Q1 Non-GAAP Net Revenue and EPS Results Exceed Guidance
Q1 Non-GAAP Digital Net Revenue Up 17% Versus Prior Year
EA Signs Publishing Agreement with TenCent for FIFA Online 3 in
China
EA Received 116 Awards from Over 220 Industry Nominations at E3
REDWOOD CITY, Calif.--(BUSINESS WIRE)--
Electronic Arts Inc. (NASDAQ: EA) today announced preliminary financial
results for its first fiscal quarter ended June 30, 2013.
"EA had a solid quarter driven by continued digital growth and
disciplined cost management," said Executive Chairman Larry Probst. "We
are also executing on a clear set of goals for leadership on mobile, PC,
current and next generation consoles."
"EA delivered first quarter EPS above our guidance through a combination
of revenue growth, phasing of expenses, and cost control," said Chief
Financial Officer Blake Jorgensen. "We are reaffirming our annual
non-GAAP guidance of $4 billion net revenue and $1.20 earnings per
share."
This release, along with ongoing updates regarding EA's business, is
available on EA's blog at http://ea.com/news.
Selected Operating Highlights and Metrics:
*On a non-GAAP
basis
-
EA was the #1 publisher in Western retail markets in calendar year
2013, and the #1 global publisher in the iOS game market in the June
quarter.
-
EA received 116 E3 awards from over 220 industry nominations,
including 8 out of 15 awards from the official E3 Game Critics. Battlefield
4™ won a total of 21 awards at E3, including GameSpot's Best of E3
award, Need for Speed™ Rivals was named Best Racing Game, and NHL®
14 took the honors for Best Sports Game. Titanfall™ from
Respawn Entertainment won six major awards, including Best of Show,
Best Original Game, Best Console Game, Best PC Game, Best Action Game
and Best Online Multiplayer.
-
The Simpsons™: Tapped Out recorded its highest revenue quarter*
in Q1 since launching in August 2012.
-
EA's mobile and handheld digital revenue generated $103 million* in
the quarter, a 30% year-over-year increase in digital net revenue.
-
Real Racing™ 3, the #1 racing title on iOS, has generated more
than 45 million downloads, and has averaged over 2 million daily
active users since launching in March.
-
The Battlefield 3™ Premium community continues to grow with
over 4 million members to date.
-
FIFA 13 digital net revenue topped $70 million* in the quarter,
a 92% increase versus FIFA 12 in Q1 FY 2013.
-
FIFA Online 3 digital net revenue in grew 88%* in the first
quarter compared FIFA Online 2 in the prior year, and was the
#1 online sports game in Korea based on revenue and traffic.
-
EA signs publishing agreement with TenCent for FIFA Online 3 in
China, with details to be announced in an upcoming joint press release
from EA and TenCent.
-
EA's Origin™ platform for downloading digital games has registered
over 50 million users, including 22 million mobile users.
-
Trailing twelve-month non-GAAP digital net revenue was up 28% to a
record $1.72 billion*.
Q1 Financial Highlights:
For the quarter, non-GAAP net revenue of $495 million was above our
guidance of $450 million. Non-GAAP diluted loss per share of ($0.40) was
above our guidance of ($0.62).
|
(in millions of $, except per share amounts)
|
|
Quarter Ended 6/30/13
|
|
Quarter Ended 6/30/12
|
|
|
|
|
|
|
|
GAAP Digital Net Revenue
|
|
$
|
482
|
|
|
$
|
342
|
|
|
GAAP Publishing Packaged Goods and Other Net Revenue
|
|
|
452
|
|
|
|
592
|
|
|
GAAP Distribution Packaged Goods Net Revenue
|
|
|
15
|
|
|
|
21
|
|
|
GAAP Total Net Revenue
|
|
$
|
949
|
|
|
$
|
955
|
|
|
|
|
|
|
|
|
Non-GAAP Digital Net Revenue
|
|
$
|
378
|
|
|
$
|
324
|
|
|
Non-GAAP Publishing Packaged Goods and Other Net Revenue
|
|
|
102
|
|
|
|
146
|
|
|
Non-GAAP Distribution Packaged Goods Net Revenue
|
|
|
15
|
|
|
|
21
|
|
|
Non-GAAP Total Net Revenue
|
|
$
|
495
|
|
|
$
|
491
|
|
|
|
|
|
|
|
|
GAAP Net Income
|
|
$
|
222
|
|
|
$
|
201
|
|
|
Non-GAAP Net Loss
|
|
|
(121
|
)
|
|
|
(130
|
)
|
|
GAAP Diluted Earnings Per Share
|
|
|
0.71
|
|
|
|
0.63
|
|
|
Non-GAAP Diluted Loss Per Share
|
|
|
(0.40
|
)
|
|
|
(0.41
|
)
|
|
|
|
|
|
|
|
Cash Used in Operations
|
|
|
($248
|
)
|
|
|
($244
|
)
|
|
|
|
|
|
|
|
|
|
|
|
Trailing Twelve Month (TTM) Financial Highlights:
|
|
|
|
(in millions of $)
|
|
TTM Ended 6/30/13
|
|
TTM Ended 6/30/12
|
|
|
|
|
|
|
|
GAAP Net Revenue
|
|
$3,791
|
|
$4,099
|
|
GAAP Net Income
|
|
119
|
|
56
|
|
Non-GAAP Net Revenue
|
|
3,797
|
|
4,153
|
|
Non-GAAP Net Income
|
|
273
|
|
277
|
|
|
|
|
|
|
|
Cash Provided by Operations
|
|
$320
|
|
$307
|
Business Outlook as of July 23, 2013
The following forward-looking statements, as well as those made above,
reflect expectations as of July 23, 2013. Electronic Arts assumes no
obligation to update these statements. Results may be materially
different and are affected by many factors detailed in this release and
in EA's annual and quarterly SEC filings.
Fiscal Year 2014 Expectations — Ending March 31, 2014
-
GAAP net revenue is expected to be approximately $3.50 billion.
-
Non-GAAP net revenue is expected to be approximately $4.00 billion.
-
GAAP diluted loss per share is expected to be approximately ($0.98).
-
Non-GAAP diluted earnings per share is expected to be approximately
$1.20.
-
The Company estimates a share count of 315 million for purposes of
calculating fiscal year 2014 diluted earnings per share, and 308
million for diluted loss per share.
-
Expected non-GAAP net income excludes the following from expected GAAP
net loss:
-
Non-GAAP net revenue is expected to be approximately $500 million
higher than GAAP net revenue due to the impact of the change in
deferred net revenue (online-enabled games);
-
Approximately $150 million of stock-based compensation;
-
Approximately $82 million of acquisition-related expenses;
-
Approximately $4 million of restructuring charges;
-
Approximately $20 million from the amortization of debt discount;
and
-
Non-GAAP tax expense is expected to be approximately $76 million
higher than GAAP tax expense.
