revenue (online- enabled games)
|
|
Mobile platform fees
|
|
Stock-based compensation
|
Total net revenue |
|
1,593
|
|
-
|
|
|
428
|
|
(43
|
)
|
|
-
|
|
Cost of revenue |
|
508
|
|
(5
|
)
|
|
-
|
|
(43
|
)
|
|
(1
|
)
|
Gross profit |
|
1,085
|
|
5
|
|
|
428
|
|
-
|
|
|
1
|
|
Total operating expenses |
|
724
|
|
(7
|
)
|
|
-
|
|
-
|
|
|
(90
|
)
|
Operating income |
|
361
|
|
12
|
|
|
428
|
|
-
|
|
|
91
|
|
Interest and other income, net |
|
13
|
|
-
|
|
|
-
|
|
-
|
|
|
-
|
|
Income before provision for income taxes |
|
374
|
|
12
|
|
|
428
|
|
-
|
|
|
91
|
|
Number of shares used in computation: |
|
|
|
|
|
|
|
|
|
|
Diluted |
|
294
|
|
|
|
|
|
|
|
|
For more information about the nature of the GAAP-based financial data, please refer to EA’s Form 10-Q for the fiscal quarter ended September 30, 2019.
TTM Financial Highlights
|
|
Twelve Months Ended
|
|
|
December 31,
|
|
|
2019
|
|
2018
|
(in $ millions) |
|
|
|
|
Digital net revenue |
|
4,160
|
|
3,747
|
Packaged goods and other net revenue |
|
1,228
|
|
1,547
|
Total net revenue |
|
5,388
|
|
5,294
|
|
|
|
|
|
Net income |
|
2,830* |
|
1,417
|
|
|
|
|
|
Operating cash flow |
|
1,898
|
|
1,563
|
|
|
|
|
|
Value of shares repurchased |
|
1,217
|
|
1,039
|
Number of shares repurchased |
|
12.8
|
|
9.0
|
|
|
|
|
|
*Includes the impact of one-time tax benefits recognized in the fiscal quarters ended June 30 and September 30, 2019. |
The following GAAP-based financial data and tax rate of 18% was used internally by company management to adjust its GAAP results in order to assess EA’s operating results:
|
|
Twelve Months Ended December 31, 2019
|
|
|
|
|
GAAP-Based Financial Data
|
(in $ millions) |
|
Statement of Operations
|
|
Acquisition- related expenses
|
|
Change in deferred net revenue (online- enabled games)
|
|
Mobile platform fees
|
|
Stock-based compensation
|
Total net revenue |
|
5,388
|
|
-
|
|
|
139
|
|
(165
|
)
|
|
-
|
|
Cost of revenue |
|
1,376
|
|
(10
|
)
|
|
-
|
|
(165
|
)
|
|
(4
|
)
|
Gross profit |
|
4,012
|
|
10
|
|
|
139
|
|
-
|
|
|
4
|
|
Total operating expenses |
|
2,772
|
|
(37
|
)
|
|
-
|
|
-
|
|
|
(325
|
)
|
Operating income |
|
1,240
|
|
47
|
|
|
139
|
|
-
|
|
|
329
|
|
Interest and other income, net |
|
73
|
|
-
|
|
|
-
|
|
-
|
|
|
-
|
|
Income before provision for income taxes |
|
1,313
|
|
47
|
|
|
139
|
|
-
|
|
|
329
|
|
For more information about the nature of the GAAP-based financial data, please refer to EA’s Form 10-Q for the fiscal quarter ended September 30, 2019.
Operating Metric
The following is a calculation of our total net bookings for the periods presented:
|
|
Three Months Ended
|
|
TTM Ended
|
|
|
December 31,
|
|
December 31,
|
|
|
2019
|
|
2018
|
|
2019
|
|
2018
|
(in $ millions) |
|
|
|
|
|
|
|
|
Total net revenue |
|
1,593
|
|
1,289
|
|
5,388
|
|
5,294
|
Change in deferred net revenue (online-enabled games) |
|
428
|
|
368
|
|
139
|
|
(318)
|
Mobile platform fees |
|
(43)
|
|
(48)
|
|
(165)
|
|
(141)
|
Net bookings |
|
1,978
|
|
1,609
|
|
5,362
|
|
4,835
|
Business Outlook as of January 30, 2020
The following forward-looking statements reflect expectations as of January 30, 2020. Electronic Arts assumes no obligation to update these statements. Results may be materially different and are affected by many factors detailed in this release and in EA’s annual and quarterly SEC filings.
Fiscal Year 2020 Expectations – Ending March 31, 2020
Financial metrics:
-
Net revenue is expected to be approximately $5.475 billion.
-
Change in deferred net revenue (online-enabled games) is expected to be approximately $(165) million.
-
Mobile platform fees are expected to be approximately $(160) million.
-
Net income is expected to be approximately $2.929 billion.
-
Diluted earnings per share is expected to be approximately $9.90.
