Speculative Technologies, New Specializations, and Massive MegaTowers
Take Gamers' Cities to the Future
REDWOOD CITY, Calif.--(BUSINESS WIRE)--
Bring the cities of today into the world of tomorrow. Electronic Arts
Inc. (NASDAQ: EA) today announced that the SimCity™ Cities of
Tomorrow* expansion pack is currently in development for Mac and PC
and will be arriving November 12. Built upon the foundation of the
ultimate city building simulation that has more than 2 million players
worldwide, SimCity Cities of Tomorrow gives players the ability
to transform their cities as they take them on a journey 50 years into
the future. Using new technologies and experimental urban planning
techniques, mayors will shape the destinies of their cities, thriving in
a utopia of clean technologies, or a dystopia of hyper-commercialism.
"Will the world of tomorrow be a utopia powered by clean energy or an
industrial society consumed by mass commercialism?" said Patrick
Buechner, General Manager, Maxis Emeryville. "With SimCity Cities of
Tomorrow, players can build the future as they imagine it. Transport
your Sims on MagLev, power your cities with fusion reactors or tidal
wave generators, manufacture a legion of drones to serve your Sims and
build massive MegaTowers that dwarf modern skyscrapers. We're giving you
plausible technologies to take your cities onto a journey 50 years into
the future. What will you create?"
SimCity Cities of Tomorrow gives players an entirely new way to
dream about their city of the future. New regions, new future
technology, new city specializations and new transportation methods will
transform the way that cities take shape and evolve. Will they create a
utopian society underpinned by clean technology under the auspices of
the Academy, or encourage giant corporation OmegaCo to strip-mine
natural resources and pollute in the name of feeding consumerism? For
the first time in the history of the franchise, cities can be built
vertically with enormous multi-zone MegaTowers that extend high into the
sky and dwarf the rest of the city. Education and research will help
players discover new technologies that make their cities less polluted,
less reliant on natural resources, managed day-to-day by service drones
and fueled by green energy. As the population increases, Sims will live,
work, and play closer together. When players have finished deciding
whether they want their Sims to live together in harmony, or as members
of an exploited workforce, they can rain chaos upon them by unleashing
an all-new disaster exclusive to this expansion pack.
The SimCity base game is available now on Mac and PC and
developed by Maxis. SimCity is cross-platform compatible, so all
players play together across the same servers. Players can play both
versions with the same Origin account, allowing them to seamlessly
continue their cities, achievements and leaderboard progress across the
Mac and PC. Since its launch in March, SimCity has had seven
major game updates that have made upgrades to the core simulation and
provided game content and features at no additional charge.
SimCity Cities of Tomorrow will be available for Mac and PC and
is not yet rated for the ESRB. Pre-orders will begin soon at www.SimCity.com.
For the latest assets please visit: www.info.ea.com.
*Requires SimCity base game to play.
About Maxis
Maxis, originally founded in 1987, and now an Electronic Arts label with
studios in Emeryville, Redwood Shores, and Salt Lake City, has created
some of the world's most popular franchises including SimCity, Spore™,
and The Sims™, one of the best selling franchises in gaming
history. Maxis games exemplify deep simulations that encourage
player-driven creativity while delivering unique genre-defining style of
gameplay.
About Electronic Arts
Electronic Arts (NASDAQ: EA) is a global leader in digital interactive
entertainment. The Company delivers games, content and online services
for Internet-connected consoles, personal computers, mobile phones and
tablets. EA has more than 300 million registered players and operates in
75 countries.
In fiscal year 2013, EA posted GAAP net revenue of $3.8 billion.
Headquartered in Redwood City, California, EA is recognized for a
portfolio of critically acclaimed, high-quality blockbuster brands such
as The Sims™, Madden NFL, FIFA Soccer, Need for Speed™, Battlefield™ and
Mass Effect™. More information about EA is available at www.ea.com/news.
SimCity, Spore, The Sims, Need for Speed, Mass Effect and Battlefield
are trademarks of Electronic Arts Inc. and its subsidiaries. John
Madden, NFL and FIFA are the property of their respective owners and
used with permission.

Electronic Arts
Rachel Steinberg, 650-628-5183
Senior
Publicist, Maxis/EA
rsteinberg@ea.com
Source: Electronic Arts
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