Reports Q1 FY11 Non-GAAP Net Revenue and EPS Ahead of Expectations
Reaffirms Full-Year Non-GAAP EPS and Net Revenue Guidance
Q1 Non-GAAP Digital Revenue was $188 Million
2010 FIFA World Cup South Africa Sells-In 3 Million Units to Date
Madden NFL 11, with Breakthrough "GameFlow" Feature,
Launches August 10
REDWOOD CITY, Calif., Aug 03, 2010 (BUSINESS WIRE) -- Electronic Arts Inc. (NASDAQ: ERTS) today announced preliminary
financial results for its first fiscal quarter ended June 30, 2010.
"We had a solid first quarter, exceeding expectations both top and
bottom line," said John Riccitiello, Chief Executive Officer. "Top
quality titles like 2010 FIFA World Cup South Africa, innovative
digital offerings for titles like Battlefield: Bad Company 2 and Scrabble
on the Apple iPad are driving the business."
"EA is well-positioned for the year ahead and reaffirms its FY11
non-GAAP guidance," said Eric Brown, Chief Financial Officer. "Digital
revenue is expected to grow approximately 30% year over year, to $750
million in the fiscal year."
Q1 FY11 Financial Highlights:
Non-GAAP net revenue of $539 million exceeded guidance of $460 million
to $500 million. Non-GAAP EPS of ($0.24) exceeded guidance of ($0.35) to
($0.40). As expected, non-GAAP net revenue in Q1 fiscal 11 was lower
compared to Q1 fiscal 10 due to a reduced title slate, which went from
10 major titles in Q1 fiscal 10 to six in Q1 fiscal 11. This was
somewhat offset by strong digital revenue growth.
|
(in millions of $ except per share amounts)
|
Quarter
Ended 6/30/10
|
|
Quarter
Ended 6/30/09
|
|
Net Digital Revenue
|
$
|
176
|
|
|
$
|
117
|
|
|
Net Publishing Packaged Goods and Other Revenue
|
|
586
|
|
|
|
462
|
|
|
Net Distribution Packaged Goods Revenue
|
|
53
|
|
|
|
65
|
|
|
GAAP Total Net Revenue
|
|
815
|
|
|
|
644
|
|
|
|
|
|
|
|
Non-GAAP Net Digital Revenue
|
$
|
188
|
|
|
$
|
124
|
|
|
Non-GAAP Net Publishing Packaged Goods and Other Revenue
|
|
298
|
|
|
|
627
|
|
|
Non-GAAP Net Distribution Packaged Goods Revenue
|
|
53
|
|
|
|
65
|
|
|
Non-GAAP Total Net Revenue
|
|
539
|
|
|
|
816
|
|
|
|
|
|
|
|
GAAP Net Income/(Loss)
|
|
96
|
|
|
|
(234
|
)
|
|
Non-GAAP Loss
|
|
(78
|
)
|
|
|
(6
|
)
|
|
GAAP Diluted Earnings/(Loss) Per Share
|
|
0.29
|
|
|
|
(0.72
|
)
|
|
Non-GAAP Diluted Loss Per Share
|
|
(0.24
|
)
|
|
|
(0.02
|
)
|
|
|
|
|
|
|
Cash Flow from Operations
|
|
(148
|
)
|
|
|
(328
|
)
|
Trailing Twelve Month (TTM) Financial Highlights:
|
(in millions of $ except per share data)
|
Year
Ended 6/30/10
|
|
Year
Ended
6/30/09
|
|
GAAP Net Revenue
|
$
|
3,825
|
|
|
$
|
4,052
|
|
|
GAAP Net Loss
|
|
(347
|
)
|
|
|
(1,227
|
)
|
|
GAAP Diluted Loss Per Share
|
|
(1.08
|
)
|
|
|
(3.82
|
)
|
|
|
|
|
|
|
Non-GAAP Net Revenue
|
|
3,882
|
|
|
|
4,293
|
|
|
Non-GAAP Net Income
|
|
73
|
|
|
|
33
|
|
|
Non-GAAP Diluted Earnings Per Share
|
|
0.22
|
|
|
|
0.11
|
|
|
|
|
|
|
|
Cash Flow from Operations
|
|
332
|
|
|
|
(25
|
)
|
Q1 FY11 Digital Metrics:
|
(in millions)
|
Quarter
Ended
6/30/10
|
Quarter
Ended
6/30/09
|
|
GAAP and Non-GAAP Net Mobile Revenue
|
$
|
52
|
$
|
50
|
|
Monthly Active Users (MAU) in Social Games
|
|
52
|
|
n/a
|
|
Core Registered Users
|
|
67
|
|
33
|
Selected Quarterly Operating Highlights and Metrics:
-
EA is the #1 publisher on high definition consoles with 22% segment
share calendar year-to-date, four points higher than the same period a
year ago.
-
In North America and Europe, the high definition console software
market is growing strongly with the combined PlayStation(R)3 and Xbox
360(R) segments up 21% calendar year-to-date. The PlayStation 3 software
market is up 40% calendar year-to-date.
-
EA is the #1 PC publisher, with 33% segment share at retail calendar
year-to-date and strong growth in digital downloads of full-game
software.
-
For the quarter, EA had three of the top 15 selling games in Western
markets. 2010 FIFA World Cup South Africa(TM) was #4, Battlefield:
Bad Company(TM) 2 was #7 and FIFA 10 was #12.
-
At E3, EA won more nominations (15) and awards (four) than any other
publisher. Winners included: Need for Speed(TM) Hot Pursuit
for Best Racing Game; NBA Jam for Best Sports Game; Star
Wars(R) The Old Republic(TM) for Best Role Playing Game; and Rock
Band(R) 3 (with MTV/Harmonix) for Best Social Game.
-
Madden NFL 11 will debut with GameFlow, an innovation which
makes the game more accessible to casual players. GameFlow offers
simpler play choices and a quicker path to the action, without
compromising the deep playbook that makes Madden so popular with
hardcore players.
-
In Korea, FIFA Online 2 reached five million registered
players, over three million unique players enjoyed the game in July
alone and concurrent users peaked at over 200,000. June and July were FIFA
Online 2's highest-grossing revenue months ever and it remains a
top-three game in Korea.
-
EA was the #1 publisher across all platforms on the Apple App Store in
the June quarter. EA had nine of the top ten games when the iPhone(TM) 4
launched in June.
Business Outlook as of August 3, 2010
The following forward-looking statements, as well as those made above,
reflect expectations as of August 3, 2010. Electronic Arts assumes no
obligation to update these statements. Results may be materially
different and are affected by many factors, including: product
development delays; competition in the industry; the health of the
economy in the U.S. and abroad and the related impact on discretionary
consumer spending; changes in anticipated costs; expected savings and
impact on EA's operations of the Company's cost reduction plan; consumer
demand for console hardware and the ability of the console manufacturers
to produce an adequate supply of consoles to meet that demand; changes
in foreign exchange rates; the financial impact of potential future
acquisitions by EA; the popular appeal of EA's products; EA's effective
tax rate; and other factors detailed in this release and in EA's annual
and quarterly SEC filings.
Second Quarter Fiscal Year 2011 Expectations - Ending September 30,
2010
-
GAAP net revenue is expected to be approximately $600 to $650 million.
-
Non-GAAP net revenue is expected to be approximately $775 to $825
million.
-
GAAP diluted loss per share is expected to be approximately ($0.90) to
($0.80).
-
Non-GAAP diluted loss per share is expected to be approximately
($0.15) to ($0.10).
-
For purposes of calculating second quarter fiscal year 2011 loss per
share, the Company estimates a share count of 329 million.
-
Expected non-GAAP net income excludes the following items from
expected GAAP net income:
-
Non-GAAP net revenue is expected to be approximately $175 million
higher than GAAP net revenue due to the impact of the change in
deferred net revenue (packaged goods and digital content);
-
Approximately $45 million of estimated stock-based compensation;
-
Approximately $18 million of acquisition-related expenses;
-
Approximately $5 million of restructuring charges;
-
Approximately $28 million from net gains on sale of strategic
investments; and
-
$13 to $30 million in the difference between the Company's GAAP
and non-GAAP tax expenses.
Fiscal Year 2011 Expectations - Ending March 31, 2011
EA is affirming its full year FY11 non-GAAP guidance for both net
revenue and earnings per share.
-
GAAP net revenue is expected to be approximately $3.35 to $3.60
billion and non-GAAP net revenue is expected to be approximately $3.65
to $3.90 billion, both consistent with the Company's previously
provided guidance.
-
GAAP operating expense is expected to be approximately $2.25 billion
and non-GAAP operating expense is expected to be approximately $2
billion.
-
GAAP diluted loss per share is expected to be approximately ($0.70) to
($1.00), an improvement from prior expectations of ($0.85) to ($1.15),
due primarily to gains on sales of strategic investments and a
reduction in forecasted stock compensation expense.
