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Press Release Details

Electronic Arts Reports Q3 FY19 Financial Results

February 5, 2019

REDWOOD CITY, Calif.--(BUSINESS WIRE)-- Electronic Arts Inc. (NASDAQ: EA) today announced preliminary financial results for its third fiscal quarter ended December 31, 2018.

News and ongoing updates regarding EA and its games are available on EA’s blog at www.ea.com/news.

“The video game industry continues to grow through a year of intense competition and transformational change,” said CEO Andrew Wilson. “Q3 was a difficult quarter for Electronic Arts and we did not perform to our expectations. We are now applying the strengths of our company to sharpen our execution and focus on delivering great new games and long-term live services for our players. We’re very excited about Apex Legends, the upcoming launch of Anthem, and a deep line-up of new experiences that we’ll bring to our global communities next fiscal year.”

“FIFA stands out as a robust franchise through a tumultuous year in the video game industry,” said COO and CFO Blake Jorgensen. “Elsewhere in the business, we’re making adjustments to improve execution and we’re refocusing R&D. Looking forward, we’re delighted to launch Anthem, our new IP, to grow Apex Legends and related Titanfall experiences, to deliver new Plants vs. Zombies and Need for Speed titles, and to add Star Wars Jedi: Fallen Order to our sports titles in the fall.”

Selected Operating Highlights and Metrics

  • Digital net bookings* for the trailing twelve months was $3.577 billion, up 6% year-over-year and represents 74% of total net bookings.
  • During the quarter, launched Battlefield™ V and Command & Conquer™: Rivals.
  • On February 4, 2019, launched Apex Legends™, a new battle royale experience from Respawn.
  • During the quarter, FIFA Ultimate Team™ matches played increased 15% year-over-year.
  • During calendar 2018, FIFA 19 was the highest-selling console game in Europe.

* Net bookings is defined as the net amount of products and services sold digitally or sold-in physically in the period. Net bookings is calculated by adding total net revenue to the change in deferred net revenue for online-enabled games and, for periods after the fourth quarter of fiscal 2018, mobile platform fees.

Selected Financial Highlights and Metrics

All financial measures are presented on a GAAP basis.

  • Net cash from operating activities was $954 million for the quarter and $1.563 billion for the trailing twelve months, a record third quarter trailing twelve months.
  • EA repurchased 3.2 million shares for $292 million during the quarter and 9.0 million shares for $1.039 billion during the trailing twelve months.

Impact of Recently Adopted Accounting Standard

At the beginning of fiscal year 2019, April 1, 2018, EA adopted FASB ASU 2014-09 (Topic 606), Revenue from Contracts with Customers. For more information about the adoption of Topic 606, please refer to the Investor Accounting FAQ on our IR website. Financial data for periods prior to April 1, 2018 has not been restated.

Quarterly Financial Highlights

 
Three Months Ended
December 31,
2018   2017
(in $ millions, except per share amounts)
Digital net revenue 908 780
Packaged goods and other net revenue 381 380  
Total net revenue 1,289 1,160  
 
Net income (loss)* 262 (186 )
Earnings (loss) per share* 0.86 (0.60 )
 
Operating cash flow 954 849
 
Value of shares repurchased 292 150
Number of shares repurchased 3.2 1.4

*During the three months ended December 31, 2017, EA recognized $176 million of incremental income tax expense, or approximately $0.57 per share, due to the application of the Tax Cuts and Jobs Act.

The following GAAP-based financial data and tax rate of 18% was used internally by company management to adjust its fiscal 2019 GAAP results in order to assess EA’s operating results:

     
Three Months Ended December 31, 2018
  GAAP-Based Financial Data
(in $ millions)

Statement
of
Operations

Acquisition-
related
expenses

 

Change in
deferred
net revenue
(online-
enabled
games)

Mobile
platform
fees

Stock-based
compensation

Total net revenue 1,289 - 368 (48 ) -
Cost of revenue 413 (1 ) - (48 ) (1 )
Gross profit 876 1 368 - 1
Total operating expenses 634 (7 ) - -   (74 )
Operating income 242 8 368 - 75
Interest and other income, net 23 -   - -   -  
Income before provision for income taxes 265 8 368 - 75
Number of shares used in computation:
Diluted 304
 

For more information about the nature of the GAAP-based financial data, please refer to EA’s Form 10-Q for the fiscal quarter ended September 30, 2018.