-
Operating cash flow is expected to be approximately $1.725 billion.
-
The Company estimates a share count of 296 million for purposes of calculating fiscal year 2020 diluted earnings per share.
Operational metric:
-
Net bookings is expected to be approximately $5.150 billion.
In addition, the following outlook for GAAP-based financial data and a long-term tax rate of 18% are used internally by EA to adjust our GAAP expectations to assess EA’s operating results and plan for future periods:
|
|
|
Twelve Months Ending March 31, 2020
|
|
|
|
|
|
GAAP-Based Financial Data
|
|
|
|
GAAP Guidance
|
|
Acquisition- related expenses
|
|
Change in deferred net revenue (online- enabled games)
|
|
Mobile platform fees
|
|
Stock-based compensation
|
(in $ millions) |
|
|
|
|
|
|
|
|
|
|
|
Digital net revenue |
|
|
4,255
|
|
-
|
|
|
(95
|
)
|
|
(160
|
)
|
|
-
|
|
Packaged goods & other net revenue |
|
|
1,220
|
|
-
|
|
|
(70
|
)
|
|
-
|
|
|
-
|
|
Total net revenue |
|
|
5,475
|
|
-
|
|
|
(165
|
)
|
|
(160
|
)
|
|
-
|
|
Cost of revenue |
|
|
1,357
|
|
(12
|
)
|
|
-
|
|
|
(160
|
)
|
|
(3
|
)
|
Operating expense |
|
|
2,730
|
|
(28
|
)
|
|
-
|
|
|
-
|
|
|
(347
|
)
|
Income before provision for income taxes |
|
|
1,453
|
|
40
|
|
|
(165
|
)
|
|
-
|
|
|
350
|
|
Net income |
|
|
2,929
|
|
|
|
|
|
|
|
|
Number of shares used in computation: |
|
|
|
|
|
|
|
|
|
|
|
Diluted shares |
|
|
296
|
|
|
|
|
|
|
|
|
Fourth Quarter Fiscal Year 2020 Expectations – Ending March 31, 2020
Financial metrics:
-
Net revenue is expected to be approximately $1.325 billion.
-
Change in deferred net revenue (online-enabled games) is expected to be approximately $(131) million.
-
Mobile platform fees are expected to be approximately $(42) million.
-
Net income is expected to be approximately $308 million.
-
Diluted earnings per share is expected to be approximately $1.05.
-
The Company estimates a share count of 293 million for purposes of calculating fourth quarter fiscal year 2020 diluted earnings per share.
Operational metric:
-
Net bookings is expected to be approximately $1.152 billion.
In addition, the following outlook for GAAP-based financial data and a long-term tax rate of 18% are used internally by EA to adjust our GAAP expectations to assess EA’s operating results and plan for future periods:
|
|
Three Months Ending March 31, 2020
|
|
|
|
|
GAAP-Based Financial Data
|
|
|
GAAP Guidance
|
|
Acquisition- related expenses
|
|
Change in deferred net revenue (online- enabled games)
|
|
Mobile platform fees
|
|
Stock-based compensation
|
(in $ millions) |
|
|
|
|
|
|
|
|
|
|
Total net revenue |
|
1,325
|
|
-
|
|
|
(131
|
)
|
|
(42
|
)
|
|
-
|
|
Cost of revenue |
|
257
|
|
(3
|
)
|
|
-
|
|
|
(42
|
)
|
|
-
|
|
Operating expense |
|
724
|
|
(7
|
)
|
|
-
|
|
|
-
|
|
|
(94
|
)
|
Income before provision for income taxes |
|
359
|
|
10
|
|
|
(131
|
)
|
|
-
|
|
|
94
|
|
Net income |
|
308
|
|
|
|
|
|
|
|
|
Number of shares used in computation: |
|
|
|
|
|
|
|
|
|
|
Diluted shares |
|
293
|
|
|
|
|
|
|
|
|
For more information about the nature of the GAAP-based financial data, please refer to EA’s Form 10-Q for the fiscal quarter ended September 30, 2019.
Conference Call and Supporting Documents
Electronic Arts will host a conference call on Thursday, January 30, 2020 at 2:00 pm PT (5:00 pm ET) to review its results for the fiscal third quarter ended December 31, 2019 and its outlook for the future. During the course of the call, Electronic Arts may disclose material developments affecting its business and/or financial performance. Listeners may access the conference call live through the following dial-in number (866) 393-4306 (domestic) or (734) 385-2616 (international), using the Conference ID 4098898 or via webcast at EA’s IR Website at http://ir.ea.com.
EA has posted a slide presentation, a financial model of EA’s historical results and guidance, and an Investor Accounting FAQ on EA’s IR Website. After the conference call, EA will also post the prepared remarks and a transcript from the conference call on EA’s IR Website.
A dial-in replay of the conference call will be available until February 13, 2020 at (855) 859-2056 (domestic) or (404) 537-3406 (international) using pin code 4098898. An audio webcast replay of the conference call will be available for one year on EA’s IR Website.