-
Non-GAAP diluted earnings per share are expected to be approximately
$0.50 to $0.70.
-
For purposes of calculating fiscal year 2011 earnings/(loss) per
share, the Company estimates a share count of 330 million for loss per
share computations and 334 million for earnings per share computations.
-
Expected non-GAAP net income excludes the following items from
expected GAAP net loss:
-
Non-GAAP net revenue is expected to be approximately $300 million
higher than GAAP revenue due to the impact of the change in
deferred net revenue (packaged goods and digital content);
-
Approximately $180 million of estimated stock-based compensation;
-
Approximately $70 million of acquisition-related expenses;
-
$10 to $15 million of restructuring charges;
-
Approximately $23 million from net gains on sale of strategic
investments; and
-
($45) to ($71) million in the difference between the Company's
GAAP and non-GAAP tax expenses.
-
The fiscal year 2011 net revenue phasing is expected to be allocated
as follows for the rest of the fiscal year as a percent of total
annual net revenue. The difference between GAAP and non-GAAP quarterly
net revenue phasing is due to the change in deferred revenue (packaged
goods and digital content):
|
|
Non-GAAP
|
|
GAAP
|
|
â-
|
Q2: approximately 21%
|
|
approximately 18%
|
|
â-
|
Q3: approximately 38%
|
|
approximately 28%
|
|
â-
|
Q4: approximately 26-27%
|
|
approximately 31%
|
Fiscal Year 2011 Key Titles by Label and Platform
|
Q1
|
|
|
|
|
|
|
|
|
|
|
|
|
Games
|
|
Skate(TM) 3
|
|
Console
|
|
|
|
|
|
|
|
|
Green Day Rock Band(TM)(1)
|
|
Console
|
|
|
|
|
|
|
|
|
APB All Points Bulletin(1)
|
|
|
|
|
PC
|
|
|
|
Sports
|
|
2010 FIFA World Cup South Africa(TM)
|
|
Console
|
|
Handheld/Mobile
|
|
|
|
|
|
|
Tiger Woods PGA TOUR(R) Online
|
|
|
|
|
PC
|
|
|
|
|
|
Tiger Woods PGA TOUR(R) 11
|
|
Console
|
|
|
|
|
Q2
|
|
|
|
|
|
|
|
|
|
|
|
|
Games
|
|
Need for Speed(TM) World
|
|
|
|
|
PC
|
|
|
|
Sports
|
|
NCAA(R) Football 11
|
|
Console
|
|
|
|
|
|
|
|
|
Madden NFL 11
|
|
Console
|
|
Handheld/Mobile
|
|
|
|
|
|
|
FIFA 11
|
|
Console
|
|
Handheld/Mobile
|
PC
|
|
|
|
|
|
NHL(R) 11
|
|
Console
|
|
|
|
|
|
|
|
|
EA SPORTS(TM) FIFA Online
|
|
|
|
|
PC
|
|
|
|
Play
|
|
MySims Skyheroes(TM)
|
|
Console
|
|
Handheld/Mobile
|
|
|
Q3
|
|
|
|
|
|
|
|
|
|
|
|
|
Games
|
|
Medal of Honor(TM)
|
|
Console
|
|
Handheld/Mobile
|
PC
|
|
|
|
|
|
Need For Speed(TM) Hot Pursuit
|
|
Console
|
|
Handheld/Mobile
|
PC
|
|
|
|
|
|
Rock Band(R) 3(1)
|
|
Console
|
|
Handheld/Mobile
|
|
|
|
|
Sports
|
|
EA SPORTS(TM) MMA
|
|
Console
|
|
Handheld/Mobile
|
|
|
|
|
|
|
FIFA Manager 11
|
|
|
|
|
PC
|
|
|
|
|
|
NBA Jam
|
|
Console
|
|
|
|
|
|
|
|
|
NBA ELITE 11
|
|
Console
|
|
Handheld/Mobile
|
|
|
|
|
|
|
EA SPORTS Active NFL Training Camp
|
|
Console
|
|
|
|
|
|
|
|
|
EA SPORTS Active 2
|
|
Console
|
|
Handheld/Mobile
|
|
|
|
|
Play
|
|
HASBRO FAMILY GAME NIGHT 3
|
|
Console
|
|
|
|
|
|
|
|
|
LITTLEST PET SHOP(TM) 3: Biggest Stars series
|
|
|
|
Handheld/Mobile
|
|
|
|
|
|
|
MONOPOLY Streets
|
|
Console
|
|
Handheld/Mobile
|
|
|
|
|
|
|
Harry Potter and the Deathly Hallows(TM) Part 1
|
|
Console
|
|
Handheld/Mobile
|
PC
|
|
|
|
|
|
Create(TM)
|
|
Console
|
|
|
PC
|
|
|
|
|
|
The Sims(TM) 3
|
|
Console
|
|
Handheld/Mobile
|
|
|
Q4
|
|
|
|
|
|
|
|
|
|
|
|
|
Games
|
|
Dead Space(TM) 2
|
|
Console
|
|
Handheld/Mobile
|
PC
|
|
|
|
|
|
Dragon Age(TM) 2
|
|
Console
|
|
|
PC
|
|
|
|
|
|
Bulletstorm(2)
|
|
Console
|
|
|
PC
|
|
|
|
|
|
Crysis(R) 2(2)
|
|
Console
|
|
|
PC
|
|
|
|
|
|
Need For Speed(TM) Shift 2
|
|
Console
|
|
|
PC
|
|
|
|
Sports
|
|
Fight Night Champion
|
|
Console
|
|
|
|
|
|
|
Play
|
|
The Sims(TM) Medieval
|
|
|
|
|
PC
|
|
|
|
|
|
Darkspore(TM)
|
|
|
|
|
PC
|
Note: (1) Distribution Title, (2) Co-Published Title
The Key Titles Schedule for fiscal year 2011 is current as of August 3rd,
2010 and is subject to change. Electronic Arts assumes no obligation to
update this schedule.
Conference Call and Supporting Documents
Electronic Arts will host a conference call today at 2:00 pm PT (5:00 pm
ET) to review its results for the first quarter and ended June 30, 2010
and its outlook for the future. During the course of the call,
Electronic Arts may also disclose material developments affecting its
business and/or financial performance. Listeners may access the
conference call live through the following dial-in number: (877)
418-3422, access code 89053696, or via webcast at http://investor.ea.com.
EA will also post a slide presentation that accompanies the call at http://investor.ea.com.
A dial-in replay of the conference call will be provided until August
10, 2010 at (706) 645-9291, access code 89053696. A webcast archive of
the conference call will be available for one year at http://investor.ea.com.
Non-GAAP Financial Measures
To supplement the Company's unaudited condensed consolidated financial
statements presented in accordance with GAAP, Electronic Arts uses
certain non-GAAP measures of financial performance. The presentation of
these non-GAAP financial measures is not intended to be considered in
isolation from, as a substitute for, or superior to, the financial
information prepared and presented in accordance with GAAP, and may be
different from non-GAAP financial measures used by other companies. In
addition, these non-GAAP measures have limitations in that they do not
reflect all of the amounts associated with the Company's results of
operations as determined in accordance with GAAP. The non-GAAP financial
measures used by Electronic Arts include: non-GAAP net revenue, non-GAAP
gross profit, non-GAAP operating income (loss), non-GAAP net income
(loss) and historical and estimated non-GAAP diluted earnings (loss) per
share. These non-GAAP financial measures exclude the following items, as
applicable in a given reporting period, from the Company's unaudited
condensed consolidated statements of operations:
-
Acquisition-related expenses
-
Change in deferred net revenue (packaged goods and digital content)
-
Loss on lease obligation and facilities acquisition
-
Loss on licensed intellectual property commitment
-
Loss (gain) on strategic investments
-
Restructuring charges
-
Stock-based compensation
-
Income tax adjustments
Electronic Arts may consider whether other significant non-recurring
items that arise in the future should also be excluded in calculating
the non-GAAP financial measures it uses.
Electronic Arts believes that these non-GAAP financial measures, when
taken together with the corresponding GAAP financial measures, provide
meaningful supplemental information regarding the Company's performance
by excluding certain items that may not be indicative of the Company's
core business, operating results or future outlook. Electronic Arts'
management uses, and believes that investors benefit from referring to,
these non-GAAP financial measures in assessing the Company's operating
results both as a consolidated entity and at the business unit level, as
well as when planning, forecasting and analyzing future periods. These
non-GAAP financial measures also facilitate comparisons of the Company's
performance to prior periods.