Second Quarter Fiscal Year 2014 Expectations — Ending September 30,
2013
-
GAAP net revenue is expected to be approximately $625 million.
-
Non-GAAP net revenue is expected to be approximately $975 million.
-
GAAP diluted loss per share is expected to be approximately ($1.22).
-
Non-GAAP diluted earnings per share is expected to be approximately
$0.12.
-
The Company estimates a share count of 316 million for purposes of
calculating second quarter fiscal year 2014 diluted earnings per
share, and 308 million for diluted loss per share.
-
Expected non-GAAP net loss excludes the following from expected GAAP
net income:
-
Non-GAAP net revenue is expected to be approximately $350 million
higher than GAAP net revenue due to the impact of the change in
deferred net revenue (online-enabled games);
-
Approximately $40 million of stock-based compensation;
-
Approximately $20 million of acquisition-related expenses;
-
Approximately $1 million of restructuring charges;
-
Approximately $5 million from the amortization of debt discount;
and
-
Non-GAAP tax expense is expected to be $3 million higher than GAAP
tax expense.
Conference Call and Supporting Documents
Electronic Arts will host a conference call on July 23, 2013 at 2:00 pm
PT (5:00 pm ET) to review its results for the fiscal quarter ended June
30, 2013 and its outlook for the future. During the course of the call,
Electronic Arts may disclose material developments affecting its
business and/or financial performance. Listeners may access the
conference call live through the following dial-in number: 773-799-3213
(domestic) or 888-677-1083 (international), using the password "EA" or
via webcast at http://ir.ea.com.
EA will also post a slide presentation that accompanies the call at http://ir.ea.com.
A dial-in replay of the conference call will be provided until August 6,
2013 at the following number: 203-369-0099 (domestic) or 866-356-3373
(international). A webcast replay of the conference call will be
available for one year at http://ir.ea.com.
Non-GAAP Financial Measures
To supplement the Company's unaudited condensed consolidated financial
statements presented in accordance with GAAP, Electronic Arts uses
certain non-GAAP measures of financial performance. The presentation of
these non-GAAP financial measures is not intended to be considered in
isolation from, as a substitute for, or superior to, the financial
information prepared and presented in accordance with GAAP, and may be
different from non-GAAP financial measures used by other companies. In
addition, these non-GAAP measures have limitations in that they do not
reflect all of the amounts associated with the Company's results of
operations as determined in accordance with GAAP. The non-GAAP financial
measures used by Electronic Arts include: non-GAAP net revenue, non-GAAP
gross profit, non-GAAP operating income (loss), non-GAAP net income
(loss) and historical and estimated non-GAAP diluted earnings (loss) per
share. These non-GAAP financial measures exclude the following items, as
applicable in a given reporting period, from the Company's unaudited
condensed consolidated statements of operations:
-
Acquisition-related expenses
-
Amortization of debt discount
-
Certain non-recurring litigation expenses
-
Change in deferred net revenue (online-enabled games)
-
Loss (gain) on strategic investments
-
Restructuring charges
-
Stock-based compensation
-
Income tax adjustments
Electronic Arts may consider whether other significant non-recurring
items that arise in the future should also be excluded in calculating
the non-GAAP financial measures it uses.
Electronic Arts believes that these non-GAAP financial measures, when
taken together with the corresponding GAAP financial measures, provide
meaningful supplemental information regarding the Company's performance
by excluding certain items that may not be indicative of the Company's
core business, operating results or future outlook. Electronic Arts'
management uses, and believes that investors benefit from referring to,
these non-GAAP financial measures in assessing the Company's operating
results both as a consolidated entity and at the business unit level, as
well as when planning, forecasting and analyzing future periods. These
non-GAAP financial measures also facilitate comparisons of the Company's
performance to prior periods.
In addition to the reasons stated above, which are generally applicable
to each of the items Electronic Arts excludes from its non-GAAP
financial measures, the Company believes it is appropriate to exclude
certain items for the following reasons:
Acquisition-Related Expenses. GAAP requires expenses to be
recognized for various types of events associated with a business
acquisition. These events include, expensing acquired intangible assets,
including acquired in-process technology, post-closing adjustments
associated with changes in the estimated amount of contingent
consideration to be paid in an acquisition, and the impairment of
accounting goodwill created as a result of an acquisition when future
events indicate there has been a decline in its value. When analyzing
the operating performance of an acquired entity, Electronic Arts'
management focuses on the total return provided by the investment (i.e.,
operating profit generated from the acquired entity as compared to the
purchase price paid including the final amounts paid for contingent
consideration) without taking into consideration any allocations made
for accounting purposes. Because the final purchase price paid for an
acquisition necessarily reflects the accounting value assigned to both
contingent consideration and to the intangible assets (including
goodwill), when analyzing the operating performance of an acquisition in
subsequent periods, the Company's management excludes the GAAP impact of
any adjustments to the fair value of these acquisition-related balances
to its financial results.
Amortization of Debt Discount on the Convertible Senior Notes.
Under GAAP, certain convertible debt instruments that may be settled in
cash on conversion are required to be separately accounted for as
liability (debt) and equity (conversion option) components of the
instrument in a manner that reflects the issuer's non-convertible debt
borrowing rate. Accordingly, for GAAP purposes, we are required to
amortize as a debt discount an amount equal to the fair value of the
conversion option as interest expense on the Company's $632.5 million of
0.75% convertible senior notes that were issued in a private placement
in July 2011 over the term of the notes. Electronic Arts' management
will exclude the effect of this amortization when evaluating the
Company's operating performance and the performance of its management
team during this period and will continue to do so, when it plans,
forecasts and analyzes future periods.
Certain non-recurring litigation expenses. During the fourth
quarter of fiscal 2012, Electronic Arts recognized a $27 million expense
related to a settlement of a litigation matter. This significant
non-recurring litigation expense is excluded from our non-GAAP financial
measures in order to provide comparability between periods. Further, the
Company excluded this expense when evaluating its operating performance
and the performance of its management team during this period and will
continue to do so when it plans, forecasts and analyzes future periods.
Change in Deferred Net Revenue (Online-enabled Games). The
majority of our software games can be connected to the Internet whereby
a consumer may be able to download unspecified content or updates on a
when-and-if-available basis ("unspecified updates") for use with the
original game software. In addition, we may also offer an online
matchmaking service that permits consumers to play against each other
via the Internet. GAAP requires us to account for the consumer's right
to receive unspecified updates or the matchmaking service for no
additional fee as a "bundled" sale, or multiple-element arrangement.