Forward-Looking Statements
Some statements set forth in this release, including the information relating to EA’s fiscal 2020 expectations under the heading “Business Outlook as of January 30, 2020,” and other information regarding EA's fiscal 2020, fiscal 2021 and fiscal 2022 expectations contain forward-looking statements that are subject to change. Statements including words such as “anticipate,” “believe,” “expect,” “intend,” “estimate,” “plan,” “predict,” “seek,” “goal,” “will,” “may,” “likely,” “should,” “could” (and the negative of any of these terms), “future” and similar expressions also identify forward-looking statements. These forward-looking statements are not guarantees of future performance and reflect management’s current expectations. Our actual results could differ materially from those discussed in the forward-looking statements.
Some of the factors which could cause the Company’s results to differ materially from its expectations include the following: sales of the Company’s products and services; the Company’s ability to develop and support digital products and services, including managing online security and privacy; outages of our products, services and technological infrastructure; the Company’s ability to manage expenses; the competition in the interactive entertainment industry; governmental regulations; the effectiveness of the Company’s sales and marketing programs; timely development and release of the Company’s products and services; the Company’s ability to realize the anticipated benefits of acquisitions; the consumer demand for, and the availability of an adequate supply of console hardware units; the Company’s ability to predict consumer preferences among competing platforms; the Company’s ability to develop and implement new technology; foreign currency exchange rate fluctuations; general economic conditions; changes in our tax rates or tax laws; and other factors described in Part II, Item 1A of Electronic Arts’ latest Quarterly Report on Form 10-Q under the heading “Risk Factors”, as well as in other documents we have filed with the Securities and Exchange Commission, including our Annual Report on Form 10-K for the fiscal year ended March 31, 2019.
These forward-looking statements are current as of January 30, 2020. Electronic Arts assumes no obligation to revise or update any forward-looking statement for any reason, except as required by law. In addition, the preliminary financial results set forth in this release are estimates based on information currently available to Electronic Arts.
While Electronic Arts believes these estimates are meaningful, they could differ from the actual amounts that Electronic Arts ultimately reports in its Quarterly Report on Form 10-Q for the fiscal quarter ended December 31, 2019. Electronic Arts assumes no obligation and does not intend to update these estimates prior to filing its Form 10-Q for the fiscal quarter ended December 31, 2019.
About Electronic Arts
Electronic Arts (NASDAQ: EA) is a global leader in digital interactive entertainment. The Company develops and delivers games, content and online services for Internet-connected consoles, mobile devices and personal computers.
In fiscal year 2019, EA posted GAAP net revenue of $4.95 billion. Headquartered in Redwood City, California, EA is recognized for a portfolio of critically acclaimed, high-quality brands such as EA SPORTS™ FIFA, Battlefield™, Apex Legends™, The Sims™, Madden NFL, Need for Speed™, Titanfall™ and Plants vs. Zombies™. More information about EA is available at www.ea.com/news.
EA SPORTS, Battlefield, The Sims, Need for Speed, Apex Legends, Ultimate Team, Plants vs. Zombies and Plants vs. Zombies: Battle for Neighborville are trademarks of Electronic Arts Inc. STAR WARS © & TM 2019 Lucasfilm Ltd. All rights reserved. John Madden, NFL and FIFA are the property of their respective owners and used with permission.
ELECTRONIC ARTS INC. AND SUBSIDIARIES
|
Unaudited Condensed Consolidated Statements of Operations
|
(in $ millions, except per share data)
|
|
|
|
|
|
|
|
|
|
|
|
Three Months Ended
December 31,
|
|
Nine Months Ended
December 31,
|
|
|
2019
|
|
2018
|
|
2019
|
|
2018
|
Net revenue
|
|
|
|
|
|
|
|
|
Product
|
|
701
|
|
552
|
|
1,435
|
|
1,377
|
Service and other
|
|
892
|
|
737
|
|
2,715
|
|
2,335
|
Total net revenue
|
|
1,593
|
|
1,289
|
|
4,150
|
|
3,712
|
Cost of revenue
|
|
|
|
|
|
|
|
|
Product
|
|
216
|
|
175
|
|
444
|
|
465
|
Service and other
|
|
292
|
|
238
|
|
656
|
|
581
|
Total cost of revenue
|
|
508
|
|
413
|
|
1,100
|
|
1,046
|
Gross profit
|
|
1,085
|
|
876
|
|
3,050
|
|
2,666
|
Operating expenses:
|
|
|
|
|
|
|
|
|
Research and development
|
|
389
|
|
334
|
|
1,157
|
|
1,035
|
Marketing and sales
|
|
202
|
|
187
|
|
464
|
|
473
|
General and administrative
|
|
126
|
|
106
|
|
364
|
|
337
|
Acquisition-related contingent consideration
|
|
2
|
|
1
|
|
5
|
|
3
|
Amortization of intangibles
|
|
5
|
|
6
|
|
16
|
|
18
|
Total operating expenses
|
|
724
|
|
634
|
|
2,006
|
|
1,866
|
Operating income
|
|
361
|
|
242
|
|
1,044
|
|
800
|
Interest and other income (expense), net
|
|
13
|
|
23
|
|
50
|
|
60
|
Income before provision for (benefit from) income taxes
|
|
374
|
|
265
|
|
1,094
|
|
860
|
Provision for (benefit from) income taxes
|
|
28
|
|
3
|
|
(1,527)
|
|
50
|
Net income
|
|
346
|
|
262
|
|
2,621
|
|
810
|
Earnings per share
|
|
|
|
|
|
|
|
|
Basic
|
|
1.18
|
|
0.87
|
|
8.91
|
|
2.66
|
Diluted
|
|
1.18
|
|
0.86
|
|
8.85
|
|
2.64
|
Number of shares used in computation
|
|
|
|
|
|
|
|
|
Basic
|
|
292
|
|
302
|
|
294
|
|
304
|
Diluted
|
|
294
|
|
304
|
|
296
|
|
307
|
Results (in $ millions, except per share data)
The following table reports the variance of the actuals versus our guidance provided on October 29, 2019 for the three months ended December 31, 2019 plus a comparison to the actuals for the three months ended December 31, 2018.