In addition to the reasons stated above, which are generally applicable
to each of the items Electronic Arts excludes from its non-GAAP
financial measures, the Company believes it is appropriate to exclude
certain items for the following reasons:
Acquisition-Related Expenses. GAAP requires expenses to be
recognized for various types of events associated with a business
acquisition. These events include, expensing acquired intangible assets,
including acquired in-process technology, post-closing adjustments
associated with changes in the estimated amount of contingent
consideration to be paid in an acquisition, and the impairment of
accounting goodwill created as a result of an acquisition when future
events indicated there has a decline in its value. When analyzing the
operating performance of an acquired entity, Electronic Arts' management
focuses on the total return provided by the investment (i.e., operating
profit generated from the acquired entity as compared to the purchase
price paid including the final amounts paid for contingent
consideration) without taking into consideration any allocations made
for accounting purposes. Because the final purchase price paid for an
acquisition necessarily reflects the accounting value assigned to both
contingent consideration and to the intangible assets (including
acquired in-process technology and goodwill), when analyzing the
operating performance of an acquisition in subsequent periods, the
Company's management excludes the GAAP impact of any adjustments to the
fair value of these acquisition-related balances to its financial
results. Electronic Arts believes that such an approach is useful in
understanding the long-term return provided by an acquisition and that
investors benefit from a supplemental non-GAAP financial measure that
excludes the accounting expense.
Change in Deferred Net Revenue (Packaged Goods and Digital Content).
Electronic Arts is not able to objectively determine the fair value of
the online service included in certain of its packaged goods and digital
content. As a result, the Company recognizes the revenue from the sale
of these games and content over the estimated online service period. In
other transactions, at the date we sell the software product we have an
obligation to provide incremental unspecified digital content in the
future without an additional fee. In these cases, we account for the
sale of the software product as a multiple element arrangement and
recognize the revenue on a straight-line basis over the estimated life
of the game. Internally, Electronic Arts' management excludes the impact
of the change in deferred net revenue related to packaged goods games
and digital content in its non-GAAP financial measures when evaluating
the Company's operating performance, when planning, forecasting and
analyzing future periods, and when assessing the performance of its
management team. The Company believes that excluding the impact of the
change in deferred net revenue from its operating results is important
to (1) facilitate comparisons to prior periods during which the Company
was able to objectively determine the fair value of the online service
and not delay the recognition of significant amounts of net revenue
related to online-enabled packaged goods and (2) understanding our
operations because all related costs are expensed as incurred instead of
deferred and recognized ratably.
Loss on Lease Obligation and Facilities Acquisition. During the
second quarter of fiscal 2010, Electronic Arts completed the acquisition
of its headquarters facilities in Redwood City, California pursuant to
the terms of the loan financing agreements underlying the build-to-suit
leases for the facilities. These leases expired in July 2009, and had
previously been accounted for as operating leases. The total amount paid
under the terms of the leases was $247 million, of which $233 million
related to the purchase price of the facilities and $14 million was for
the loss on our lease obligation. In addition, Electronic Arts recorded
a tax benefit of approximately $31 million, consisting of approximately
$6 million related to the loss on our lease obligation, and a $25
million reduction in our valuation allowance due to the acquisition. As
a result of this lease obligation and facility acquisition, on an
after-tax basis, Electronic Arts incurred a positive net income effect
of $17 million. Electronic Arts' management excluded the effect of this
transaction when evaluating the Company's operating performance and when
assessing the performance of its management team during this period and
will continue to do so, when it plans, forecasts and analyzes future
periods.
Loss on Licensed Intellectual Property Commitment. During the
fourth quarter of fiscal 2009, Electronic Arts amended an agreement with
a content licensor. This amendment resulted in the termination of our
rights to use the licensor's intellectual property in certain products
and we incurred a related estimated loss of $38 million. This
significant non-recurring loss is excluded from our non-GAAP financial
measures in order to provide comparability between periods. Further, the
Company excluded this loss when evaluating its operating performance and
the performance of its management team during this period and will
continue to do so when it plans, forecasts and analyzes future periods.
Loss (Gain) on Strategic Investments. From time to time, the
Company makes strategic investments. Electronic Arts' management
excludes the impact of any losses and gains on such investments when
evaluating the Company's operating performance, when planning,
forecasting and analyzing future periods, and when assessing the
performance of its management team. In addition, the Company believes
that excluding the impact of such losses and gains on these investments
from its operating results is important to facilitate comparisons to
prior periods.
Restructuring Charges. Although Electronic Arts has engaged in
various restructuring activities in the past, each has been a discrete,
extraordinary event based on a unique set of business objectives. Each
of these restructurings has been unlike its predecessors in terms of its
operational implementation, business impact and scope. As such, the
Company believes it is appropriate to exclude restructuring charges from
its non-GAAP financial measures.
Stock-Based Compensation. When evaluating the performance of its
individual business units, the Company does not consider stock-based
compensation charges. Likewise, the Company's management teams exclude
stock-based compensation expense from their short and long-term
operating plans. In contrast, the Company's management teams are held
accountable for cash-based compensation and such amounts are included in
their operating plans. Further, when considering the impact of equity
award grants, Electronic Arts places a greater emphasis on overall
shareholder dilution rather than the accounting charges associated with
such grants.
Video game platforms have historically had a life cycle of four to six
years, which causes the video game software market to be cyclical. The
Company's management analyzes its business and operating performance in
the context of these business cycles, comparing Electronic Arts'
performance at similar stages of different cycles. For comparability
purposes, Electronic Arts believes it is useful to provide a non-GAAP
financial measure that excludes stock-based compensation in order to
better understand the long-term performance of its core business.
Income Tax Adjustments. The Company uses a fixed, long-term
projected tax rate of 28 percent internally to evaluate its operating
performance, to forecast, plan and analyze future periods, and to assess
the performance of its management team. Accordingly, the Company has
applied the same 28 percent tax rate to its non-GAAP financial results.
In the financial tables below, Electronic Arts has provided a
reconciliation of the most comparable GAAP financial measure to the
historical non-GAAP financial measures used in this press release.
Forward-Looking Statements
Some statements set forth in this release, including the estimates
relating to EA's fiscal year 2011 guidance information under the heading
"Business Outlook", and the fiscal year 2011 key title slate, contain
forward-looking statements that are subject to change. Statements
including words such as "anticipate", "believe", "estimate" or "expect"
and statements in the future tense are forward-looking statements. These
forward-looking statements are preliminary estimates and expectations
based on current information and are subject to business and economic
risks and uncertainties that could cause actual events or actual future
results to differ materially from the expectations set forth in the
forward-looking statements.
Some of the factors which could cause the Company's results to differ
materially from its expectations include the following: sales of the
Company's titles; the general health of the U.S. and global economy and
the related impact on discretionary consumer spending; fluctuations in
foreign exchange rates; consumer spending trends; the Company's ability
to manage expenses; the competition in the interactive entertainment
industry; the effectiveness of the Company's sales and marketing
programs; timely development and release of Electronic Arts' products;
the consumer demand for, and the availability of an adequate supply of
console hardware units (including the Xbox 360(R) video game
and entertainment system, the PlayStation(R)3 computer
entertainment system and the Wii(TM)); the Company's ability to predict
consumer preferences among competing hardware platforms; the financial
impact of the Playfish acquisition and potential future acquisitions by
EA; the Company's ability to realize the anticipated benefits of
acquisitions; the seasonal and cyclical nature of the interactive game
segment; the Company's ability to attract and retain key personnel;
changes in the Company's effective tax rates; the performance of
strategic investments; the impact of certain accounting requirements,
such as the Company's ability to estimate and recognize goodwill
impairment charges and determine deferred tax valuation allowances;
adoption of new accounting regulations and standards; potential
regulation of the Company's products in key territories; developments in
the law regarding protection of the Company's products; the Company's
ability to secure licenses to valuable entertainment properties on
favorable terms; the stability of the Company's key customers, and other
factors described in the Company's Annual Report on Form 10-K for the
fiscal year ended March 31, 2010.
These forward-looking statements are current as of August 3, 2010.
Electronic Arts assumes no obligation and does not intend to update
these forward-looking statements. In addition, the preliminary financial
results set forth in this release are estimates based on information
currently available to Electronic Arts.
While Electronic Arts believes these estimates are meaningful, they
could differ from the actual amounts that Electronic Arts ultimately
reports in its Quarterly Report on Form 10-Q for the fiscal quarter
ended June 30, 2010. Electronic Arts assumes no obligation and does not
intend to update these estimates prior to filing its Form 10-Q for the
fiscal quarter ended June 30, 2010.
About Electronic Arts
Electronic Arts Inc. (EA), headquartered in Redwood City, California, is
a leading global interactive entertainment software company. Founded in
1982, the Company develops, publishes, and distributes interactive
software worldwide for video game systems, personal computers, wireless
devices and the Internet. Electronic Arts markets its products under
four brand names: EA SPORTSTM, EATM, EA MobileTM
and POGOTM. In fiscal 2010, EA posted GAAP net revenue of
$3.7 billion and had 27 titles that sold more than one million units.