Electronic Arts is not able to objectively determine the fair value of
these unspecified updates or online services included in certain of its
online-enabled games. As a result, the Company recognizes the revenue
from the sale of these online-enabled games on a straight-line basis
over the estimated offering period. Internally, Electronic Arts'
management excludes the impact of the change in deferred net revenue
related to online-enabled games in its non-GAAP financial measures when
evaluating the Company's operating performance, when planning,
forecasting and analyzing future periods, and when assessing the
performance of its management team. The Company believes that excluding
the impact of the change in deferred net revenue from its operating
results is important to (1) facilitate comparisons between periods in
understanding our underlying sales performance for the period, and (2)
understanding our operations because all related costs of revenue are
expensed as incurred instead of deferred and recognized ratably.
Loss (gain) on Strategic Investments. From time to time, the
Company makes strategic investments. Electronic Arts' management
excludes the impact of any losses and gains on such investments when
evaluating the Company's operating performance, when planning,
forecasting and analyzing future periods, and when assessing the
performance of its management team. In addition, the Company believes
that excluding the impact of such losses and gains on these investments
from its operating results is important to facilitate comparisons to
prior periods.
Restructuring Charges. Although Electronic Arts has engaged in
various restructuring activities in the past, each has been a discrete,
extraordinary event based on a unique set of business objectives. Each
of these restructurings has been unlike its predecessors in terms of its
operational implementation, business impact and scope. As such, the
Company believes it is appropriate to exclude restructuring charges from
its non-GAAP financial measures.
Stock-Based Compensation. When evaluating the performance of its
individual business units, the Company does not consider stock-based
compensation charges. Likewise, the Company's management teams exclude
stock-based compensation expense from their short and long-term
operating plans. In contrast, the Company's management teams are held
accountable for cash-based compensation and such amounts are included in
their operating plans. Further, when considering the impact of equity
award grants, Electronic Arts places a greater emphasis on overall
shareholder dilution rather than the accounting charges associated with
such grants.
Income Tax Adjustments. The Company uses a fixed, long-term
projected tax rate internally to evaluate its operating performance, to
forecast, plan and analyze future periods, and to assess the performance
of its management team. Prior to April 1, 2013, a 28 percent tax rate
was applied to its non-GAAP financial results. Based on a re-evaluation
of its fixed, long-term projected tax rate, beginning in fiscal year
2014, the Company has applied a tax rate of 25 percent to its non-GAAP
financial results.
In the financial tables below, Electronic Arts has provided a
reconciliation of the most comparable GAAP financial measures to
non-GAAP financial measures used in this press release.
Forward-Looking Statements
Some statements set forth in this release, including the information
relating to EA's fiscal 2014 guidance information under the heading
"Business Outlook", contain forward-looking statements that are subject
to change. Statements including words such as "anticipate", "believe",
"estimate" or "expect" and statements in the future tense are
forward-looking statements. These forward-looking statements are
preliminary estimates and expectations based on current information and
are subject to business and economic risks and uncertainties that could
cause actual events or actual future results to differ materially from
the expectations set forth in the forward-looking statements.
Some of the factors which could cause the Company's results to differ
materially from its expectations include the following: sales of the
Company's titles; the Company's ability to manage expenses; the
competition in the interactive entertainment industry; the effectiveness
of the Company's sales and marketing programs; timely development and
release of Electronic Arts' products; the Company's ability to realize
the anticipated benefits of acquisitions; the consumer demand for, and
the availability of an adequate supply of console hardware units; the
Company's ability to predict consumer preferences among competing
platforms; the Company's ability to service and support digital product
offerings, including managing online security; general economic
conditions; and other factors described in the Company's Annual Report
on Form 10-K for the fiscal year ended March 31, 2013.
These forward-looking statements are current as of July 23, 2013.
Electronic Arts assumes no obligation and does not intend to update
these forward-looking statements. In addition, the preliminary financial
results set forth in this release are estimates based on information
currently available to Electronic Arts.
While Electronic Arts believes these estimates are meaningful, they
could differ from the actual amounts that Electronic Arts ultimately
reports in its Quarterly Report on Form 10-Q for the fiscal quarter
ended June 30, 2013. Electronic Arts assumes no obligation and does not
intend to update these estimates prior to filing its Form 10-Q for the
fiscal quarter ended June 30, 2013.
About Electronic Arts
Electronic Arts (NASDAQ:EA) is a global leader in digital interactive
entertainment. The Company's game franchises are offered as both
packaged goods products and online services delivered through
Internet-connected consoles, personal computers, mobile phones and
tablets. EA has more than 300 million registered players and operates in
75 countries. In fiscal year 2013, EA posted GAAP net revenue of $3.8
billion. Headquartered in Redwood City, California, EA is recognized for
critically acclaimed, high-quality blockbuster franchises such as The
Sims™, Madden NFL, FIFA Soccer, Need for Speed™, Battlefield™, and Mass
Effect™. More information about EA is available at http://info.ea.com.
EA SPORTS, Origin, The Sims, Real Racing, Need for Speed, Mass Effect,
Battlefield, Battlefield 3 and Battlefield 4 are trademarks of
Electronic Arts Inc and its subsidiaries. The Simpsons TM & © 2012
Twentieth Century Fox Film Corporation. All Rights Reserved. Titanfall
is a trademark of Respawn Entertainment, LLC. John Madden, NFL, NHL and
FIFA are the property of their respective owners and used with
permission.
|
ELECTRONIC ARTS INC. AND SUBSIDIARIES
|
|
Unaudited Condensed Consolidated Statements of Operations
|
|
(in millions, except per share data)
|
|
|
|
|
|
|
|
|
|
|
Three Months Ended June 30,
|
|
|
|
2013
|
|
|
2012
|
|
Net revenue
|
|
|
|
|
|
|
Product
|
|
$
|
543
|
|
|
|
$
|
702
|
|
|
Service and other
|
|
406
|
|
|
|
253
|
|
|
Total net revenue
|
|
949
|
|
|
|
955
|
|
|
Cost of revenue
|
|
|
|
|
|
|
Product
|
|
130
|
|
|
|
132
|
|
|
Service and other
|
|
64
|
|
|
|
73
|
|
|
Total cost of revenue
|
|
194
|
|
|
|
205
|
|
|
Gross profit
|
|
755
|
|
|
|
750
|
|
|
Operating expenses:
|
|
|
|
|
|
|
Marketing and sales
|
|
147
|
|
|
|
151
|
|
|
General and administrative
|
|
85
|
|
|
|
88
|
|
|
Research and development
|
|
278
|
|
|
|
282
|
|
|
Acquisition-related contingent consideration
|
|
7
|
|
|
|
(20
|
)
|
|
Amortization of intangibles
|
|
4
|
|
|
|
7
|
|
|
Restructuring and other
|
|
1
|
|
|
|
27
|
|
|
Total operating expenses
|
|
522
|
|
|
|
535
|
|
|
Operating income
|
|
233
|
|
|
|
215
|
|
|
Interest and other income (expense), net
|
|
(5
|
)
|
|
|
(5
|
)
|
|
Income before provision for income taxes
|
|
228
|
|
|
|
210
|
|
|
Provision for income taxes
|
|
6
|
|
|
|
9
|
|
|
Net income
|
|
$
|
222
|
|
|
|
$
|
201
|
|
|
Earnings per share
|
|
|
|
|
|
|
Basic
|
|
$
|
0.73
|
|
|
|
$
|
0.63
|
|
|
Diluted
|
|
$
|
0.71
|
|
|
|
$
|
0.63
|
|
|
Number of shares used in computation
|
|
|
|
|
|
|
Basic
|
|
304
|
|
|
|
317
|
|
|
Diluted
|
|
312
|
|
|
|
320
|
|
|
|
|
|
|
|
|
|
|
|
Non-GAAP Results (in millions, except per share data)
|
|
The following tables reconcile the Company's net income and earnings
per share as presented in its Unaudited Condensed Consolidated
Statements of Operations and prepared in accordance with Generally
Accepted Accounting Principles ("GAAP") to its non-GAAP net loss and
non-GAAP loss per share.