|
|
|
Three Months Ended December 31,
|
|
|
2019
|
|
|
|
2019
|
|
2018
|
|
|
Guidance
|
|
Variance
|
|
Actuals
|
|
Actuals
|
Net revenue
|
|
|
|
|
|
|
|
|
Net revenue
|
|
1,510
|
|
|
83
|
|
|
1,593
|
|
|
1,289
|
|
GAAP-based financial data
|
|
|
|
|
|
|
|
|
Change in deferred net revenue (online-enabled games)
|
|
470
|
|
|
(42
|
)
|
|
428
|
|
|
368
|
|
Mobile platform fees
|
|
(40
|
)
|
|
(3
|
)
|
|
(43
|
)
|
|
(48
|
)
|
Cost of revenue
|
|
|
|
|
|
|
|
|
Cost of revenue
|
|
482
|
|
|
26
|
|
|
508
|
|
|
413
|
|
GAAP-based financial data
|
|
|
|
|
|
|
|
|
Acquisition-related expenses
|
|
(6
|
)
|
|
1
|
|
|
(5
|
)
|
|
(1
|
)
|
Stock-based compensation
|
|
—
|
|
|
(1
|
)
|
|
(1
|
)
|
|
(1
|
)
|
Mobile platform fees
|
|
(40
|
)
|
|
(3
|
)
|
|
(43
|
)
|
|
(48
|
)
|
Operating expenses
|
|
|
|
|
|
|
|
|
Operating expenses
|
|
733
|
|
|
(9
|
)
|
|
724
|
|
|
634
|
|
GAAP-based financial data
|
|
|
|
|
|
|
|
|
Acquisition-related expenses
|
|
(5
|
)
|
|
(2
|
)
|
|
(7
|
)
|
|
(7
|
)
|
Stock-based compensation
|
|
(95
|
)
|
|
5
|
|
|
(90
|
)
|
|
(74
|
)
|
Income before tax
|
|
|
|
|
|
|
|
|
Income before tax
|
|
306
|
|
|
68
|
|
|
374
|
|
|
265
|
|
GAAP-based financial data
|
|
|
|
|
|
|
|
|
Acquisition-related expenses
|
|
11
|
|
|
1
|
|
|
12
|
|
|
8
|
|
Change in deferred net revenue (online-enabled games)
|
|
470
|
|
|
(42
|
)
|
|
428
|
|
|
368
|
|
Mobile platform fees
|
|
—
|
|
|
—
|
|
|
—
|
|
|
—
|
|
Stock-based compensation
|
|
95
|
|
|
(4
|
)
|
|
91
|
|
|
75
|
|
Tax rate used for management reporting
|
|
18
|
%
|
|
|
|
18
|
%
|
|
18
|
%
|
Earnings per share
|
|
|
|
|
|
|
|
|
Basic
|
|
0.93
|
|
|
0.25
|
|
|
1.18
|
|
|
0.87
|
|
Diluted
|
|
0.92
|
|
|
0.26
|
|
|
1.18
|
|
|
0.86
|
|
Number of shares
|
|
|
|
|
|
|
|
|
Basic
|
|
294
|
|
|
(2
|
)
|
|
292
|
|
|
302
|
|
Diluted
|
|
295
|
|
|
(1
|
)
|
|
294
|
|
|
304
|
|
ELECTRONIC ARTS INC. AND SUBSIDIARIES
|
Unaudited Condensed Consolidated Balance Sheets
|
(in $ millions)
|
|
|
|
|
|
|
|
December 31, 2019
|
|
March 31, 20191
|
ASSETS
|
|
|
|
|
Current assets:
|
|
|
|
|
Cash and cash equivalents
|
|
3,603
|
|
|
4,708
|
|
Short-term investments
|
|
1,999
|
|
|
737
|
|
Receivables, net
|
|
798
|
|
|
623
|
|
Other current assets
|
|
229
|
|
|
313
|
|
Total current assets
|
|
6,629
|
|
|
6,381
|
|
Property and equipment, net
|
|
439
|
|
|
448
|
|
Goodwill
|
|
1,892
|
|
|
1,892
|
|
Acquisition-related intangibles, net
|
|
62
|
|
|
87
|
|
Deferred income taxes, net
|
|
1,828
|
|
|
35
|
|
Other assets
|
|
311
|
|
|
114
|
|
TOTAL ASSETS
|
|
11,161
|
|
|
8,957
|
|
LIABILITIES AND STOCKHOLDERS’ EQUITY
|
|
|
|
|
Current liabilities:
|
|
|
|
|
Accounts payable
|
|
61
|
|
|
113
|
|
Accrued and other current liabilities
|
|
1,204
|
|
|
1,052
|
|
Deferred net revenue (online-enabled games)
|
|
1,073
|
|
|
1,100
|
|
Total current liabilities
|
|
2,338
|
|
|
2,265
|
|
Senior notes, net
|
|
995
|
|
|
994
|
|
Income tax obligations
|
|
352
|
|
|
233
|
|
Deferred income taxes, net
|
|
2
|
|
|
2
|
|
Other liabilities
|
|
237
|
|
|