EA's homepage and online game site is www.ea.com.
More information about EA's products and full text of press releases can
be found on the Internet at http://info.ea.com.
For additional information, please contact:
EA, EA SPORTS, EA Mobile, POGO, Dead Space, EA SPORTS Active, Medal of
Honor, MySims, MySims SkyHeroes, Need for Speed, Skate, Create,
Darkspore and The Sims are trademarks of Electronic Arts Inc. Dragon Age
is a trademark of EA International (Studio and Publishing) Ltd.
Battlefield: Bad Company is a trademark of EA Digital Illusions CE AB.
FAMILY GAME NIGHT, LITTLEST PET SHOP, SCRABBLE and MONOPOLY are
trademarks of Hasbro and used with permission. Crysis is a registered
trademark of Crytek. Harry Potter is a trademark of Warner Bros.
Entertainment Inc. APB All Points Bulletin is a trademark of Realtime
Worlds Inc. and its affiliated companies. Star Wars and related
properties are trademarks in the United States and/or in other countries
of Lucasfilm Ltd. and/or its affiliates. © 2009 Lucasfilm Entertainment
Company Ltd. or Lucasfilm Ltd. All rights reserved. Harmonix, Rock Band,
Rock Band 2, Rock Band 3, Rock Band Network and all related titles and
logos are trademarks of Harmonix Music Systems, Inc., an MTV Networks
company. Rock Band, Rock Band 2, Rock Band 3, Rock Band Network
developed by Harmonix Music Systems, Inc. MTV: Music Television, MTV
Games and all related titles and logos are trademarks of MTV Networks, a
division of Viacom. Bulletstorm is a trademark or registered trademark
of People Can Fly in the United States of America and elsewhere. John
Madden, NFL, NBA, NCAA, 2010 FIFA World Cup South Africa, FIFA, Tiger
Woods, PGA TOUR and NHL are trademarks or other intellectual property of
their respective owners and used with permission. Xbox 360 is a
trademark of the Microsoft group of companies and is used under license
from Microsoft. "PlayStation" is a registered trademark of Sony Computer
Entertainment Inc. Wii is a trademark of Nintendo. iPad is a trademark
of Apple Inc. iPhone is a trademark of Apple Inc., registered in the
U.S. and other countries. All other trademarks are the property of their
respective owners.
ELECTRONIC ARTS INC. AND SUBSIDIARIES Unaudited
Condensed Consolidated Statements of Operations (in
millions, except per share data)
|
|
|
|
|
|
|
|
|
|
Three Months Ended June 30,
|
|
|
|
2010
|
|
2009
|
|
|
|
|
|
|
|
Net revenue
|
|
$
|
815
|
|
|
$
|
644
|
|
|
Cost of goods sold
|
|
|
222
|
|
|
|
321
|
|
|
Gross profit
|
|
|
593
|
|
|
|
323
|
|
|
|
|
|
|
|
|
Operating expenses:
|
|
|
|
|
|
Marketing and sales
|
|
|
127
|
|
|
|
164
|
|
|
General and administrative
|
|
|
74
|
|
|
|
66
|
|
|
Research and development
|
|
|
275
|
|
|
|
312
|
|
|
Acquisition-related contingent consideration
|
|
|
2
|
|
|
|
-
|
|
|
Amortization of intangibles
|
|
|
15
|
|
|
|
12
|
|
|
Restructuring charges
|
|
|
2
|
|
|
|
14
|
|
|
Total operating expenses
|
|
|
495
|
|
|
|
568
|
|
|
|
|
|
|
|
|
Operating income (loss)
|
|
|
98
|
|
|
|
(245
|
)
|
|
|
|
|
|
|
|
Loss on strategic investments
|
|
|
(5
|
)
|
|
|
(16
|
)
|
|
|
|
|
|
|
|
Interest and other income, net
|
|
|
-
|
|
|
|
3
|
|
|
|
|
|
|
|
|
Income (loss) before benefit from income taxes
|
|
|
93
|
|
|
|
(258
|
)
|
|
|
|
|
|
|
|
Benefit from income taxes
|
|
|
(3
|
)
|
|
|
(24
|
)
|
|
|
|
|
|
|
|
Net income (loss)
|
|
$
|
96
|
|
|
$
|
(234
|
)
|
|
|
|
|
|
|
|
Earnings (loss) per share
|
|
|
|
|
|
Basic
|
|
$
|
0.29
|
|
|
$
|
(0.72
|
)
|
|
Diluted
|
|
$
|
0.29
|
|
|
$
|
(0.72
|
)
|
|
|
|
|
|
|
|
Number of shares used in computation
|
|
|
|
|
|
Basic
|
|
|
328
|
|
|
|
323
|
|
|
Diluted
|
|
|
332
|
|
|
|
323
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Non-GAAP Results (in millions, except per share data)
|
|
|
|
The following tables reconcile the Company's net income (loss) and
earnings (loss) per share as presented in its Unaudited Condensed
Consolidated Statements of Operations and prepared in accordance
with Generally Accepted Accounting Principles ("GAAP") to its
non-GAAP net loss and non-GAAP diluted loss per share.
|
|
|
|
|
|
|
|
|
|
Three Months Ended June 30,
|
|
|
|
2010
|
|
2009
|
|
|
|
|
|
|
|
Net income (loss)
|
|
$
|
96
|
|
|
$
|
(234
|
)
|
|
|
|
|
|
|
|
Acquisition-related expenses
|
|
|
20
|
|
|
|
15
|
|
|
Change in deferred net revenue (packaged goods and digital content)
|
|
|
(276
|
)
|
|
|
172
|
|
|
Loss on strategic investments
|
|
|
5
|
|
|
|
16
|
|
|
Restructuring charges
|
|
|
2
|
|
|
|
14
|
|
|
Stock-based compensation
|
|
|
47
|
|
|
|
33
|
|
|
Income tax adjustments
|
|
|
28
|
|
|
|
(22
|
)
|
|
|
|
|
|
|
|
Non-GAAP net loss
|
|
$
|
(78
|
)
|
|
$
|
(6
|
)
|
|
|
|
|
|
|
|
Non-GAAP loss per share
|
|
$
|
(0.24
|
)
|
|
$
|
(0.02
|
)
|
|
|
|
|
|
|
|
Number of shares used in computation
|
|
|
328
|
|
|
|
323
|
|
|
|
|
|
|
|
|
|
|
|
ELECTRONIC ARTS INC. AND SUBSIDIARIES Unaudited
Condensed Consolidated Balance Sheets (in millions)
|
|
|
|
|
|
|
|
|
|
|
|
June 30, 2010
|
|
March 31, 2010 (a)
|
|
|
|
|
|
|
|
|
|
ASSETS
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Current assets:
|
|
|
|
|
|
|
Cash and cash equivalents
|
|
$
|
1,057
|
|
$
|
1,273
|
|
|
Short-term investments
|
|
|
480
|
|
|
432
|
|
|
Marketable equity securities
|
|
|
193
|
|
|
291
|
|
|
Receivables, net of allowances of $180 and $217, respectively
|
|
|
103
|
|
|
206
|
|
|
Inventories
|
|
|
82
|
|
|
100
|
|
|
Deferred income taxes, net
|
|
|
43
|
|
|
44
|
|
|
Other current assets
|
|
|
270
|
|
|
239
|
|
|
Total current assets
|
|
|
2,228
|
|
|
2,585
|
|
|
|
|
|
|
|
|
|
Property and equipment, net
|
|
|
516
|
|
|
537
|
|
|
Goodwill
|
|
|
1,090
|
|
|
1,093
|
|
|
Acquisition-related intangibles, net
|
|
|
185
|
|
|
204
|
|
|
Deferred income taxes, net
|
|
|
49
|
|
|
52
|
|
|
Other assets
|
|
|
177
|
|
|
175
|
|
|
|
|
|
|
|
|
|
TOTAL ASSETS
|
|
$
|
4,245
|
|
$
|
4,646
|
|
|
|
|
|
|
|
|
|
LIABILITIES AND STOCKHOLDERS' EQUITY
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Current liabilities:
|
|
|
|
|
|
|
Accounts payable
|
|
$
|
55
|
|
$
|
91
|
|
|
Accrued and other current liabilities
|
|
|
620
|
|
|
717
|
|
|
Deferred net revenue (packaged goods and digital content)
|
|
|
490
|
|
|
766
|
|
|
Total current liabilities
|
|
|
1,165
|
|
|
1,574
|
|
|
|
|
|
|
|
|
|
Income tax obligations
|
|
|
229
|
|
|
242
|
|
|
Deferred income taxes, net
|
|
|
2
|
|
|
2
|
|
|
Other liabilities
|
|
|
97
|
|
|
99
|
|
|
Total liabilities
|
|
|
1,493
|
|
|
1,917
|
|
|
|
|
|
|
|
|
|
Common stock
|
|
|
3
|
|
|
3
|
|
|
Paid-in capital
|
|
|
2,417
|
|
|
2,375
|
|
|
Retained earnings
|
|
|
219
|
|
|
123
|
|
|
Accumulated other comprehensive income
|
|
|
113
|
|
|
228
|
|
|
Total stockholders' equity
|
|
|
2,752
|
|
|
2,729
|
|
|
|
|
|
|
|
|
|
TOTAL LIABILITIES AND STOCKHOLDERS' EQUITY
|
|
$
|
4,245
|
|
$
|
4,646
|
|
|
|
|
|
|
|
|
(a)
|
Derived from audited consolidated financial statements.