|
|
|
|
|
|
Three Months Ended June 30,
|
|
|
|
2013
|
|
|
2012
|
|
Net income
|
|
$
|
222
|
|
|
|
$
|
201
|
|
|
Acquisition-related expenses
|
|
26
|
|
|
|
2
|
|
|
Amortization of debt discount
|
|
5
|
|
|
|
5
|
|
|
Change in deferred net revenue (online-enabled games)
|
|
(454
|
)
|
|
|
(464
|
)
|
|
Restructuring and other
|
|
1
|
|
|
|
27
|
|
|
Stock-based compensation
|
|
33
|
|
|
|
39
|
|
|
Income tax adjustments
|
|
46
|
|
|
|
60
|
|
|
Non-GAAP net loss
|
|
$
|
(121
|
)
|
|
|
$
|
(130
|
)
|
|
Non-GAAP loss per share
|
|
|
|
|
|
|
Basic and diluted
|
|
$
|
(0.40
|
)
|
|
|
$
|
(0.41
|
)
|
|
Number of shares used in Non-GAAP computation
|
|
|
|
|
|
|
Basic and diluted
|
|
304
|
|
|
|
317
|
|
|
|
|
|
|
|
|
|
|
|
ELECTRONIC ARTS INC. AND SUBSIDIARIES
|
|
Unaudited Condensed Consolidated Balance Sheets
|
|
(in millions)
|
|
|
|
|
|
|
|
|
|
|
June 30, 2013
|
|
|
March 31, 2013 (a)
|
|
ASSETS
|
|
|
|
|
|
|
Current assets:
|
|
|
|
|
|
|
Cash and cash equivalents
|
|
$
|
1,056
|
|
|
|
$
|
1,292
|
|
Short-term investments
|
|
355
|
|
|
|
388
|
|
Receivables, net of allowances of $160 and $200, respectively
|
|
120
|
|
|
|
312
|
|
Inventories
|
|
41
|
|
|
|
42
|
|
Deferred income taxes, net
|
|
51
|
|
|
|
52
|
|
Other current assets
|
|
261
|
|
|
|
239
|
|
Total current assets
|
|
1,884
|
|
|
|
2,325
|
|
Property and equipment, net
|
|
537
|
|
|
|
548
|
|
Goodwill
|
|
1,722
|
|
|
|
1,721
|
|
Acquisition-related intangibles, net
|
|
234
|
|
|
|
253
|
|
Deferred income taxes, net
|
|
50
|
|
|
|
53
|
|
Other assets
|
|
178
|
|
|
|
170
|
|
TOTAL ASSETS
|
|
$
|
4,605
|
|
|
|
$
|
5,070
|
|
LIABILITIES AND STOCKHOLDERS' EQUITY
|
|
|
|
|
|
|
Current liabilities:
|
|
|
|
|
|
|
Accounts payable
|
|
$
|
48
|
|
|
|
$
|
136
|
|
Accrued and other current liabilities
|
|
588
|
|
|
|
737
|
|
Deferred net revenue (online-enabled games)
|
|
590
|
|
|
|
1,044
|
|
Total current liabilities
|
|
1,226
|
|
|
|
1,917
|
|
0.75% convertible senior notes due 2016, net
|
|
564
|
|
|
|
559
|
|
Income tax obligations
|
|
201
|
|
|
|
205
|
|
Deferred income taxes, net
|
|
1
|
|
|
|
1
|
|
Other liabilities
|
|
121
|
|
|
|
121
|
|
Total liabilities
|
|
2,113
|
|
|
|
2,803
|
|
Common stock
|
|
3
|
|
|
|
3
|
|
Paid-in capital
|
|
2,190
|
|
|
|
2,174
|
|
Retained earnings
|
|
243
|
|
|
|
21
|
|
Accumulated other comprehensive income
|
|
56
|
|
|
|
69
|
|
Total stockholders' equity
|
|
2,492
|
|
|
|
2,267
|
|
TOTAL LIABILITIES AND STOCKHOLDERS' EQUITY
|
|
$
|
4,605
|
|
|
|
$
|
5,070
|
|
(a) Derived from audited consolidated financial statements.