TTM Financial Highlights

  Twelve Months Ended
December 31,
2018   2017
(in $ millions)
Digital net revenue 3,747 3,282
Packaged goods and other net revenue 1,547 1,813
Total net revenue 5,294 5,095
 
Net income* 1,417 1,002
 
Operating cash flow 1,563 1,514
 
Value of shares repurchased 1,039 578
Number of shares repurchased 9.0 5.6

*Due to the application of the Tax Cuts and Jobs Act, EA recognized incremental income tax expense of $59 million for the twelve months ended December 31, 2018 and $176 million for the twelve months ended December 31, 2017.

The following GAAP-based financial data and tax rate of 18% in fiscal year 2019 and 21% in fiscal year 2018 was used internally by company management to adjust its GAAP results in order to assess EA’s operating results:

         
Twelve Months Ended December 31, 2018
GAAP-Based Financial Data
(in $ millions)

Statement
of
Operations

Acquisition-
related
expenses

Change in
deferred net
revenue
(online-
enabled
games)

Mobile
platform
fees

Stock-based
compensation

Total net revenue 5,294 - (318 ) (141 ) -
Cost of revenue 1,279 (4 ) -   (141 ) (4 )
Gross profit 4,015 4 (318 ) - 4
Total operating expenses 2,462 (26 ) -   -   (276 )
Operating income 1,553 30 (318 ) - 280
Interest and other income, net 61 -   -   -   -  
Income before provision for income taxes 1,614 30 (318 ) - 280
 

For more information about the nature of the GAAP-based financial data, please refer to EA’s Form 10-Q for the fiscal quarter ended September 30, 2018.

Operating Metric

The following is a calculation of our total net bookings for the periods presented:

       
Three Months Ended TTM Ended
December 31, December 31,
2018 2017 2018 2017
(in $ millions)
Total net revenue 1,289 1,160 5,294 5,095
Change in deferred net revenue (online-enabled games) 368 811 (318 ) (78 )
Mobile platform fees (48 ) - (141 ) -  
Net bookings 1,609   1,971 4,835   5,017  
 

Business Outlook as of February 5, 2019

The following forward-looking statements reflect expectations as of February 5, 2019. Electronic Arts assumes no obligation to update these statements, except as required by law. Results may be materially different and are affected by many factors detailed in this release and in EA’s annual and quarterly SEC filings.

Fiscal Year 2019 Expectations – Ending March 31, 2019

Financial metrics:

  • Net revenue is expected to be approximately $4.875 billion.
    • Change in deferred net revenue (online-enabled games) is expected to be approximately $65 million.
    • Mobile platform fees are expected to be approximately $(190) million.
  • Net income is expected to be approximately $980 million.
  • Diluted earnings per share is expected to be approximately $3.20.
  • Operating cash flow is expected to be approximately $1.350 billion.
  • The Company estimates a share count of 306 million for purposes of calculating fiscal year 2019 diluted earnings per share.

Operational metric:

  • Net bookings is expected to be approximately $4.750 billion.

In addition, the following outlook for GAAP-based financial data and a long-term tax rate of 18% are used internally by EA to adjust our GAAP expectations to assess EA’s operating results and plan for future periods:

 
Twelve Months Ending March 31, 2019
  GAAP-Based Financial Data

GAAP
Guidance

Acquisition-
related
expenses

 

Change in
deferred net
revenue
(online-
enabled
games)

 

Mobile
platform fees

 

Stock-based
compensation

(in $ millions)
Digital net revenue 3,615 - 50 (190 ) -
Packaged goods & other net revenue   1,260   -     15   -     -  
Total net revenue   4,875   -     65   (190 )   -  
Cost of revenue 1,311 (3 ) - (190 ) (3 )
Operating expense 2,581 (27 ) - - (284 )
Income before provision for income taxes 1,055 30 65 - 287
Net income 980
Number of shares used in computation:
Diluted shares 306
 

Fourth Quarter Fiscal Year 2019 Expectations – Ending March 31, 2019

Financial metrics:

  • Net revenue is expected to be approximately $1.163 billion.
    • Change in deferred net revenue (online-enabled games) is expected to be approximately $56 million.
    • Mobile platform fees are expected to be approximately $(49) million.
  • Net income is expected to be approximately $170 million.
  • Diluted earnings per share is expected to be approximately $0.56.
  • The Company estimates a share count of 303 million for purposes of calculating fourth quarter fiscal year 2019 diluted earnings per share.