132
|
|
Total liabilities
|
|
3,924
|
|
|
3,626
|
|
|
|
|
|
|
Stockholders’ equity:
|
|
|
|
|
Common stock
|
|
3
|
|
|
3
|
|
Retained earnings
|
|
7,267
|
|
|
5,358
|
|
Accumulated other comprehensive loss
|
|
(33
|
)
|
|
(30
|
)
|
Total stockholders’ equity
|
|
7,237
|
|
|
5,331
|
|
TOTAL LIABILITIES AND STOCKHOLDERS’ EQUITY
|
|
11,161
|
|
|
8,957
|
|
|
|
|
|
|
|
|
1Derived from audited consolidated financial statements.
|
ELECTRONIC ARTS INC. AND SUBSIDIARIES
|
Unaudited Condensed Consolidated Statements of Cash Flows
|
(in $ millions)
|
|
|
|
|
|
|
|
|
|
|
|
Three Months Ended
December 31,
|
|
Nine Months Ended
December 31,
|
|
|
2019
|
|
2018
|
|
2019
|
|
2018
|
OPERATING ACTIVITIES
|
|
|
|
|
|
|
|
|
Net income
|
|
346
|
|
|
262
|
|
|
2,621
|
|
|
810
|
|
Adjustments to reconcile net income to net cash provided by operating activities:
|
|
|
|
|
|
|
|
|
Depreciation, amortization and accretion
|
|
39
|
|
|
34
|
|
|
111
|
|
|
108
|
|
Stock-based compensation
|
|
91
|
|
|
75
|
|
|
256
|
|
|
211
|
|
Change in assets and liabilities
|
|
|
|
|
|
|
|
|
Receivables, net
|
|
59
|
|
|
151
|
|
|
(176
|
)
|
|
(271
|
)
|
Other assets
|
|
43
|
|
|
21
|
|
|
76
|
|
|
41
|
|
Accounts payable
|
|
(84
|
)
|
|
(97
|
)
|
|
(33
|
)
|
|
35
|
|
Accrued and other liabilities
|
|
176
|
|
|
148
|
|
|
264
|
|
|
123
|
|
Deferred income taxes, net
|
|
7
|
|
|
5
|
|
|
(1,793
|
)
|
|
(89
|
)
|
Deferred net revenue (online-enabled games)
|
|
427
|
|
|
355
|
|
|
(27
|
)
|
|
(20
|
)
|
Net cash provided by operating activities
|
|
1,104
|
|
|
954
|
|
|
1,299
|
|
|
948
|
|
INVESTING ACTIVITIES
|
|
|
|
|
|
|
|
|
Capital expenditures
|
|
(28
|
)
|
|
(21
|
)
|
|
(100
|
)
|
|
(84
|
)
|
Proceeds from maturities and sales of short-term investments
|
|
582
|
|
|
509
|
|
|
1,375
|
|
|
955
|
|
Purchase of short-term investments
|
|
(637
|
)
|
|
(115
|
)
|
|
(2,621
|
)
|
|
(1,144
|
)
|
Acquisitions, net of cash acquired
|
|
—
|
|
|
—
|
|
|
—
|
|
|
(58
|
)
|
Net cash provided by (used in) investing activities
|
|
(83
|
)
|
|
373
|
|
|
(1,346
|
)
|
|
(331
|
)
|
FINANCING ACTIVITIES
|
|
|
|
|
|
|
|
|
Proceeds from issuance of common stock
|
|
1
|
|
|
—
|
|
|
34
|
|
|
36
|
|
Cash paid to taxing authorities for shares withheld from employees
|
|
(31
|
)
|
|
(20
|
)
|
|
(86
|
)
|
|
(116
|
)
|
Repurchase and retirement of common stock
|
|
(305
|
)
|
|
(292
|
)
|
|
(916
|
)
|
|
(891
|
)
|
Payment of contingent consideration
|
|
(26
|
)
|
|
—
|
|
|
(90
|
)
|
|
—
|
|
Net cash used in financing activities
|
|
(361
|
)
|
|
(312
|
)
|
|
(1,058
|
)
|
|
(971
|
)
|
Effect of foreign exchange on cash and cash equivalents
|
|
3
|
|
|
(9
|
)
|
|
—
|
|
|
(17
|
)
|
Change in cash and cash equivalents
|
|
663
|
|
|
1,006
|
|
|
(1,105
|
)
|
|
(371
|
)
|
Beginning cash and cash equivalents
|
|
2,940
|
|
|
2,881
|
|
|
4,708
|
|
|
4,258
|
|
Ending cash and cash equivalents
|
|
3,603
|
|
|
3,887
|
|
|
3,603
|
|
|
3,887
|
|
ELECTRONIC ARTS INC. AND SUBSIDIARIES
|
Unaudited Supplemental Financial Information and Business Metrics