|
|
|
|
|
|
|
|
|
|
|
|
ELECTRONIC ARTS INC. AND SUBSIDIARIES
|
|
Unaudited Condensed Consolidated Statements of Cash Flows
|
|
(in millions)
|
|
|
|
|
|
|
|
|
|
|
Three Months Ended June 30,
|
|
|
|
2013
|
|
|
2012
|
|
OPERATING ACTIVITIES
|
|
|
|
|
|
|
Net income
|
|
$
|
222
|
|
|
|
$
|
201
|
|
|
Adjustments to reconcile net income to net cash used in operating
activities:
|
|
|
|
|
|
|
Acquisition-related contingent consideration
|
|
7
|
|
|
|
(20
|
)
|
|
Depreciation, amortization and accretion, net
|
|
56
|
|
|
|
56
|
|
|
Non-cash restructuring charges
|
|
—
|
|
|
|
7
|
|
|
Stock-based compensation
|
|
33
|
|
|
|
39
|
|
|
Change in assets and liabilities:
|
|
|
|
|
|
|
Receivables, net
|
|
192
|
|
|
|
254
|
|
|
Inventories
|
|
1
|
|
|
|
(2
|
)
|
|
Other assets
|
|
(30
|
)
|
|
|
(29
|
)
|
|
Accounts payable
|
|
(82
|
)
|
|
|
(157
|
)
|
|
Accrued and other liabilities
|
|
(195
|
)
|
|
|
(119
|
)
|
|
Deferred income taxes, net
|
|
2
|
|
|
|
(10
|
)
|
|
Deferred net revenue (online-enabled games)
|
|
(454
|
)
|
|
|
(464
|
)
|
|
Net cash used in operating activities
|
|
(248
|
)
|
|
|
(244
|
)
|
|
INVESTING ACTIVITIES
|
|
|
|
|
|
|
Capital expenditures
|
|
(29
|
)
|
|
|
(31
|
)
|
|
Proceeds from maturities and sales of short-term investments
|
|
133
|
|
|
|
128
|
|
|
Purchase of short-term investments
|
|
(101
|
)
|
|
|
(137
|
)
|
|
Acquisition of subsidiaries, net of cash acquired
|
|
(5
|
)
|
|
|
—
|
|
|
Net cash used in investing activities
|
|
(2
|
)
|
|
|
(40
|
)
|
|
FINANCING ACTIVITIES
|
|
|
|
|
|
|
Proceeds from issuance of common stock
|
|
22
|
|
|
|
—
|
|
|
Repurchase and retirement of common stock
|
|
—
|
|
|
|
(71
|
)
|
|
Acquisition-related contingent consideration payment
|
|
(1
|
)
|
|
|
(1
|
)
|
|
Net cash provided by (used in) financing activities
|
|
21
|
|
|
|
(72
|
)
|
|
Effect of foreign exchange on cash and cash equivalents
|
|
(7
|
)
|
|
|
(18
|
)
|
|
Decrease in cash and cash equivalents
|
|
(236
|
)
|
|
|
(374
|
)
|
|
Beginning cash and cash equivalents
|
|
1,292
|
|
|
|
1,293
|
|
|
Ending cash and cash equivalents
|
|
$
|
1,056
|
|
|
|
$
|
919
|
|
|
|
|
|
|
|
|
|
|
|
|
|
ELECTRONIC ARTS INC. AND SUBSIDIARIES
|
|
Unaudited Supplemental Financial Information and Business Metrics
|
|
(in millions, except per share data)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Q1
|
|
Q2
|
|
Q3
|
|
Q4
|
|
Q1
|
|
YOY %
|
|
|
|
FY13
|
|
FY13
|
|
FY13
|
|
FY13
|
|
FY14
|
|
Change
|
|
QUARTERLY RECONCILIATION OF RESULTS
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Net Revenue
|
|
|
|
|
|
|
|
|
|
|
|
|
|
GAAP net revenue
|
|
$
|
955
|
|
|
$
|
711
|
|
|
$
|
922
|
|
|
$
|
1,209
|
|
|
$
|
949
|
|
|
(1
|
%)
|
|
Change in deferred net revenue (online-enabled games)
|
|
(464
|
)
|
|
369
|
|
|
260
|
|
|
(169
|
)
|
|
(454
|
)
|
|
|
|
Non-GAAP net revenue
|
|
$
|
491
|
|
|
$
|
1,080
|
|
|
$
|
1,182
|
|
|
$
|
1,040
|
|
|
$
|
495
|
|
|
1
|
%
|
|
Gross Profit
|
|
|
|
|
|
|
|
|
|
|
|
|
|
GAAP gross profit
|
|
$
|
750
|
|
|
$
|
266
|
|
|
$
|
493
|
|
|
$
|
900
|
|
|
$
|
755
|
|
|
1
|
%
|
|
Acquisition-related expenses
|
|
15
|
|
|
14
|
|
|
23
|
|
|
41
|
|
|
15
|
|
|
|
|
Change in deferred net revenue (online-enabled games)
|
|
(464
|
)
|
|
369
|
|
|
260
|
|
|
(169
|
)
|
|
(454
|
)
|
|
|
|
Stock-based compensation
|
|
1
|
|
|
—
|
|
|
—
|
|
|
1
|
|
|
—
|
|
|
|
|
Non-GAAP gross profit
|
|
$
|
302
|
|
|
$
|
649
|
|
|
$
|
776
|
|
|
$
|
773
|
|
|
$
|
316
|
|
|
5
|
%
|
|
GAAP gross profit % (as a % of GAAP net revenue)
|
|
79%
|
|
37%
|
|
53%
|
|
74%
|
|
80%
|
|
|
|
Non-GAAP gross profit % (as a % of non-GAAP net revenue)
|
|
62%
|
|
60%
|
|
66%
|
|
74%
|
|
64%
|
|
|
|
Operating Income (Loss)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
GAAP operating income (loss)
|
|
$
|
215
|
|
|
$
|
(364
|
)
|
|
$
|
(39
|
)
|
|
$
|
309
|
|
|
$
|
233
|
|
|
8
|
%
|
|
Acquisition-related expenses
|
|
2
|
|
|
21
|
|
|
(15
|
)
|
|
51
|
|
|
26
|
|
|
|
|
Change in deferred net revenue (online-enabled games)
|
|
(464
|
)
|
|
369
|
|
|
260
|
|
|
(169
|
)
|
|
(454
|
)
|
|
|
|
Restructuring and other
|
|
27
|
|
|
(2
|
)
|
|
2
|
|
|
—
|
|
|
1
|
|
|
|
|
Stock-based compensation
|
|
39
|
|
|
44
|
|
|
39
|
|
|
42
|
|
|
33
|
|
|
|
|
Non-GAAP operating income (loss)
|
|
$
|
(181
|