Operational metric:

  • Net bookings is expected to be approximately $1.170 billion.

In addition, the following outlook for GAAP-based financial data and a long-term tax rate of 18% are used internally by EA to adjust our GAAP expectations to assess EA’s operating results and plan for future periods:

         
Three Months Ending March 31, 2019
GAAP-Based Financial Data

GAAP
Guidance

Acquisition-
related
expenses

Change in
deferred net
revenue
(online-
enabled
games)

Mobile
platform
fees

Stock-based
compensation

(in $ millions)                    
Total net revenue   1,163   -     56   (49 )   -  
Cost of revenue 265 - - (49 ) -
Operating expense 715 (6 ) - - (76 )
Income before provision for income taxes 195 6 56 - 76
Net income 170
Number of shares used in computation:
Diluted shares 303
 

For more information about the nature of the GAAP-based financial data, please refer to EA’s Form 10-Q for the fiscal quarter ended September 30, 2018.

Conference Call and Supporting Documents

Electronic Arts will host a conference call on Tuesday, February 5, 2019 at 2:00 pm PT (5:00 pm ET) to review its results for the fiscal third quarter ended December 31, 2018 and its outlook for the future. During the course of the call, Electronic Arts may disclose material developments affecting its business and/or financial performance. Listeners may access the conference call live through the following dial-in number (866) 393-4306 (domestic) or (734) 385-2616 (international), using the Conference ID 7589409 or via webcast at EA’s IR Website at http://ir.ea.com.

EA has posted a slide presentation, a financial model of EA’s historical results and guidance, and an Investor Accounting FAQ on EA’s IR Website. After the conference call, EA will also post the prepared remarks and a transcript from the conference call on EA’s IR Website.

A dial-in replay of the conference call will be available until February 19, 2019 at (855) 859-2056 (domestic) or (404) 537-3406 (international) using pin code 7589409. An audio webcast replay of the conference call will be available for one year on EA’s IR Website.

Forward-Looking Statements

Some statements set forth in this release, including the information relating to EA’s fiscal 2019 expectations under the heading “Business Outlook as of February 5, 2019,” and other information regarding EA's fiscal 2019 and fiscal 2020 expectations contain forward-looking statements that are subject to change. Statements including words such as “anticipate,” “believe,” “expect,” “intend,” “estimate”, “plan”, “predict”, “seek”, “goal”, “will”, “may”, “likely”, “should”, “could” (and the negative of any of these terms), “future” and similar expressions also identify forward-looking statements. These forward-looking statements are not guarantees of future performance and reflect management’s current expectations. Our actual results could differ materially from those discussed in the forward-looking statements.

Some of the factors which could cause the Company’s results to differ materially from its expectations include the following: sales of the Company’s titles; the Company’s ability to develop and support digital products and services, including managing online security and privacy; the Company’s ability to manage expenses; the competition in the interactive entertainment industry; the effectiveness of the Company’s sales and marketing programs; timely development and release of the Company’s products; the Company’s ability to realize the anticipated benefits of acquisitions; the consumer demand for, and the availability of an adequate supply of console hardware units; the Company’s ability to predict consumer preferences among competing platforms; the Company’s ability to develop and implement new technology; foreign currency exchange rate fluctuations; general economic conditions; and other factors described in Part II, Item 1A of Electronic Arts’ latest Quarterly Report on Form 10-Q under the heading “Risk Factors”, as well as in other documents we have filed with the Securities and Exchange Commission, including our Annual Report on Form 10-K for the fiscal year ended March 31, 2018.

These forward-looking statements are current as of February 5, 2019. Electronic Arts assumes no obligation to revise or update any forward-looking statement for any reason, except as required by law. In addition, the preliminary financial results set forth in this release are estimates based on information currently available to Electronic Arts.

While Electronic Arts believes these estimates are meaningful, they could differ from the actual amounts that Electronic Arts ultimately reports in its Quarterly Report on Form 10-Q for the fiscal quarter ended December 31, 2018. Electronic Arts assumes no obligation and does not intend to update these estimates prior to filing its Form 10-Q for the fiscal quarter ended December 31, 2018.