|
(in $ millions, except per share data)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Q3
|
|
Q4
|
|
Q1
|
|
Q2
|
|
Q3
|
|
YOY %
|
|
|
FY19
|
|
FY19
|
|
FY20
|
|
FY20
|
|
FY20
|
|
Change
|
Net revenue
|
|
|
|
|
|
|
|
|
|
|
|
|
Net revenue
|
|
1,289
|
|
|
1,238
|
|
|
1,209
|
|
|
1,348
|
|
|
1,593
|
|
|
24
|
%
|
GAAP-based financial data
|
|
|
|
|
|
|
|
|
|
|
|
|
Change in deferred net revenue (online-enabled games)2
|
|
368
|
|
|
173
|
|
|
(427
|
)
|
|
(35
|
)
|
|
428
|
|
|
|
Mobile platform fees
|
|
(48
|
)
|
|
(47
|
)
|
|
(39
|
)
|
|
(36
|
)
|
|
(43
|
)
|
|
|
Gross profit
|
|
|
|
|
|
|
|
|
|
|
|
|
Gross profit
|
|
876
|
|
|
962
|
|
|
1,022
|
|
|
943
|
|
|
1,085
|
|
|
24
|
%
|
Gross profit (as a % of net revenue)
|
|
68
|
%
|
|
78
|
%
|
|
85
|
%
|
|
70
|
%
|
|
68
|
%
|
|
|
GAAP-based financial data
|
|
|
|
|
|
|
|
|
|
|
|
|
Acquisition-related expenses
|
|
1
|
|
|
1
|
|
|
2
|
|
|
2
|
|
|
5
|
|
|
|
Change in deferred net revenue (online-enabled games)2
|
|
368
|
|
|
173
|
|
|
(427
|
)
|
|
(35
|
)
|
|
428
|
|
|
|
Mobile platform fees
|
|
—
|
|
|
—
|
|
|
—
|
|
|
—
|
|
|
—
|
|
|
|
Stock-based compensation
|
|
1
|
|
|
1
|
|
|
1
|
|
|
1
|
|
|
1
|
|
|
|
Operating income
|
|
|
|
|
|
|
|
|
|
|
|
|
Operating income
|
|
242
|
|
|
196
|
|
|
415
|
|
|
268
|
|
|
361
|
|
|
49
|
%
|
Operating income (as a % of net revenue)
|
|
19
|
%
|
|
16
|
%
|
|
34
|
%
|
|
20
|
%
|
|
23
|
%
|
|
|
GAAP-based financial data
|
|
|
|
|
|
|
|
|
|
|
|
|
Acquisition-related expenses
|
|
8
|
|
|
17
|
|
|
8
|
|
|
10
|
|
|
12
|
|
|
|
Change in deferred net revenue (online-enabled games)2
|
|
368
|
|
|
173
|
|
|
(427
|
)
|
|
(35
|
)
|
|
428
|
|
|
|
Stock-based compensation
|
|
75
|
|
|
73
|
|
|
73
|
|
|
92
|
|
|
91
|
|
|
|
Net income
|
|
|
|
|
|
|
|
|
|
|
|
|
Net income
|
|
262
|
|
|
209
|
|
|
1,421
|
|
|
854
|
|
|
346
|
|
|
32
|
%
|
Net income (as a % of net revenue)
|
|
20
|
%
|
|
17
|
%
|
|
118
|
%
|
|
63
|
%
|
|
22
|
%
|
|
|
GAAP-based financial data
|
|
|
|
|
|
|
|
|
|
|
|
|
Acquisition-related expenses
|
|
8
|
|
|
17
|
|
|
8
|
|
|
10
|
|
|
12
|
|
|
|
Change in deferred net revenue (online-enabled games)2
|
|
368
|
|
|
173
|
|
|
(427
|
)
|
|
(35
|
)
|
|
428
|
|
|
|
Stock-based compensation
|
|
75
|
|
|
73
|
|
|
73
|
|
|
92
|
|
|
91
|
|
|
|
Tax rate used for management reporting
|
|
18
|
%
|
|
18
|
%
|
|
18
|
%
|
|
18
|
%
|
|
18
|
%
|
|
|
Diluted earnings per share
|
|
0.86
|
|
|
0.69
|
|
|
4.75
|
|
|
2.89
|
|
|
1.18
|
|
|
37
|
%
|
Number of diluted shares used in computation
|
|
|
|
|
|
|
|
|
|
|
|
|
Basic
|
|
302
|
|
|
299
|
|
|
297
|
|
|
295
|
|
|
292
|
|
|
|
Diluted
|
|
304
|
|
|
301
|
|
|
299
|
|
|
296
|
|
|
294
|
|
|
|
2The change in deferred net revenue (online-enabled games) in the unaudited condensed consolidated statements of cash flows does not necessarily equal the change in deferred net revenue (online-enabled games) in the unaudited condensed consolidated statements of operations primarily due to the impact of unrecognized gains/losses on cash flow hedges.