|
|
|
|
|
|
|
|
|
|
|
|
ELECTRONIC ARTS INC. AND SUBSIDIARIES Unaudited
Condensed Consolidated Statements of Cash Flows (in
millions)
|
|
|
|
|
|
|
|
|
|
Three Months Ended June 30,
|
|
|
|
2010
|
|
2009
|
|
|
|
|
|
|
|
OPERATING ACTIVITIES
|
|
|
|
|
|
|
|
|
|
|
|
Net income (loss)
|
|
$
|
96
|
|
|
$
|
(234
|
)
|
|
Adjustments to reconcile net income (loss) to net cash used in
operating activities:
|
|
|
|
|
|
Acquisition-related contingent consideration
|
|
|
2
|
|
|
|
-
|
|
|
Depreciation, amortization and accretion, net
|
|
|
48
|
|
|
|
48
|
|
|
Net losses on investments and sale of property and equipment
|
|
|
5
|
|
|
|
15
|
|
|
Non-cash restructuring charges
|
|
|
-
|
|
|
|
7
|
|
|
Stock-based compensation
|
|
|
47
|
|
|
|
33
|
|
|
Change in assets and liabilities:
|
|
|
|
|
|
Receivables, net
|
|
|
97
|
|
|
|
(252
|
)
|
|
Inventories
|
|
|
16
|
|
|
|
4
|
|
|
Other assets
|
|
|
(37
|
)
|
|
|
(35
|
)
|
|
Accounts payable
|
|
|
(40
|
)
|
|
|
8
|
|
|
Accrued and other liabilities
|
|
|
(109
|
)
|
|
|
(82
|
)
|
|
Deferred income taxes, net
|
|
|
3
|
|
|
|
(12
|
)
|
|
Deferred net revenue (packaged goods and digital content)
|
|
|
(276
|
)
|
|
|
172
|
|
|
Net cash used in operating activities
|
|
|
(148
|
)
|
|
|
(328
|
)
|
|
|
|
|
|
|
|
INVESTING ACTIVITIES
|
|
|
|
|
|
|
|
|
|
|
|
Capital expenditures
|
|
|
(11
|
)
|
|
|
(8
|
)
|
|
Proceeds from sale of marketable equity securities
|
|
|
8
|
|
|
|
-
|
|
|
Proceeds from maturities and sales of short-term investments
|
|
|
98
|
|
|
|
168
|
|
|
Purchase of short-term investments
|
|
|
(148
|
)
|
|
|
(269
|
)
|
|
Acquisition of subsidiaries, net of cash acquired
|
|
|
-
|
|
|
|
(3
|
)
|
|
Net cash used in investing activities
|
|
|
(53
|
)
|
|
|
(112
|
)
|
|
|
|
|
|
|
|
FINANCING ACTIVITIES
|
|
|
|
|
|
|
|
|
|
|
|
Proceeds from issuance of common stock
|
|
|
1
|
|
|
|
3
|
|
|
Net cash provided by financing activities
|
|
|
1
|
|
|
|
3
|
|
|
|
|
|
|
|
|
Effect of foreign exchange on cash and cash equivalents
|
|
|
(16
|
)
|
|
|
21
|
|
|
Decrease in cash and cash equivalents
|
|
|
(216
|
)
|
|
|
(416
|
)
|
|
Beginning cash and cash equivalents
|
|
|
1,273
|
|
|
|
1,621
|
|
|
Ending cash and cash equivalents
|
|
|
1,057
|
|
|
|
1,205
|
|
|
|
|
|
|
|
|
ELECTRONIC ARTS INC. AND SUBSIDIARIES
|
|
Unaudited Supplemental Financial Information and Business Metrics
|
|
(in millions, except per share data, SKU count and headcount)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Q1
|
|
Q2
|
|
Q3
|
|
Q4
|
|
Q1
|
|
YOY %
|
|
|
|
FY10
|
|
FY10
|
|
FY10
|
|
FY10
|
|
FY11
|
|
Change
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
QUARTERLY RECONCILIATION OF RESULTS
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Net Revenue
|
|
|
|
|
|
|
|
|
|
|
|
|
|
GAAP net revenue
|
|
$
|
644
|
|
|
$
|
788
|
|
|
$
|
1,243
|
|
|
$
|
979
|
|
|
$
|
815
|
|
|
27
|
%
|
|
Change in deferred net revenue (packaged goods and digital content)
|
|
|
172
|
|
|
|
359
|
|
|
|
103
|
|
|
|
(129
|
)
|
|
|
(276
|
)
|
|
|
|
Non-GAAP net revenue
|
|
$
|
816
|
|
|
$
|
1,147
|
|
|
$
|
1,346
|
|
|
$
|
850
|
|
|
$
|
539
|
|
|
(34
|
%)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Gross Profit
|
|
|
|
|
|
|
|
|
|
|
|
|
|
GAAP gross profit
|
|
$
|
323
|
|
|
$
|
195
|
|
|
$
|
589
|
|
|
$
|
681
|
|
|
$
|
593
|
|
|
84
|
%
|
|
Change in deferred net revenue (packaged goods and digital content)
|
|
|
172
|
|
|
|
359
|
|
|
|
103
|
|
|
|
(129
|
)
|
|
|
(276
|
)
|
|
|
|
Acquisition-related expenses
|
|
|
3
|
|
|
|
3
|
|
|
|
2
|
|
|
|
2
|
|
|
|
3
|
|
|
|
|
Loss on licensed intellectual property commitment (COGS)
|
|
|
-
|
|
|
|
(2
|
)
|
|
|
-
|
|
|
|
(1
|
)
|
|
|
-
|
|
|
|
|
Stock-based compensation
|
|
|
1
|
|
|
|
-
|
|
|
|
-
|
|
|
|
1
|
|
|
|
1
|
|
|
|
|
Non-GAAP gross profit
|
|
$
|
499
|
|
|
$
|
555
|
|
|
$
|
694
|
|
|
$
|
554
|
|
|
$
|
321
|
|
|
(36
|
%)
|
|
GAAP gross profit % (as a % of GAAP net revenue)
|
|
|
50
|
%
|
|
|
25
|
%
|
|
|
47
|
%
|
|
|
70
|
%
|
|
|
73
|
%
|
|
|
|
Non-GAAP gross profit % (as a % of non-GAAP net revenue)
|
|
|
61
|
%
|
|
|
48
|
%
|
|
|
52
|
%
|
|
|
65
|
%
|
|
|
60
|
%
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Operating Income (Loss)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
GAAP operating income (loss)
|
|
$
|
(245
|
)
|
|
$
|
(417
|
)
|
|
$
|
(107
|
)
|
|
$
|
83
|
|
|
$
|
98
|
|
|
140
|
%
|
|
Acquisition-related expenses
|
|
|
15
|
|
|
|
15
|
|
|
|
16
|
|
|
|
19
|
|
|
|
20
|
|
|
|
|
Change in deferred net revenue (packaged goods and digital content)
|
|
|
172
|
|
|
|
359
|
|
|
|
103
|
|
|
|
(129
|
)
|
|
|
(276
|
)
|
|
|
|
Loss on lease obligation (G&A)
|
|
|
-
|
|
|
|
14
|
|
|
|
-
|
|
|
|
-
|
|
|
|
-
|
|
|
|
|
Loss on licensed intellectual property commitment (COGS)
|
|
|
-
|
|
|
|
(2
|
)
|
|
|
-
|
|
|
|
(1
|
)
|
|
|
-
|
|
|
|
|
Restructuring charges
|
|
|
14
|
|
|
|
6
|
|
|
|
100
|
|
|
|
20
|
|
|
|
2
|
|
|
|
|
Stock-based compensation
|
|
|
33
|
|
|
|
44
|
|
|
|
42
|
|
|
|
42
|
|
|
|
47
|
|
|
|
|
Non-GAAP operating income (loss)
|
|
$
|
(11
|
)
|
|
$
|
19
|
|
|
$
|
154
|
|
|
$
|
34
|
|
|
$
|
(109
|
)
|
|
(891
|
%)
|
|
GAAP operating income (loss) % (as a % of GAAP net revenue)