About Electronic Arts

Electronic Arts (NASDAQ: EA) is a global leader in digital interactive entertainment. The Company develops and delivers games, content and online services for Internet-connected consoles, mobile devices and personal computers. EA has more than 300 million registered players around the world.

In fiscal year 2018, EA posted GAAP net revenue of $5.15 billion. Headquartered in Redwood City, California, EA is recognized for a portfolio of critically acclaimed, high-quality brands such as The Sims™, Madden NFL, EA SPORTS™ FIFA, Battlefield™, Need for Speed™, Dragon Age™ and Plants vs. Zombies™. More information about EA is available at www.ea.com/news.

EA SPORTS, Battlefield, The Sims, Need for Speed, Dragon Age, Apex Legends, Respawn, Command & Conquer, Ultimate Team and Plants vs. Zombies are trademarks of Electronic Arts Inc. John Madden, NFL and FIFA are the property of their respective owners and used with permission.

 
ELECTRONIC ARTS INC. AND SUBSIDIARIES
Unaudited Condensed Consolidated Statements of Operations
(in $ millions, except per share data)
       

Three Months Ended
December 31,

Nine Months Ended
December 31,

2018 1

2017

2018 1

2017
Net revenue
Product 552 547 1,377 1,829
Service and other 737   613   2,335   1,739
Total net revenue 1,289 1,160 3,712 3,568
Cost of revenue
Product 175 352 465 716
Service and other 238   149   581   328
Total cost of revenue 413   501   1,046   1,044
Gross profit 876 659 2,666 2,524
Operating expenses:
Research and development 334 329 1,035 985
Marketing and sales 187 230 473 511
General and administrative 106 120 337 343
Acquisition-related contingent consideration 1 3
Amortization of intangibles 6   1   18   4
Total operating expenses 634   680   1,866   1,843
Operating income (loss) 242 (21 ) 800 681
Interest and other income (expense), net 23   5   60   14
Income (loss) before provision for income taxes 265 (16 ) 860 695
Provision for income taxes 3   170   50   259
Net income (loss) 262   (186 ) 810   436
Earnings (loss) per share
Basic 0.87 (0.60 ) 2.66 1.41
Diluted 0.86 (0.60 ) 2.64 1.40
Number of shares used in computation
Basic 302 308 304 309
Diluted 304 308 307 312

1At the beginning of fiscal year 2019, April 1, 2018, EA adopted FASB ASU 2014-09 (Topic 606), Revenue from Contracts with Customers. Topic 606 significantly changes how EA recognizes and reports revenue and diluted earnings per share. For more information about the adoption of Topic 606, including information with respect to mobile platform fees, please refer to the Investor Accounting FAQ on our IR website. Financial data for periods prior to April 1, 2018 has not been restated.

Results (in $ millions, except per share data)

The following table reports the variance of the actuals versus our guidance provided on October 30, 2018 for the three months ended December 31, 2018 plus a comparison to the actuals for the three months ended December 31, 2017.

 
  Three Months Ended December 31,
2018 1     2018 1   2017
Guidance Variance Actuals Actuals
Net revenue
Net revenue 1,375 (86 ) 1,289 1,160
GAAP-based financial data
Change in deferred net revenue (online-enabled games) 405 (37 ) 368 811
Mobile platform fees (55 ) 7 (48 )
Cost of revenue
Cost of revenue 446 (33 ) 413 501
GAAP-based financial data
Acquisition-related expenses (1 ) (1 ) (1 )
Stock-based compensation (1 ) (1 )
Mobile platform fees (55 ) 7 (48 )
Operating expenses
Operating expenses 730 (96 ) 634 680
GAAP-based financial data
Acquisition-related expenses (10 ) 3 (7 ) (1 )
Stock-based compensation (80 ) 6 (74 ) (63 )
Income (loss) before tax
Income (loss) before tax 212 53 265 (16 )
GAAP-based financial data
Acquisition-related expenses 11 (3 ) 8 2
Change in deferred net revenue (online-enabled games) 405 (37 ) 368 811
Mobile platform fees
Stock-based compensation 80 (5 ) 75 63
Tax rate used for management reporting 18 % 18 % 21 %
Earnings (loss) per share
Basic 0.62 0.25 0.87 (0.60 )
Diluted 0.61 0.25 0.86 (0.60 )
Number of shares
Basic 304 (2 ) 302 308
Diluted 306 (2 ) 304 308
Anti-dilutive shares excluded for loss position 2 3
 

