Teeth of Naros Introduces Players to a Mysterious Race, an All-New
City and Epic New Adventures
PROVIDENCE, R.I.--(BUSINESS WIRE)--
Glimpse into the future of Amalur, as Electronic Arts Inc.
(NASDAQ:EA), 38 Studios, and Big Huge Games unveil Teeth of Naros™,
the second downloadable content (DLC) pack for Kingdoms of Amalur:
Reckoning™. Players will journey through a forgotten land called the Teeth
of Naros, a harsh environment named after an ancient troll god. In
this new journey players will encounter the Kollossae, a devout race of
giants, and uncover the mysteries of their faith. Teeth of Naros
will be available starting on April 17, 2012 on Xbox Live for
800 points and PlayStation®Network, Origin™ and Steam for $9.99.
The Teeth of Naros DLC and the journey through the mysterious
land will feature:
-
A New City — Explore the city of Idylla, which magically floats
in the sky above the Teeth of Naros featuring more than 20 side
quests, multiple dungeons and a mysterious new race
-
New Enemies and Dungeons — Players will take part in a crucible
of faith and tribulation with new dangers and enemies as they journey
through five enormous new dungeons
-
New Twists of Fate and Items — Three new Twists of Fate, nine
new armor sets, six new shields and 18 new unique weapons for players
to choose from as they journey through this new world
Kingdoms of Amalur: Reckoning was brought together by a stellar
team of creative minds that joined World Series Champion pitcher and
founder of 38 Studios, Curt Schilling, including 24-time New York Times
bestselling author R.A. Salvatore who created Amalur's 10,000-year
history, Spawn creator Todd McFarlane who lent his signature
visual style to the artistry of the game, and Ken Rolston,
internationally celebrated game designer.
Kingdoms of Amalur: Reckoning brings open-world exploration and
unparalleled action and combat together in the ultimate RPG experience.
With near infinite combinations of destinies, abilities, weapons, items
and special moves, players are able to customize their play experience
to suit any style. By reweaving their fate, they can retool and totally
rebuild their hero in the midst of their adventure. Within Reckoning,
players will immerse themselves in a world filled with extraordinary
landscapes, mysterious cities, colorful characters and fantastic
creatures exploring an entirely new universe where every building, tree,
and creature has a clear and defined history.
Developed by 38 Studios subsidiary Big Huge Games in Baltimore, Maryland
and 38 Studios in Providence, Rhode Island, Kingdoms of Amalur:
Reckoning is available now in North America and Europe for the Xbox
360® videogame and entertainment system, PlayStation®3 computer
entertainment system and PC. Learn more about Kingdoms of Amalur:
Reckoning by visiting www.Reckoning.com
or follow us on Facebook (http://facebook.com/ReckoningTheGame)
and on Twitter (http://twitter.com/ReckoningGame).
Press assets for Kingdoms of Amalur: Reckoning are available at www.info.ea.com
About 38 Studios
38 Studios, LLC, an entertainment and IP creation company founded in
2006 by Curt Schilling, is developing an original fantasy IP driven by
the creative and artistic visions of pop-culture icons R. A. Salvatore
and Todd McFarlane. Entertainment products will include a massively
multiplayer online game, novels, comics, toys, console games, movies,
TV, and more. For more information, visit www.38studios.com.
About Electronic Arts
Electronic Arts (NASDAQ:EA) is a global leader in digital interactive
entertainment. The Company's game franchises are offered as both
packaged goods products and online services delivered through
Internet-connected consoles, personal computers, mobile phones and
tablets. EA has more than 100 million registered players and operates in
75 countries.
In fiscal 2011, EA posted GAAP net revenue of $3.6 billion.
Headquartered in Redwood City, California, EA is recognized for
critically acclaimed, high-quality blockbuster franchises such as The
Sims™, Madden NFL, FIFA Soccer, Need for Speed™, Battlefield™, and Mass
Effect™. More information about EA is available at http://info.ea.com.
EA, The Sims and Need for Speed are trademarks of Electronic Arts Inc.
Mass Effect is a trademark of EA International (Studio and Publishing)
Ltd. Battlefield is a trademark of Digital Illusions CE AB. John Madden,
NFL and FIFA are the property of their respective owners and used with
permission. Xbox 360 is a trademark of the Microsoft group of companies.
PlayStation is a registered trademark of Sony Computer Entertainment
Inc. All other trademarks are the property of their respective owners.

Electronic Arts
Melissa Ojeda, 650-628-7870
Publicist
mojeda@ea.com
Amanda
Taggart, 650-628-2974
PR Director
ataggart@ea.com
Tammy
Levine, 650-628-7223
VP, Worldwide PR
tlevine@ea.com
or
38
Studios
Adam Kahn, 401-243-8373
PR Director
akahn@38studios.com
Source: Electronic Arts Inc.
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