|
|
|
(38
|
%)
|
|
|
(53
|
%)
|
|
|
(9
|
%)
|
|
|
8
|
%
|
|
|
12
|
%
|
|
|
|
Non-GAAP operating income (loss) % (as a % of non-GAAP net
revenue)
|
|
|
(1
|
%)
|
|
|
2
|
%
|
|
|
11
|
%
|
|
|
4
|
%
|
|
|
(20
|
%)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Net Income (Loss)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
GAAP net income (loss)
|
|
$
|
(234
|
)
|
|
$
|
(391
|
)
|
|
$
|
(82
|
)
|
|
$
|
30
|
|
|
$
|
96
|
|
|
141
|
%
|
|
Acquisition-related expenses
|
|
|
15
|
|
|
|
15
|
|
|
|
16
|
|
|
|
19
|
|
|
|
20
|
|
|
|
|
Change in deferred net revenue (packaged goods and digital content)
|
|
|
172
|
|
|
|
359
|
|
|
|
103
|
|
|
|
(129
|
)
|
|
|
(276
|
)
|
|
|
|
Loss on lease obligation (G&A)
|
|
|
-
|
|
|
|
14
|
|
|
|
-
|
|
|
|
-
|
|
|
|
-
|
|
|
|
|
Loss on licensed intellectual property commitment (COGS)
|
|
|
-
|
|
|
|
(2
|
)
|
|
|
-
|
|
|
|
(1
|
)
|
|
|
-
|
|
|
|
|
Loss on strategic investments
|
|
|
16
|
|
|
|
8
|
|
|
|
1
|
|
|
|
1
|
|
|
|
5
|
|
|
|
|
Restructuring charges
|
|
|
14
|
|
|
|
6
|
|
|
|
100
|
|
|
|
20
|
|
|
|
2
|
|
|
|
|
Stock-based compensation
|
|
|
33
|
|
|
|
44
|
|
|
|
42
|
|
|
|
42
|
|
|
|
47
|
|
|
|
|
Income tax adjustments
|
|
|
(22
|
)
|
|
|
(34
|
)
|
|
|
(71
|
)
|
|
|
41
|
|
|
|
28
|
|
|
|
|
Non-GAAP net income (loss)
|
|
$
|
(6
|
)
|
|
$
|
19
|
|
|
$
|
109
|
|
|
$
|
23
|
|
|
$
|
(78
|
)
|
|
(1200
|
%)
|
|
GAAP net income (loss) % (as a % of GAAP net revenue)
|
|
|
(36
|
%)
|
|
|
(50
|
%)
|
|
|
(7
|
%)
|
|
|
3
|
%
|
|
|
12
|
%
|
|
|
|
Non-GAAP net income (loss) % (as a % of non-GAAP net revenue)
|
|
|
(1
|
%)
|
|
|
2
|
%
|
|
|
8
|
%
|
|
|
3
|
%
|
|
|
(14
|
%)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Diluted Earnings (Loss) Per Share
|
|
|
|
|
|
|
|
|
|
|
|
|
|
GAAP earnings (loss) per share
|
|
$
|
(0.72
|
)
|
|
$
|
(1.21
|
)
|
|
$
|
(0.25
|
)
|
|
$
|
0.09
|
|
|
$
|
0.29
|
|
|
140
|
%
|
|
Non-GAAP diluted earnings (loss) per share
|
|
$
|
(0.02
|
)
|
|
$
|
0.06
|
|
|
$
|
0.33
|
|
|
$
|
0.07
|
|
|
$
|
(0.24
|
)
|
|
(1100
|
%)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Number of shares used in computation
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Basic
|
|
|
323
|
|
|
|
324
|
|
|
|
325
|
|
|
|
327
|
|
|
|
328
|
|
|
|
|
Diluted
|
|
|
323
|
|
|
|
325
|
|
|
|
327
|
|
|
|
330
|
|
|
|
332
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
ELECTRONIC ARTS INC. AND SUBSIDIARIES Unaudited
Supplemental Financial Information and Business Metrics (in
millions, except per share data, SKU count and headcount)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Q1 FY10
|
|
Q2 FY10
|
|
Q3 FY10
|
|
Q4 FY10
|
|
Q1 FY11
|
|
YOY % Change
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
QUARTERLY NET REVENUE PRESENTATIONS - GAAP AND NON-GAAP
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Geography Net Revenue
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
North America
|
|
343
|
|
|
479
|
|
|
693
|
|
|
510
|
|
|
451
|
|
|
31
|
%
|
|
|
Europe
|
|
258
|
|
|
268
|
|
|
489
|
|
|
418
|
|
|
317
|
|
|
23
|
%
|
|
|
Asia
|
|
43
|
|
|
41
|
|
|
61
|
|
|
51
|
|
|
47
|
|
|
9
|
%
|
|
|
Total GAAP Net Revenue
|
|
644
|
|
|
788
|
|
|
1,243
|
|
|
979
|
|
|
815
|
|
|
27
|
%
|
|
|
North America
|
|
106
|
|
|
159
|
|
|
87
|
|
|
(55
|
)
|
|
(184
|
)
|
|
|
|
|
|
Europe
|
|
61
|
|
|
191
|
|
|
8
|
|
|
(78
|
)
|
|
(81
|
)
|
|
|
|
|
|
Asia
|
|
5
|
|
|
9
|
|
|
8
|
|
|
4
|
|
|
(11
|
)
|
|
|
|
|
|
Change In Deferred Net Revenue (Packaged Goods and Digital
Content)
|
|
172
|
|
|
359
|
|
|
103
|
|
|
(129
|
)
|
|
(276
|
)
|
|
|
|
|
|
North America
|
|
449
|
|
|
638
|
|
|
780
|
|
|
455
|
|
|
267
|
|
|
(41
|
%)
|
|
|
Europe
|
|
319
|
|
|
459
|
|
|
497
|
|
|
340
|
|
|
236
|
|
|
(26
|
%)
|
|
|
Asia
|
|
48
|
|
|
50
|
|
|
69
|
|
|
55
|
|
|
36
|
|
|
(25
|
%)
|
|
|
Total Non-GAAP Net Revenue
|
|
816
|
|
|
1,147
|
|
|
1,346
|
|
|
850
|
|
|
539
|
|
|
(34
|
%)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
North America
|
|
53
|
%
|
|
61
|
%
|
|
56
|
%
|
|
52
|
%
|
|
55
|
%
|
|
|
|
|
|
Europe
|
|
40
|
%
|
|
34
|
%
|
|
39
|
%
|
|
43
|
%
|
|
39
|
%
|
|
|
|
|
|
Asia
|
|
7
|
%
|
|
5
|
%
|
|
5
|
%
|
|
5
|
%
|
|
6
|
%
|
|
|
|
|
|
Total GAAP Net Revenue %
|
|
100
|
%
|
|
100
|
%
|
|
100
|
%
|
|
100
|
%
|
|
100
|
%
|
|
|
|
|
|
North America
|
|
55
|
%
|
|
56
|
%
|
|
58
|
%
|
|
54
|
%
|
|
49
|
%
|
|
|
|
|
|
Europe
|
|
39
|
%
|
|
40
|
%
|
|
37
|
%
|
|
40
|
%
|
|
44
|
%
|
|
|
|
|
|
Asia
|
|
6
|
%
|
|
4
|
%
|
|
5
|
%
|
|
6
|
%
|
|
7
|
%
|
|
|
|
|
|
Total Non-GAAP Net Revenue %
|
|
100
|
%
|
|
100
|
%
|
|
100
|
%
|
|
100
|
%
|
|
100
|
%
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Net Revenue Composition (a)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Publishing and Other
|
|
462
|
|
|
425
|
|
|
845
|
|
|
794
|
|
|
586
|
|
|
27
|
%
|
|
|
Wireless, Internet-derived, and Advertising (Digital)
|
|
117
|
|
|
128
|
|
|
133
|
|
|
144
|
|
|
176
|
|
|
50
|
%
|
|
|
Distribution
|
|
65
|
|
|
235
|
|
|
265
|
|
|
41
|
|
|
53
|
|
|
(18
|
%)
|
|
|
Total GAAP Net Revenue
|
|
644
|
|
|
788
|
|
|
1,243
|
|
|
979
|
|
|
815
|
|
|
27
|
%
|
|
|
Publishing and Other
|
|
165
|
|
|
349
|
|
|
84
|
|
|
(141
|
)
|
|
(288