|
ELECTRONIC ARTS INC. AND SUBSIDIARIES
|
Unaudited Supplemental Financial Information and Business Metrics
|
(in $ millions)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Q3
|
|
Q4
|
|
Q1
|
|
Q2
|
|
Q3
|
|
YOY %
|
|
|
FY19
|
|
FY19
|
|
FY20
|
|
FY20
|
|
FY20
|
|
Change
|
QUARTERLY NET REVENUE PRESENTATIONS
|
|
|
|
|
|
|
|
|
|
|
|
|
Net revenue by composition
|
|
|
|
|
|
|
|
|
|
|
|
|
Full game downloads
|
|
247
|
|
|
169
|
|
|
132
|
|
|
180
|
|
|
286
|
|
|
16
|
%
|
Live services
|
|
480
|
|
|
714
|
|
|
731
|
|
|
573
|
|
|
677
|
|
|
41
|
%
|
Mobile3
|
|
181
|
|
|
182
|
|
|
186
|
|
|
169
|
|
|
161
|
|
|
(11
|
%)
|
Total digital
|
|
908
|
|
|
1,065
|
|
|
1,049
|
|
|
922
|
|
|
1,124
|
|
|
24
|
%
|
Packaged goods and other
|
|
381
|
|
|
173
|
|
|
160
|
|
|
426
|
|
|
469
|
|
|
23
|
%
|
Total net revenue
|
|
1,289
|
|
|
1,238
|
|
|
1,209
|
|
|
1,348
|
|
|
1,593
|
|
|
24
|
%
|
Total digital
|
|
70
|
%
|
|
86
|
%
|
|
87
|
%
|
|
68
|
%
|
|
71
|
%
|
|
|
Packaged goods and other
|
|
30
|
%
|
|
14
|
%
|
|
13
|
%
|
|
32
|
%
|
|
29
|
%
|
|
|
Total net revenue %
|
|
100
|
%
|
|
100
|
%
|
|
100
|
%
|
|
100
|
%
|
|
100
|
%
|
|
|
GAAP-based financial data
|
|
|
|
|
|
|
|
|
Full game downloads
|
|
26
|
|
|
44
|
|
|
(57
|
)
|
|
(5
|
)
|
|
31
|
|
|
|
Live services
|
|
304
|
|
|
131
|
|
|
(227
|
)
|
|
(80
|
)
|
|
316
|
|
|
|
Mobile
|
|
9
|
|
|
—
|
|
|
(25
|
)
|
|
(11
|
)
|
|
16
|
|
|
|
Total digital
|
|
339
|
|
|
175
|
|
|
(309
|
)
|
|
(96
|
)
|
|
363
|
|
|
|
Packaged goods and other
|
|
29
|
|
|
(2
|
)
|
|
(118
|
)
|
|
61
|
|
|
65
|
|
|
|
Total change in deferred net revenue (online-enabled games) by composition2
|
|
368
|
|
|
173
|
|
|
(427
|
)
|
|
(35
|
)
|
|
428
|
|
|
|
Mobile platform fees
|
|
(48
|
)
|
|
(47
|
)
|
|
(39
|
)
|
|
(36
|
)
|
|
(43
|
)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Net revenue by platform
|
|
|
|
|
|
|
|
|
|
|
|
|
Console
|
|
885
|
|
|
826
|
|
|
760
|
|
|
923
|
|
|
1,163
|
|
|
31
|
%
|
PC/Browser
|
|
217
|
|
|
217
|
|
|
249
|
|
|
242
|
|
|
257
|
|
|
18
|
%
|
Mobile
|
|
181
|
|
|
190
|
|
|
196
|
|
|
177
|
|
|
169
|
|
|
(7
|
%)
|
Other
|
|
6
|
|
|
5
|
|
|
4
|
|
|
6
|
|
|
4
|
|
|
(33
|
%)
|
Total net revenue
|
|
1,289
|
|
|
1,238
|
|
|
1,209
|
|
|
1,348
|
|
|
1,593
|
|
|
24
|
%
|
GAAP-based financial data
|
|
|
|
|
|
|
|
|
Console
|
|
323
|
|
|
87
|
|
|
(344
|
)
|
|
8
|
|
|
388
|
|
|
|
PC/Browser
|
|
33
|
|
|
88
|
|
|
(59
|
)
|
|
(31
|
)
|
|
24
|
|
|
|
Mobile
|
|
11
|
|
|
(2
|
)
|
|
(25
|
)
|
|
(11
|
)
|
|
16
|
|
|
|
Other
|
|
1
|
|
|
—
|
|
|
1
|
|
|
(1
|
)
|
|
—
|
|
|
|
Total change in deferred net revenue (online-enabled games) by platform2
|
|
368
|
|
|
173
|
|
|
(427
|
)
|
|
(35
|
)
|
|
428
|
|
|
|