)
|
|
$
|
68
|
|
|
$
|
247
|
|
|
$
|
233
|
|
|
$
|
(161
|
)
|
|
11
|
%
|
|
GAAP operating income (loss) % (as a % of GAAP net revenue)
|
|
23%
|
|
(51%)
|
|
(4%)
|
|
26%
|
|
25%
|
|
|
|
Non-GAAP operating income (loss) % (as a % of non-GAAP net
revenue)
|
|
(37%)
|
|
6%
|
|
21%
|
|
22%
|
|
(33%)
|
|
|
|
Net Income (Loss)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
GAAP net income (loss)
|
|
$
|
201
|
|
|
$
|
(381
|
)
|
|
$
|
(45
|
)
|
|
$
|
323
|
|
|
$
|
222
|
|
|
10
|
%
|
|
Acquisition-related expenses
|
|
2
|
|
|
21
|
|
|
(15
|
)
|
|
51
|
|
|
26
|
|
|
|
|
Amortization of debt discount
|
|
5
|
|
|
5
|
|
|
5
|
|
|
5
|
|
|
5
|
|
|
|
|
Change in deferred net revenue (online-enabled games)
|
|
(464
|
)
|
|
369
|
|
|
260
|
|
|
(169
|
)
|
|
(454
|
)
|
|
|
|
Gain on strategic investments
|
|
—
|
|
|
—
|
|
|
(14
|
)
|
|
(25
|
)
|
|
—
|
|
|
|
|
Restructuring and other
|
|
27
|
|
|
(2
|
)
|
|
2
|
|
|
—
|
|
|
1
|
|
|
|
|
Stock-based compensation
|
|
39
|
|
|
44
|
|
|
39
|
|
|
42
|
|
|
33
|
|
|
|
|
Income tax adjustments
|
|
60
|
|
|
(7
|
)
|
|
(56
|
)
|
|
(58
|
)
|
|
46
|
|
|
|
|
Non-GAAP net income (loss)
|
|
$
|
(130
|
)
|
|
$
|
49
|
|
|
$
|
176
|
|
|
$
|
169
|
|
|
$
|
(121
|
)
|
|
7
|
%
|
|
GAAP net income (loss) % (as a % of GAAP net revenue)
|
|
21%
|
|
(54%)
|
|
(5%)
|
|
27%
|
|
23%
|
|
|
|
Non-GAAP net income (loss) % (as a % of non-GAAP net revenue)
|
|
(26%)
|
|
5%
|
|
15%
|
|
16%
|
|
(24%)
|
|
|
|
Diluted Earnings (Loss) Per Share
|
|
|
|
|
|
|
|
|
|
|
|
|
|
GAAP earnings (loss) per share
|
|
$
|
0.63
|
|
|
$
|
(1.21
|
)
|
|
$
|
(0.15
|
)
|
|
$
|
1.05
|
|
|
$
|
0.71
|
|
|
13
|
%
|
|
Non-GAAP earnings (loss) per share
|
|
$
|
(0.41
|
)
|
|
$
|
0.15
|
|
|
$
|
0.57
|
|
|
$
|
0.55
|
|
|
$
|
(0.40
|
)
|
|
2
|
%
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Number of diluted shares used in computation
|
|
|
|
|
|
|
|
|
|
|
|
|
|
GAAP
|
|
320
|
|
|
316
|
|
304
|
|
|
307
|
|
|
312
|
|
|
|
|
Non-GAAP
|
|
317
|
|
|
318
|
|
308
|
|
|
307
|
|
|
304
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
ELECTRONIC ARTS INC. AND SUBSIDIARIES
|
|
Unaudited Supplemental Financial Information and Business Metrics
|
|
(in millions, except per share data)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Q1
|
|
Q2
|
|
Q3
|
|
Q4
|
|
Q1
|
|
YOY %
|
|
|
|
|
FY13
|
|
FY13
|
|
FY13
|
|
FY13
|
|
FY14
|
|
Change
|
|
QUARTERLY NET REVENUE PRESENTATIONS - GAAP AND NON-GAAP
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Geography Net Revenue
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
North America
|
|
|
450
|
|
|
329
|
|
|
409
|
|
|
513
|
|
|
395
|
|
|
(12
|
%)
|
|
International
|
|
|
505
|
|
|
382
|
|
|
513
|
|
|
696
|
|
|
554
|
|
|
10
|
%
|
|
Total GAAP Net Revenue
|
|
|
955
|
|
|
711
|
|
|
922
|
|
|
1,209
|
|
|
949
|
|
|
(1
|
%)
|
|
North America
|
|
|
(265
|
)
|
|
179
|
|
|
80
|
|
|
(76
|
)
|
|
(190
|
)
|
|
|
|
International
|
|
|
(199
|
)
|
|
190
|
|
|
180
|
|
|
(93
|
)
|
|
(264
|
)
|
|
|
|
Change In Deferred Net Revenue (Online-Enabled Games)
|
|
|
(464
|
)
|
|
369
|
|
|
260
|
|
|
(169
|
)
|
|
(454
|
)
|
|
|
|
North America
|
|
|
185
|
|
|
508
|
|
|
489
|
|
|
437
|
|
|
205
|
|
|
11
|
%
|
|
International
|
|
|
306
|
|
|
572
|
|
|
693
|
|
|
603
|
|
|
290
|
|
|
(5
|
%)
|
|
Total Non-GAAP Net Revenue
|
|
|
491
|
|
|
1,080
|
|
|
1,182
|
|
|
1,040
|
|
|
495
|
|
|
1
|
%
|
|
North America
|
|
|
47%
|
|
46%
|
|
44%
|
|
42%
|
|
42%
|
|
|
|
International
|
|
|
53%
|
|
54%
|
|
56%
|
|
58%
|
|
58%
|
|
|
|
Total GAAP Net Revenue %
|
|
|
100%
|
|
100%
|
|
100%
|
|
100%
|
|
100%
|
|
|
|
North America
|
|
|
38%
|
|
47%
|
|
41%
|
|
42%
|
|
41%
|
|
|
|
International
|
|
|
62%
|
|
53%
|
|
59%
|
|
58%
|
|
59%
|
|
|
|
Total Non-GAAP Net Revenue %
|
|
|
100%
|
|
100%
|
|
100%
|
|
100%
|
|
100%
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Net Revenue Composition
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Publishing and Other
|
|
|
592
|
|
|
365
|
|
|
568
|
|
|
730
|
|
|
452
|
|
|
(24
|
%)
|
|
Wireless, Internet-derived, and Advertising (Digital)
|
|
|
342
|
|
|
324
|
|
|
321
|
|
|
453
|
|
|
482
|
|
|
41
|
%
|
|
Distribution
|
|
|
21
|
|
|
22
|
|
|
33
|
|
|
26
|
|
|
15
|
|
|
(29
|
%)
|
|
Total GAAP Net Revenue
|
|
|
955
|
|
|
711
|
|
|
922
|
|
|
1,209