1At the beginning of fiscal year 2019, April 1, 2018, EA adopted FASB ASU 2014-09 (Topic 606), Revenue from Contracts with Customers. Topic 606 significantly changes how EA recognizes and reports revenue and diluted earnings per share. For more information about the adoption of Topic 606, including information with respect to mobile platform fees, please refer to the Investor Accounting FAQ on our IR website. Financial data for periods prior to April 1, 2018 has not been restated.

2Diluted earnings per share reflects the potential dilution from common shares (calculated using the treasury stock method), issuable through stock-based compensation plans. When the company incurs a loss, shares issuable through stock-based compensation plans are excluded from the diluted loss per share calculation as inclusion would be anti-dilutive.

 
ELECTRONIC ARTS INC. AND SUBSIDIARIES
Unaudited Condensed Consolidated Balance Sheets
(in $ millions)
   
December 31, 2018 1 March 31, 2018 3
ASSETS
Current assets:
Cash and cash equivalents 3,887 4,258
Short-term investments 1,274 1,073
Receivables, net of allowances of $8 and $165, respectively 806 385
Other current assets 280   288  
Total current assets 6,247 6,004
Property and equipment, net 426 453
Goodwill 1,891 1,883
Acquisition-related intangibles, net 93 71
Deferred income taxes, net 106 84
Other assets 94   89  
TOTAL ASSETS 8,857   8,584  
LIABILITIES AND STOCKHOLDERS’ EQUITY
Current liabilities:
Accounts payable 70 48
Accrued and other current liabilities 1,092 821
Deferred net revenue (online-enabled games) 928   1,622  
Total current liabilities 2,090 2,491
Senior notes, net 994 992
Income tax obligations 264 250
Deferred income taxes, net 1 1
Other liabilities 164   255  
Total liabilities 3,513 3,989
 
Stockholders’ equity:
Common stock 3 3
Additional paid-in capital 657
Retained earnings 5,358 4,062
Accumulated other comprehensive loss (17 ) (127 )
Total stockholders’ equity 5,344   4,595  
TOTAL LIABILITIES AND STOCKHOLDERS’ EQUITY 8,857   8,584  

1At the beginning of fiscal year 2019, April 1, 2018, EA adopted FASB ASU 2014-09 (Topic 606) Revenue from Contracts with Customers. EA’s Q3 FY19 Unaudited Condensed Consolidated Balance Sheet reflects the effect of the adoption as of April 1, 2018, which had an impact on the following: receivables, net of allowances, accrued and other current liabilities, deferred net revenue (online-enabled games), deferred income taxes, net, retained earnings and accumulated other comprehensive loss. Financial data for periods prior to April 1, 2018 has not been restated.

3Derived from audited consolidated financial statements.

 
ELECTRONIC ARTS INC. AND SUBSIDIARIES
Unaudited Condensed Consolidated Statements of Cash Flows
(in $ millions)
       

Three Months Ended
December 31,

 

Nine Months Ended
December 31,

2018 2017 2018 2017
OPERATING ACTIVITIES
Net income (loss) 262 (186 ) 810 436
Adjustments to reconcile net income (loss) to net cash provided by operating activities:
Depreciation, amortization and accretion 34 34 108 97
Stock-based compensation 75 63 211 173
Change in assets and liabilities
Receivables, net 151 (73 ) (271 ) (527 )
Other assets 21 13 41 79
Accounts payable (97 ) (88 ) 35 16
Accrued and other liabilities 148 165 123 265
Deferred income taxes, net 5 90 (89 ) 130
Deferred net revenue (online-enabled games) 355   831   (20 ) 408  
Net cash provided by operating activities 954   849   948   1,077  
INVESTING ACTIVITIES
Capital expenditures (21 ) (24 ) (84 ) (87 )
Proceeds from maturities and sales of short-term investments 509 606 955 1,656
Purchase of short-term investments (115 ) (617 ) (1,144 ) (2,012 )
Acquisitions, net of cash acquired   (150 ) (58 ) (150 )
Net cash provided by (used in) investing activities 373   (185 ) (331 ) (593 )
FINANCING ACTIVITIES
Proceeds from issuance of common stock 36 57
Cash paid to taxing authorities for shares withheld from employees (20 ) (7 ) (116 ) (112 )
Repurchase and retirement of common stock (292 ) (150 ) (891 ) (453 )
Net cash used in financing activities (312 ) (157 ) (971 ) (508 )
Effect of foreign exchange on cash and cash equivalents (9 ) (8 ) (17 ) 25  
Increase (decrease) in cash and cash equivalents 1,006 499 (371 ) 1
Beginning cash and cash equivalents 2,881   2,067   4,258   2,565  
Ending cash and cash equivalents 3,887   2,566   3,887   2,566  
 