Mobile platform fees
|
|
(48
|
)
|
|
(47
|
)
|
|
(39
|
)
|
|
(36
|
)
|
|
(43
|
)
|
|
|
2The change in deferred net revenue (online-enabled games) in the unaudited condensed consolidated statements of cash flows does not necessarily equal the change in deferred net revenue (online-enabled games) in the unaudited condensed consolidated statements of operations primarily due to the impact of unrecognized gains/losses on cash flow hedges.
|
|
3Mobile Digital only: excludes non-Digital mobile items such as licensing
|
ELECTRONIC ARTS INC. AND SUBSIDIARIES
|
Unaudited Supplemental Financial Information and Business Metrics
|
(in $ millions)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Q3
|
|
|
Q4
|
|
|
Q1
|
|
|
Q2
|
|
|
Q3
|
|
|
YOY %
|
|
|
FY19
|
|
|
FY19
|
|
|
FY20
|
|
|
FY20
|
|
|
FY20
|
|
|
Change
|
CASH FLOW DATA
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Operating cash flow
|
|
954
|
|
|
599
|
|
|
158
|
|
|
37
|
|
|
1,104
|
|
|
16
|
%
|
Operating cash flow - TTM
|
|
1,563
|
|
|
1,547
|
|
|
1,585
|
|
|
1,748
|
|
|
1,898
|
|
|
21
|
%
|
Capital expenditures
|
|
21
|
|
|
35
|
|
|
45
|
|
|
27
|
|
|
28
|
|
|
33
|
%
|
Capital expenditures - TTM
|
|
104
|
|
|
119
|
|
|
132
|
|
|
128
|
|
|
135
|
|
|
30
|
%
|
Repurchase and retirement of common stock
|
|
292
|
|
|
301
|
|
|
305
|
|
|
306
|
|
|
305
|
|
|
4
|
%
|
DEPRECIATION
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Depreciation expense
|
|
30
|
|
|
31
|
|
|
30
|
|
|
30
|
|
|
29
|
|
|
(3
|
%)
|
BALANCE SHEET DATA
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Cash and cash equivalents
|
|
3,887
|
|
|
4,708
|
|
|
3,533
|
|
|
2,940
|
|
|
3,603
|
|
|
|
Short-term investments
|
|
1,274
|
|
|
737
|
|
|
1,654
|
|
|
1,943
|
|
|
1,999
|
|
|
|
Cash and cash equivalents, and short-term investments
|
|
5,161
|
|
|
5,445
|
|
|
5,187
|
|
|
4,883
|
|
|
5,602
|
|
|
9
|
%
|
Receivables, net
|
|
806
|
|
|
623
|
|
|
329
|
|
|
856
|
|
|
798
|
|
|
(1
|
%)
|
STOCK-BASED COMPENSATION
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Cost of revenue
|
|
1
|
|
|
1
|
|
|
1
|
|
|
1
|
|
|
1
|
|
|
|
Research and development
|
|
49
|
|
|
49
|
|
|
49
|
|
|
61
|
|
|
60
|
|
|
|
Marketing and sales
|
|
8
|
|
|
9
|
|
|
7
|
|
|
10
|
|
|
10
|
|
|
|
General and administrative
|
|
17
|
|
|
14
|
|
|
16
|
|
|
20
|
|
|
20
|
|
|
|
Total stock-based compensation
|
|
75
|
|
|
73
|
|
|
73
|
|
|
92
|
|
|
91
|
|
|
|
View source version on businesswire.com:
https://www.businesswire.com/news/home/20200130005792/en/
Chris Evenden
Vice President, Investor Relations
650-628-0255
cevenden@ea.com
John Reseburg
Vice President, Corporate Communications
650-628-3601
jreseburg@ea.com
Source: Electronic Arts Inc.