|
|
|
949
|
|
|
(1
|
%)
|
|
Publishing and Other
|
|
|
(446
|
)
|
|
379
|
|
|
174
|
|
|
(334
|
)
|
|
(350
|
)
|
|
|
|
Wireless, Internet-derived, and Advertising (Digital)
|
|
|
(18
|
)
|
|
(10
|
)
|
|
86
|
|
|
165
|
|
|
(104
|
)
|
|
|
|
Change In Deferred Net Revenue (Online-Enabled Games)
|
|
|
(464
|
)
|
|
369
|
|
|
260
|
|
|
(169
|
)
|
|
(454
|
)
|
|
|
|
Publishing and Other
|
|
|
146
|
|
|
744
|
|
|
742
|
|
|
396
|
|
|
102
|
|
|
(30
|
%)
|
|
Wireless, Internet-derived, and Advertising (Digital)
|
|
|
324
|
|
|
314
|
|
|
407
|
|
|
618
|
|
|
378
|
|
|
17
|
%
|
|
Distribution
|
|
|
21
|
|
|
22
|
|
|
33
|
|
|
26
|
|
|
15
|
|
|
(29
|
%)
|
|
Total Non-GAAP Net Revenue
|
|
|
491
|
|
|
1,080
|
|
|
1,182
|
|
|
1,040
|
|
|
495
|
|
|
1
|
%
|
|
Publishing and Other
|
|
|
62%
|
|
51%
|
|
62%
|
|
60%
|
|
48%
|
|
|
|
Wireless, Internet-derived, and Advertising (Digital)
|
|
|
36%
|
|
46%
|
|
35%
|
|
38%
|
|
51%
|
|
|
|
Distribution
|
|
|
2%
|
|
3%
|
|
3%
|
|
2%
|
|
1%
|
|
|
|
Total GAAP Net Revenue %
|
|
|
100%
|
|
100%
|
|
100%
|
|
100%
|
|
100%
|
|
|
|
Publishing and Other
|
|
|
30%
|
|
69%
|
|
63%
|
|
38%
|
|
21%
|
|
|
|
Wireless, Internet-derived, and Advertising (Digital)
|
|
|
66%
|
|
29%
|
|
34%
|
|
59%
|
|
76%
|
|
|
|
Distribution
|
|
|
4%
|
|
2%
|
|
3%
|
|
3%
|
|
3%
|
|
|
|
Total Non-GAAP Net Revenue %
|
|
|
100%
|
|
100%
|
|
100%
|
|
100%
|
|
100%
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
ELECTRONIC ARTS INC. AND SUBSIDIARIES
|
|
Unaudited Supplemental Financial Information and Business Metrics
|
|
(in millions, except per share data)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Q1
|
|
Q2
|
|
Q3
|
|
Q4
|
|
Q1
|
|
YOY %
|
|
|
|
|
FY13
|
|
FY13
|
|
FY13
|
|
FY13
|
|
FY14
|
|
Change
|
|
QUARTERLY NET REVENUE PRESENTATIONS - GAAP AND NON-GAAP
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Platform Net Revenue
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Xbox 360
|
|
|
292
|
|
|
204
|
|
|
277
|
|
|
379
|
|
|
256
|
|
|
(12
|
%)
|
|
PLAYSTATION 3
|
|
|
267
|
|
|
150
|
|
|
289
|
|
|
404
|
|
|
238
|
|
|
(11
|
%)
|
|
Wii
|
|
|
8
|
|
|
17
|
|
|
20
|
|
|
5
|
|
|
3
|
|
|
(63
|
%)
|
|
PlayStation 2
|
|
|
2
|
|
|
6
|
|
|
3
|
|
|
2
|
|
|
1
|
|
|
(50
|
%)
|
|
Total Consoles
|
|
|
569
|
|
|
377
|
|
|
589
|
|
|
790
|
|
|
498
|
|
|
(12
|
%)
|
|
Mobile
|
|
|
69
|
|
|
75
|
|
|
86
|
|
|
109
|
|
|
113
|
|
|
64
|
%
|
|
PlayStation Handhelds
|
|
|
10
|
|
|
14
|
|
|
15
|
|
|
20
|
|
|
12
|
|
|
20
|
%
|
|
Nintendo Handhelds
|
|
|
9
|
|
|
8
|
|
|
9
|
|
|
9
|
|
|
9
|
|
|
-
|
|
|
Total Mobile and Handhelds
|
|
|
88
|
|
|
97
|
|
|
110
|
|
|
138
|
|
|
134
|
|
|
52
|
%
|
|
PC
|
|
|
276
|
|
|
214
|
|
|
186
|
|
|
252
|
|
|
298
|
|
|
8
|
%
|
|
Other
|
|
|
22
|
|
|
23
|
|
|
37
|
|
|
29
|
|
|
19
|
|
|
(14
|
%)
|
|
Total GAAP Net Revenue
|
|
|
955
|
|
|
711
|
|
|
922
|
|
|
1,209
|
|
|
949
|
|
|
(1
|
%)
|
|
Xbox 360
|
|
|
(186
|
)
|
|
144
|
|
|
72
|
|
|
(105
|
)
|
|
(148
|
)
|
|
|
|
|
PLAYSTATION 3
|
|
|
(183
|
)
|
|
222
|
|
|
95
|
|
|
(170
|
)
|
|
(159
|
)
|
|
|
|
|
Wii
|
|
|
(5
|
)
|
|
—
|
|
|
—
|
|
|
(1
|
)
|
|
—
|
|
|
|
|
|
PlayStation 2
|
|
|
(1
|
)
|
|
1
|
|
|
—
|
|
|
—
|
|
|
—
|
|
|
|
|
|
Mobile
|
|
|
9
|
|
|
13
|
|
|
13
|
|
|
(4
|
)
|
|
(9
|
)
|
|
|
|
|
PlayStation Handhelds
|
|
|
(4
|
)
|
|
7
|
|
|
11
|
|
|
(13
|
)
|
|
(8
|
)
|
|
|
|
|
Nintendo Handhelds
|
|
|
(4
|
)
|
|
(2
|
)
|
|
13
|
|
|
(3
|
)
|
|
(7
|
)
|
|
|
|
|
PC
|
|
|
(90
|
)
|
|
(16
|
)
|
|
56
|
|
|
127
|
|
|
(123
|
)
|
|
|
|
|
Change in Deferred Net Revenue (Online-Enabled Games)
|
|
|
(464
|
)
|
|
369
|
|
|
260
|
|
|
(169
|
)
|
|
(454
|
)
|
|
|
|
|
Xbox 360
|
|
|
106
|
|
|
348
|
|
|
349
|
|
|
274
|
|
|
108
|
|
|
2
|
%
|
|
PLAYSTATION 3
|
|
|
84
|
|
|
372
|
|
|
384
|
|
|
234
|
|
|
79
|
|
|
(6
|
%)
|
|
Wii
|
|
|
3
|
|
|
17
|
|
|
20
|
|
|
4
|
|
|
3
|
|
|
-
|
|
|
PlayStation 2
|
|
|
1
|
|
|
7
|
|
|
3
|
|
|
2
|
|
|
1
|
|
|
-
|
|
|
Total Consoles
|
|
|
194
|
|
|
744
|
|
|
756
|
|
|
514
|
|
|
191
|
|
|
(2
|
%)
|
|
Mobile
|
|
|
78
|
|
|
88
|
|
|
99
|
|
|
105
|
|
|
104
|
|
|
33
|
%
|
|
PlayStation Handhelds
|
|
|
6
|
|
|
21
|
|
|
26
|
|
|
7
|
|
|
4
|
|
|
(33
|
%)
|
|
Nintendo Handhelds
|
|
|
5
|
|
|
6
|
|
|
22
|
|
|
6
|
|
|
2
|
|
|
(60
|
%)
|
|
Total Mobile and Handhelds
|
|
|
89
|
|
|
115
|
|
|
147
|
|