 
ELECTRONIC ARTS INC. AND SUBSIDIARIES
Unaudited Supplemental Financial Information and Business Metrics
(in $ millions, except per share data)
           
Q3 Q4 Q1 1 Q2 1 Q3 1 YOY %
FY18 FY18 FY19 FY19 FY19 Change
Net revenue
Net revenue 1,160 1,582 1,137 1,286 1,289 11 %
GAAP-based financial data
Change in deferred net revenue (online-enabled games)4 811 (327 ) (339 ) (20 ) 368
Mobile platform fees (49 ) (44 ) (48 )
Gross profit
Gross profit 659 1,349 922 868 876 33 %
GAAP-based financial data
Acquisition-related expenses 1 1 1 1 1
Change in deferred net revenue (online-enabled games)4 811 (327 ) (339 ) (20 ) 368
Mobile platform fees
Stock-based compensation 1 1 1 1
Gross profit (as a % of net revenue) 57 % 85 % 81 % 67 % 68 %
Operating income (loss)
Operating income (loss) (21 ) 753 300 258 242 1,252 %
GAAP-based financial data
Acquisition-related expenses 2 6 7 9 8
Change in deferred net revenue (online-enabled games)4 811 (327 ) (339 ) (20 ) 368
Stock-based compensation 63 69 70 66 75
Operating income (loss) (as a % of net revenue) (2 %) 48 % 26 % 20 % 19 %
Net income (loss)
Net income (loss) (186 ) 607 293 255 262 241 %
GAAP-based financial data
Acquisition-related expenses 2 6 7 9 8
Change in deferred net revenue (online-enabled games)4 811 (327 ) (339 ) (20 ) 368
Stock-based compensation 63 69 70 66 75
Tax rate used for management reporting 21 % 21 % 18 % 18 % 18 %
Net income (loss) (as a % of net revenue) (16 %) 38 % 26 % 20 % 20 %
Diluted earnings (loss) per share (0.60 ) 1.95 0.95 0.83 0.86 243 %
Number of diluted shares used in computation
Basic 308 307 306 305 302
Diluted 308 311 310 307 304
Anti-dilutive shares excluded for loss position2 3

1At the beginning of fiscal year 2019, April 1, 2018, EA adopted FASB ASU 2014-09 (Topic 606), Revenue from Contracts with Customers. Topic 606 significantly changes how EA recognizes and reports revenue and diluted earnings per share. For more information about the adoption of Topic 606, including information with respect to mobile platform fees, please refer to the Investor Accounting FAQ on our IR website. Financial data for periods prior to April 1, 2018 has not been restated.

2Diluted earnings per share reflects the potential dilution from common shares (calculated using the treasury stock method), issuable through stock-based compensation plans. When the company incurs a loss, shares issuable through stock-based compensation plans are excluded from the diluted loss per share calculation as inclusion would be anti-dilutive.

4The change in deferred net revenue (online-enabled games) in the unaudited condensed consolidated statements of cash flows does not necessarily equal the change in deferred net revenue (online-enabled games) in the unaudited condensed consolidated statements of operations primarily due to the impact of unrecognized gains/losses on cash flow hedges.