|
)
|
|
|
|
|
|
Wireless, Internet-derived, and Advertising (Digital)
|
|
7
|
|
|
10
|
|
|
19
|
|
|
12
|
|
|
12
|
|
|
|
|
|
|
Distribution
|
|
-
|
|
|
-
|
|
|
-
|
|
|
-
|
|
|
-
|
|
|
|
|
|
|
Change In Deferred Net Revenue (Packaged Goods and Digital
Content)
|
|
172
|
|
|
359
|
|
|
103
|
|
|
(129
|
)
|
|
(276
|
)
|
|
|
|
|
|
Publishing and Other
|
|
627
|
|
|
774
|
|
|
929
|
|
|
653
|
|
|
298
|
|
|
(52
|
%)
|
|
|
Wireless, Internet-derived, and Advertising (Digital)
|
|
124
|
|
|
138
|
|
|
152
|
|
|
156
|
|
|
188
|
|
|
52
|
%
|
|
|
Distribution
|
|
65
|
|
|
235
|
|
|
265
|
|
|
41
|
|
|
53
|
|
|
(18
|
%)
|
|
|
Total Non-GAAP Net Revenue
|
|
816
|
|
|
1,147
|
|
|
1,346
|
|
|
850
|
|
|
539
|
|
|
(34
|
%)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Publishing and Other
|
|
72
|
%
|
|
54
|
%
|
|
68
|
%
|
|
81
|
%
|
|
72
|
%
|
|
|
|
|
|
Wireless, Internet-derived, and Advertising (Digital)
|
|
18
|
%
|
|
16
|
%
|
|
11
|
%
|
|
15
|
%
|
|
21
|
%
|
|
|
|
|
|
Distribution
|
|
10
|
%
|
|
30
|
%
|
|
21
|
%
|
|
4
|
%
|
|
7
|
%
|
|
|
|
|
|
Total GAAP Net Revenue %
|
|
100
|
%
|
|
100
|
%
|
|
100
|
%
|
|
100
|
%
|
|
100
|
%
|
|
|
|
|
|
Publishing and Other
|
|
77
|
%
|
|
68
|
%
|
|
69
|
%
|
|
77
|
%
|
|
55
|
%
|
|
|
|
|
|
Wireless, Internet-derived, and Advertising (Digital)
|
|
15
|
%
|
|
12
|
%
|
|
11
|
%
|
|
18
|
%
|
|
35
|
%
|
|
|
|
|
|
Distribution
|
|
8
|
%
|
|
20
|
%
|
|
20
|
%
|
|
5
|
%
|
|
10
|
%
|
|
|
|
|
|
Total Non-GAAP Net Revenue %
|
|
100
|
%
|
|
100
|
%
|
|
100
|
%
|
|
100
|
%
|
|
100
|
%
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
(a)
|
Beginning with the quarter ended June 30, 2010, the Company is no
longer presenting licensing and other revenue in a separate caption.
This revenue has accordingly been combined with publishing and other
or distribution. For comparability purposes, the results for prior
periods have been reclassified.
|
|
|
|
|
|
ELECTRONIC ARTS INC. AND SUBSIDIARIES Unaudited
Supplemental Financial Information and Business Metrics (in
millions, except per share data, SKU count and headcount)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Q1 FY10
|
|
Q2 FY10
|
|
Q3 FY10
|
|
Q4 FY10
|
|
Q1 FY11
|
|
YOY % Change
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
QUARTERLY NET REVENUE PRESENTATIONS - GAAP AND NON-GAAP
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Platform Net Revenue
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Xbox 360
|
|
73
|
|
|
171
|
|
|
348
|
|
|
276
|
|
|
262
|
|
|
259
|
%
|
|
PLAYSTATION 3
|
|
121
|
|
|
142
|
|
|
236
|
|
|
272
|
|
|
209
|
|
|
73
|
%
|
|
Wii
|
|
161
|
|
|
142
|
|
|
196
|
|
|
71
|
|
|
40
|
|
|
(75
|
%)
|
|
PlayStation 2
|
|
27
|
|
|
40
|
|
|
44
|
|
|
22
|
|
|
11
|
|
|
(59
|
%)
|
|
Total Consoles
|
|
382
|
|
|
495
|
|
|
824
|
|
|
641
|
|
|
522
|
|
|
37
|
%
|
|
Mobile
|
|
50
|
|
|
51
|
|
|
56
|
|
|
55
|
|
|
52
|
|
|
4
|
%
|
|
PSP
|
|
38
|
|
|
20
|
|
|
30
|
|
|
37
|
|
|
19
|
|
|
(50
|
%)
|
|
Nintendo DS
|
|
28
|
|
|
22
|
|
|
63
|
|
|
22
|
|
|
11
|
|
|
(61
|
%)
|
|
Total Wireless
|
|
116
|
|
|
93
|
|
|
149
|
|
|
114
|
|
|
82
|
|
|
(29
|
%)
|
|
PC
|
|
124
|
|
|
173
|
|
|
212
|
|
|
178
|
|
|
186
|
|
|
50
|
%
|
|
Other
|
|
22
|
|
|
27
|
|
|
58
|
|
|
46
|
|
|
25
|
|
|
14
|
%
|
|
Total GAAP Net Revenue
|
|
644
|
|
|
788
|
|
|
1,243
|
|
|
979
|
|
|
815
|
|
|
27
|
%
|
|
Xbox 360
|
|
63
|
|
|
189
|
|
|
29
|
|
|
6
|
|
|
(121
|
)
|
|
|
|
PLAYSTATION 3
|
|
(22
|
)
|
|
180
|
|
|
49
|
|
|
(83
|
)
|
|
(89
|
)
|
|
|
|
Wii
|
|
23
|
|
|
(2
|
)
|
|
1
|
|
|
(31
|
)
|
|
(5
|
)
|
|
|
|
PlayStation 2
|
|
(7
|
)
|
|
14
|
|
|
-
|
|
|
(11
|
)
|
|
(5
|
)
|
|
|
|
Mobile
|
|
-
|
|
|
(1
|
)
|
|
1
|
|
|
-
|
|
|
-
|
|
|
|
|
PSP
|
|
(16
|
)
|
|
19
|
|
|
3
|
|
|
(20
|
)
|
|
(1
|
)
|
|
|
|
Nintendo DS
|
|
-
|
|
|
-
|
|
|
12
|
|
|
(6
|
)
|
|
(4
|
)
|
|
|
|
PC
|
|
131
|
|
|
(40
|
)
|
|
8
|
|
|
16
|
|
|
(51
|
)
|
|
|
|
Change in Deferred Net Revenue (Packaged Goods and Digital
Content)
|
|
172
|
|
|
359
|
|
|
103
|
|
|
(129
|
)
|
|
(276
|
)
|
|
|
|
Xbox 360
|
|
136
|
|
|
360
|
|
|
377
|
|
|
282
|
|
|
141
|
|
|
4
|
%
|
|
PLAYSTATION 3
|
|
99
|
|
|
322
|
|
|
285
|
|
|
189
|
|
|
120
|
|
|
21
|
%
|
|
Wii
|
|
184
|
|
|
140
|
|
|
197
|
|
|
40
|
|
|
35
|
|
|
(81
|
%)
|
|
PlayStation 2
|
|
20
|
|
|
54
|
|
|
44
|
|
|
11
|
|
|
6
|
|
|
(70
|
%)
|
|
Total Consoles
|
|
439
|
|
|
876
|
|
|
903
|
|
|
522
|
|
|
302
|
|
|
(31
|
%)
|
|
Mobile
|
|
50
|
|
|
50
|
|
|
57
|
|
|
55
|
|
|
52
|
|
|
4
|
%
|
|
PSP
|
|
22
|
|
|
39
|
|
|
33
|
|
|
17
|
|
|
18
|
|
|
(18
|
%)
|
|
Nintendo DS
|
|
28
|
|
|
22
|
|
|
75
|
|
|
16
|
|
|
7
|
|
|
(75
|
%)
|
|
Total Wireless
|
|
100
|
|
|
111
|
|
|
165
|
|
|
88
|
|
|
77
|
|
|
(23
|
%)
|
|
PC
|
|
255
|
|
|
133
|
|
|
220
|
|
|
194
|
|
|
135
|
|
|
(47
|
%)
|
|
Other
|
|
22
|
|
|
27
|
|
|
58
|
|
|
46
|
|
|
25
|
|
|
14
|
%
|
|
Total Non-GAAP Net Revenue
|
|
816
|
|
|
1,147
|
|
|
1,346
|
|
|
850
|
|
|
539
|
|
|
(34
|
%)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Xbox 360
|
|
11
|
%
|
|
22
|
%
|
|
28
|
%
|
|
28
|
%
|
|
32
|
%
|
|
|
|
PLAYSTATION 3
|
|
19
|
%
|
|
18
|
%
|
|
19
|
%
|
|
28
|
%
|
|
26
|
%
|
|
|
|
Wii
|
|
25
|
%
|
|
18
|
%
|
|
16
|
%
|
|
7
|
%
|
|
5
|
%
|