|
118
|
|
|
110
|
|
|
24
|
%
|
|
PC
|
|
|
186
|
|
|
198
|
|
|
242
|
|
|
379
|
|
|
175
|
|
|
(6
|
%)
|
|
Other
|
|
|
22
|
|
|
23
|
|
|
37
|
|
|
29
|
|
|
19
|
|
|
(14
|
%)
|
|
Total Non-GAAP Net Revenue
|
|
|
491
|
|
|
1,080
|
|
|
1,182
|
|
|
1,040
|
|
|
495
|
|
|
1
|
%
|
|
Xbox 360
|
|
|
31%
|
|
29%
|
|
30%
|
|
31%
|
|
27%
|
|
|
|
|
PLAYSTATION 3
|
|
|
28%
|
|
21%
|
|
32%
|
|
34%
|
|
25%
|
|
|
|
|
Wii
|
|
|
1%
|
|
2%
|
|
2%
|
|
—
|
|
|
—
|
|
|
|
|
|
PlayStation 2
|
|
|
—
|
|
|
1%
|
|
—
|
|
|
—
|
|
|
—
|
|
|
|
|
|
Total Consoles
|
|
|
60%
|
|
53%
|
|
64%
|
|
65%
|
|
52%
|
|
|
|
|
Mobile
|
|
|
7%
|
|
11%
|
|
9%
|
|
9%
|
|
12%
|
|
|
|
|
PlayStation Handhelds
|
|
|
1%
|
|
2%
|
|
2%
|
|
2%
|
|
1%
|
|
|
|
|
Nintendo Handhelds
|
|
|
1%
|
|
1%
|
|
1%
|
|
1%
|
|
1%
|
|
|
|
|
Total Mobile and Handhelds
|
|
|
9%
|
|
14%
|
|
12%
|
|
12%
|
|
14%
|
|
|
|
|
PC
|
|
|
29%
|
|
30%
|
|
20%
|
|
21%
|
|
32%
|
|
|
|
|
Other
|
|
|
2%
|
|
3%
|
|
4%
|
|
2%
|
|
2%
|
|
|
|
|
Total GAAP Net Revenue %
|
|
|
100%
|
|
100%
|
|
100%
|
|
100%
|
|
100%
|
|
|
|
|
Xbox 360
|
|
|
22%
|
|
32%
|
|
30%
|
|
26%
|
|
22%
|
|
|
|
|
PLAYSTATION 3
|
|
|
17%
|
|
34%
|
|
32%
|
|
23%
|
|
16%
|
|
|
|
|
Wii
|
|
|
1%
|
|
2%
|
|
2%
|
|
—
|
|
|
1%
|
|
|
|
|
PlayStation 2
|
|
|
—
|
|
|
1%
|
|
—
|
|
|
—
|
|
|
—
|
|
|
|
|
|
Total Consoles
|
|
|
40%
|
|
69%
|
|
64%
|
|
49%
|
|
39%
|
|
|
|
|
Mobile
|
|
|
16%
|
|
8%
|
|
8%
|
|
10%
|
|
21%
|
|
|
|
|
PlayStation Handhelds
|
|
|
1%
|
|
2%
|
|
2%
|
|
1%
|
|
1%
|
|
|
|
|
Nintendo Handhelds
|
|
|
1%
|
|
1%
|
|
2%
|
|
1%
|
|
—
|
|
|
|
|
|
Total Mobile and Handhelds
|
|
|
18%
|
|
11%
|
|
12%
|
|
12%
|
|
22%
|
|
|
|
|
PC
|
|
|
38%
|
|
18%
|
|
21%
|
|
36%
|
|
35%
|
|
|
|
|
Other
|
|
|
4%
|
|
2%
|
|
3%
|
|
3%
|
|
4%
|
|
|
|
|
Total Non-GAAP Net Revenue %
|
|
|
100%
|
|
100%
|
|
100%
|
|
100%
|
|
100%
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
ELECTRONIC ARTS INC. AND SUBSIDIARIES
|
|
Unaudited Supplemental Financial Information and Business Metrics
|
|
(in millions, except per share data)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Q1
|
|
Q2
|
|
Q3
|
|
Q4
|
|
Q1
|
|
YOY %
|
|
|
|
FY13
|
|
FY13
|
|
FY13
|
|
FY13
|
|
FY14
|
|
Change
|
|
CASH FLOW DATA
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Operating cash flow
|
|
(244
|
)
|
|
(28
|
)
|
|
363
|
|
|
233
|
|
|
(248
|
)
|
|
(2
|
%)
|
|
Operating cash flow - TTM
|
|
307
|
|
|
490
|
|
|
378
|
|
|
324
|
|
|
320
|
|
|
4
|
%
|
|
Capital expenditures
|
|
31
|
|
|
25
|
|
|
25
|
|
|
25
|
|
|
29
|
|
|
(6
|
%)
|
|
Capital expenditures - TTM
|
|
171
|
|
|
144
|
|
|
125
|
|
|
106
|
|
|
104
|
|
|
(39
|
%)
|
|
BALANCE SHEET DATA
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Cash and cash equivalents
|
|
919
|
|
|
871
|
|
|
1,158
|
|
|
1,292
|
|
|
1,056
|
|
|
15
|
%
|
|
Short-term investments
|
|
444
|
|
|
351
|
|
|
275
|
|
|
388
|
|
|
355
|
|
|
(20
|
%)
|
|
Marketable equity securities
|
|
76
|
|
|
93
|
|
|
59
|
|
|
—
|
|
|
—
|
|
|
(100
|
%)
|
|
Receivables, net
|
|
111
|
|
|
643
|
|
|
382
|
|
|
312
|
|
|
120
|
|
|
8
|
%
|
|
Inventories
|
|
60
|
|
|
71
|
|
|
59
|
|
|
42
|
|
|
41
|
|
|
(32
|
%)
|
|
Deferred net revenue (online-enabled games)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
End of the quarter
|
|
584
|
|
|
953
|
|
|
1,213
|
|
|
1,044
|
|
|
590
|
|
|
|
|
Less: Beginning of the quarter
|
|
1,048
|
|
|
584
|
|
|
953
|
|
|
1,213
|
|
|
1,044
|
|
|
|
|
Change in deferred net revenue (online-enabled games)
|
|
(464
|
)
|
|
369
|
|
|
260
|
|
|
(169
|
)
|
|
(454
|
)
|
|
|
|
STOCK-BASED COMPENSATION
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Cost of goods sold
|
|
1
|
|
|
—
|
|
|
—
|
|
|
1
|
|
|
—
|
|
|
|
|
Marketing and sales
|
|
7
|
|
|
9
|
|
|
7
|
|
|
7
|
|
|
7
|
|
|
|
|
General and administrative
|
|
10
|
|
|
9
|
|
|
7
|
|
|
12
|
|
|
6
|
|
|
|
|
Research and development
|
|
21
|
|
|
26
|
|
|
25
|
|
|
22
|
|
|
20
|
|
|
|
|
Total Stock-Based Compensation
|
|
39
|
|
|
44
|
|
|
39
|
|
|
42
|
|
|
33
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|

Electronic Arts Inc.
Rob Sison, 650-628-7787
Vice President,
Investor Relations
rsison@ea.com
Jeff
Brown, 650-628-7922
Senior Vice President, Corporate Communications
jbrown@ea.com
Source: Electronic Arts Inc.
News Provided by Acquire Media