 
ELECTRONIC ARTS INC. AND SUBSIDIARIES
Unaudited Supplemental Financial Information and Business Metrics
(in $ millions)
         
Q3 Q4 Q1 1 Q2 1 Q3 1 YOY %
FY18 FY18 FY19 FY19 FY19 Change
QUARTERLY NET REVENUE PRESENTATIONS
Net revenue by composition
Full game downloads 143 232 116 148 247 73 %
Live services 476 698 610 412 480 1 %
Mobile 161   172   231   220   181   12 %
Total digital 780   1,102   957   780   908   16 %
Packaged goods and other 380   480   180   506   381  

Total net revenue

1,160   1,582   1,137   1,286   1,289   11 %
Total digital 67 % 70 % 84 % 61 % 70 %
Packaged goods and other 33 % 30 % 16 % 39 % 30 %
Total net revenue % 100 % 100 % 100 % 100 % 100 %
GAAP-based financial data
Full game downloads 117 (39 ) (20 ) 9 26
Live services 311 (19 ) (160 ) (84 ) 304
Mobile 22   4   (35 ) (24 ) 9  
Total digital 450   (54 ) (215 ) (99 ) 339  
Packaged goods and other 361   (273 ) (124 ) 79   29  
Total change in deferred net revenue (online-enabled games) by composition4 811   (327 ) (339 ) (20 ) 368  
Mobile platform fees (49 ) (44 ) (48 )
 
Net revenue by platform
Console 810 1,196 705 917 885 9 %
PC/Browser 181 210 197 149 217 20 %
Mobile 166 173 233 220 181 9 %
Other 3   3   2     6   100 %
Total net revenue 1,160   1,582   1,137   1,286   1,289   11 %
GAAP-based financial data
Console 710 (313 ) (288 ) 8 323
PC/Browser 83 (20 ) (9 ) (4 ) 33
Mobile 21 5 (42 ) (24 ) 11
Other (3 ) 1       1  
Total change in deferred net revenue (online-enabled games) by platform4 811   (327 ) (339 ) (20 ) 368  
Mobile platform fees (49 ) (44 ) (48 )

1At the beginning of fiscal year 2019, April 1, 2018, EA adopted FASB ASU 2014-09 (Topic 606), Revenue from Contracts with Customers. Topic 606 significantly changes how EA recognizes and reports revenue and diluted earnings per share. For more information about the adoption of Topic 606, including information with respect to mobile platform fees, please refer to the Investor Accounting FAQ on our IR website. Financial data for periods prior to April 1, 2018 has not been restated.

4The change in deferred net revenue (online-enabled games) in the unaudited condensed consolidated statements of cash flows does not necessarily equal the change in deferred net revenue (online-enabled games) in the unaudited condensed consolidated statements of operations primarily due to the impact of unrecognized gains/losses on cash flow hedges.

 
ELECTRONIC ARTS INC. AND SUBSIDIARIES
Unaudited Supplemental Financial Information and Business Metrics
(in $ millions)
           
Q3 Q4 Q1 Q2 Q3 YOY %
FY18 FY18 FY19 FY19 FY19 Change
CASH FLOW DATA
Operating cash flow 849 615 120 (126 ) 954 12 %
Operating cash flow - TTM 1,514 1,692 1,636 1,458 1,563 3 %
Capital expenditures 24 20 32 31 21 (13 %)
Capital expenditures - TTM 116 107 106 107 104 (10 %)
Repurchase and retirement of common stock 150 148 300 299 292 95 %
DEPRECIATION
Depreciation expense 30 31 30 30 30
BALANCE SHEET DATA
Cash and cash equivalents 2,566 4,258 3,876 2,881 3,887
Short-term investments 2,318 1,073 1,095 1,664   1,274
Cash and cash equivalents, and short-term investments 4,884 5,331 4,971 4,545 5,161 6 %
Receivables, net 1 886 385 371 966 806 (9 %)
STOCK-BASED COMPENSATION
Cost of revenue 1 1 1 1
Research and development 38 44 47 39 49
Marketing and sales 8 8 7 9 8
General and administrative 17 16 15 17   17
Total stock-based compensation 63 69 70 66   75

1At the beginning of fiscal year 2019, April 1, 2018, EA adopted FASB ASU 2014-09 (Topic 606) Revenue from Contracts with Customers. EA’s FY19 Unaudited Condensed Consolidated Balance Sheets reflect the effect of the adoption as of April 1, 2018, which had an impact on receivables, net of allowances. Financial data for periods prior to April 1, 2018 has not been restated.

Chris Evenden
Vice President, Investor Relations
650-628-0255
[email protected]

John Reseburg
Vice President, Corporate Communications
650-628-3601
[email protected]

Source: Electronic Arts Inc.