|
|
|
PlayStation 2
|
|
4
|
%
|
|
5
|
%
|
|
3
|
%
|
|
2
|
%
|
|
1
|
%
|
|
|
|
Total Consoles
|
|
59
|
%
|
|
63
|
%
|
|
66
|
%
|
|
65
|
%
|
|
64
|
%
|
|
|
|
Mobile
|
|
8
|
%
|
|
6
|
%
|
|
5
|
%
|
|
6
|
%
|
|
7
|
%
|
|
|
|
PSP
|
|
6
|
%
|
|
3
|
%
|
|
2
|
%
|
|
4
|
%
|
|
2
|
%
|
|
|
|
Nintendo DS
|
|
4
|
%
|
|
3
|
%
|
|
5
|
%
|
|
2
|
%
|
|
1
|
%
|
|
|
|
Total Wireless
|
|
18
|
%
|
|
12
|
%
|
|
12
|
%
|
|
12
|
%
|
|
10
|
%
|
|
|
|
PC
|
|
19
|
%
|
|
22
|
%
|
|
17
|
%
|
|
18
|
%
|
|
23
|
%
|
|
|
|
Other
|
|
4
|
%
|
|
3
|
%
|
|
5
|
%
|
|
5
|
%
|
|
3
|
%
|
|
|
|
Total GAAP Net Revenue %
|
|
100
|
%
|
|
100
|
%
|
|
100
|
%
|
|
100
|
%
|
|
100
|
%
|
|
|
|
Xbox 360
|
|
17
|
%
|
|
31
|
%
|
|
28
|
%
|
|
33
|
%
|
|
26
|
%
|
|
|
|
PLAYSTATION 3
|
|
12
|
%
|
|
28
|
%
|
|
21
|
%
|
|
22
|
%
|
|
22
|
%
|
|
|
|
Wii
|
|
23
|
%
|
|
12
|
%
|
|
15
|
%
|
|
5
|
%
|
|
7
|
%
|
|
|
|
PlayStation 2
|
|
2
|
%
|
|
5
|
%
|
|
3
|
%
|
|
1
|
%
|
|
1
|
%
|
|
|
|
Total Consoles
|
|
54
|
%
|
|
76
|
%
|
|
67
|
%
|
|
61
|
%
|
|
56
|
%
|
|
|
|
Mobile
|
|
6
|
%
|
|
5
|
%
|
|
4
|
%
|
|
6
|
%
|
|
10
|
%
|
|
|
|
PSP
|
|
3
|
%
|
|
3
|
%
|
|
2
|
%
|
|
2
|
%
|
|
3
|
%
|
|
|
|
Nintendo DS
|
|
3
|
%
|
|
2
|
%
|
|
6
|
%
|
|
2
|
%
|
|
1
|
%
|
|
|
|
Total Wireless
|
|
12
|
%
|
|
10
|
%
|
|
12
|
%
|
|
10
|
%
|
|
14
|
%
|
|
|
|
PC
|
|
31
|
%
|
|
12
|
%
|
|
17
|
%
|
|
24
|
%
|
|
25
|
%
|
|
|
|
Other
|
|
3
|
%
|
|
2
|
%
|
|
4
|
%
|
|
5
|
%
|
|
5
|
%
|
|
|
|
Total Non-GAAP Net Revenue %
|
|
100
|
%
|
|
100
|
%
|
|
100
|
%
|
|
100
|
%
|
|
100
|
%
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
ELECTRONIC ARTS INC. AND SUBSIDIARIES Unaudited
Supplemental Financial Information and Business Metrics (in
millions, except per share data, SKU count and headcount)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Q1 FY10
|
|
Q2 FY10
|
|
Q3 FY10
|
|
Q4 FY10
|
|
Q1 FY11
|
|
YOY % Change
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
CASH FLOW DATA
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Operating cash flow
|
|
(328
|
)
|
|
6
|
|
221
|
|
253
|
|
|
(148
|
)
|
|
55
|
%
|
|
Operating cash flow - TTM
|
|
(25
|
)
|
|
105
|
|
114
|
|
152
|
|
|
332
|
|
|
1428
|
%
|
|
Capital expenditures
|
|
8
|
|
|
26
|
|
16
|
|
22
|
|
|
11
|
|
|
38
|
%
|
|
Capital expenditures - TTM
|
|
92
|
|
|
86
|
|
75
|
|
72
|
|
|
75
|
|
|
(18
|
%)
|
|
Purchase of headquarters facilities
|
|
-
|
|
|
233
|
|
-
|
|
-
|
|
|
-
|
|
|
-
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
BALANCE SHEET DATA
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Cash and cash equivalents
|
|
1,205
|
|
|
1,042
|
|
1,114
|
|
1,273
|
|
|
1,057
|
|
|
(12
|
%)
|
|
Short-term investments
|
|
634
|
|
|
583
|
|
352
|
|
432
|
|
|
480
|
|
|
(24
|
%)
|
|
Marketable equity securities
|
|
440
|
|
|
387
|
|
318
|
|
291
|
|
|
193
|
|
|
(56
|
%)
|
|
Receivables, net
|
|
375
|
|
|
646
|
|
495
|
|
206
|
|
|
103
|
|
|
(73
|
%)
|
|
Inventories
|
|
215
|
|
|
250
|
|
144
|
|
100
|
|
|
82
|
|
|
(62
|
%)
|
|
Deferred net revenue (packaged goods and digital content)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
End of the quarter
|
|
433
|
|
|
792
|
|
895
|
|
766
|
|
|
490
|
|
|
|
|
Less: Beginning of the quarter
|
|
261
|
|
|
433
|
|
792
|
|
895
|
|
|
766
|
|
|
|
|
Change in deferred net revenue (packaged goods and digital content)
|
|
172
|
|
|
359
|
|
103
|
|
(129
|
)
|
|
(276
|
)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
STOCK-BASED COMPENSATION
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Cost of goods sold
|
|
1
|
|
|
-
|
|
-
|
|
1
|
|
|
1
|
|
|
|
|
Marketing and sales
|
|
3
|
|
|
5
|
|
4
|
|
4
|
|
|
4
|
|
|
|
|
General and administrative
|
|
5
|
|
|
10
|
|
9
|
|
9
|
|
|
12
|
|
|
|
|
Research and development
|
|
24
|
|
|
29
|
|
29
|
|
28
|
|
|
30
|
|
|
|
|
Total Stock-Based Compensation (excluding restructuring charges)
|
|
33
|
|
|
44
|
|
42
|
|
42
|
|
|
47
|
|
|
|
|
Restructuring charges
|
|
-
|
|
|
-
|
|
26
|
|
-
|
|
|
-
|
|
|
|
|
Total Stock-Based Compensation (including restructuring charges)
|
|
33
|
|
|
44
|
|
68
|
|
42
|
|
|
47
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
EMPLOYEES
|
|
8,948
|
|
|
8,829
|
|
8,537
|
|
7,842
|
|
|
7,758
|
|
|
(13
|
%)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
PLATFORM SKU RELEASES (Excludes Co-Publishing, Distribution
and Wireless)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Xbox 360
|
|
4
|
|
|
8
|
|
6
|
|
4
|
|
|
3
|
|
|
|
|
PLAYSTATION 3
|
|
4
|
|
|
8
|
|
6
|
|
3
|
|
|
3
|
|
|
|
|
Wii
|
|
6
|
|
|
6
|
|
8
|
|
-
|
|
|
1
|
|
|
|
|
PlayStation 2
|
|
2
|
|
|
4
|
|
-
|
|
-
|
|
|
-
|
|
|
|
|
Total Consoles
|
|
16
|
|
|
25
|
|
20
|
|
7
|
|
|
7
|
|
|
|
|
PSP
|
|
2
|
|
|
5
|
|
1
|
|
2
|
|
|
2
|
|
|
|
|
Nintendo DS
|
|
2
|
|
|
4
|
|
11
|
|
-
|
|
|
-
|
|
|
|
|
Total Wireless
|
|
4
|
|
|
9
|
|
12
|
|
2
|
|
|
2
|
|
|
|
|
PC
|
|
3
|
|
|
3
|
|
4
|
|
4
|
|
|
1
|
|
|
|
|
Total SKUs
|
|
23
|
|
|
38
|
|
36
|
|
13
|
|
|
10
|
|
|
|
SOURCE: Electronic Arts Inc.
Electronic Arts Inc.
Peter Ausnit, Vice President, Investor Relations 650-628-7327
pausnit@ea.com
Jeff Brown, Vice President, Corporate Communications, 650-628-7922
jbrown@ea.com
Copyright Business Wire 2010