The Sims 3 Sold 3.7 Million Copies
Wii Sales Doubled with Launch of EA SPORTS Active
Madden NFL 10 Available on August 14
REDWOOD CITY, Calif., Aug 04, 2009 (BUSINESS WIRE) -- Electronic Arts Inc. (NASDAQ: ERTS) today announced preliminary
financial results for its fiscal first quarter ended June 30, 2009.
Fiscal First Quarter Results (comparisons are to the quarter
ended June 30, 2008)
GAAP net revenue for the quarter, which includes the impact of deferred
revenue adjustments, was $644 million, as compared with $804 million for
the prior year. During the quarter, EA had a net revenue deferral of
$172 million related to certain online-enabled packaged goods games and
digital content as compared with a net benefit of $195 million in the
first quarter of the prior year.
Non-GAAP net revenue was $816 million, up 34 percent as compared with
$609 million for the prior year. Sales were driven by launches of The
Sims(TM) 3, EA SPORTS Active(TM), and Fight Night Round 4.
GAAP net loss for the quarter, including the impact of deferred revenue,
was $234 million as compared with a net loss of $95 million for the
prior year. GAAP diluted loss per share was $0.72 as compared with GAAP
diluted loss per share of $0.30 for the prior year.
Non-GAAP net loss was $6 million as compared with a non-GAAP net loss of
$135 million a year ago. Non-GAAP diluted loss per share was $0.02 as
compared with a non-GAAP diluted loss per share of $0.42 for the prior
year.
Trailing-twelve-month cash flow used in operations was $25 million as
compared with cash flow generated from operations of $239 million a year
ago. The Company ended the quarter with cash, cash equivalents and
short-term investments of $1.8 billion.
"Good execution delivered better-than-expected financial results in the
first quarter," said John Riccitiello, Chief Executive Officer. "We are
very pleased with the success of both The Sims 3 and EA SPORTS Active."
"Our Q1 performance was driven by our previously announced cost-cutting
initiatives and a strong frontline slate," said Eric Brown, Chief
Financial Officer. "We had a solid Q1 both top and bottom line and we
are focused on delivering the balance of the year."
Highlights (comparisons are to the quarter ended June 30, 2008)
- EA was the #1 publisher in North America and Europe in the June
quarter. EA had four of the top-ten games in North America and
Europe.
- EA launched five titles in the quarter that received a Metacritic
rating of 80 or above, including: Fight Night Round 4, BOOM
BLOX(TM) Bash Party, The Sims 3, Tiger Woods PGA TOUR(R) 10 and EA SPORTS
Active. Calendar year-to-date, EA has nine titles rated at 80 or
above.
- Four titles won Best of E3 awards: Mass Effect(TM) 2 won
Best RPG; Fight Night Round 4 won Best Sports Game; Star
Wars(R): The Old Republic(TM) won Best PC Game; Left 4 Dead 2 won
Best Online Multiplayer.
- The Sims 3 was the #1 selling title at retail in Europe and North
America combined for the quarter.
- EA SPORTS Active sold over 1.8 million copies in the quarter -
making it EA's best-selling Wii title ever.
- EA's Wii share hit a record 21 percent in North America and was 13
percent in Europe - driven by EA SPORTS Active, Tiger Woods PGA
TOUR 10, EA SPORTS Grand Slam(R) Tennis and Rock
Band(R) 2 in partnership with MTV Games.
- EA Digital non-GAAP revenue $124 million - up 38 percent
year-over-year.
- EA Mobile(TM), the world's leading publisher of games for phones,
delivered $50 million of non-GAAP revenue in the quarter - up 14
percent year-over-year.
- EA acquired J2Play, a leading social gaming company.
Business Outlook
The following forward-looking statements, as well as those made above,
reflect expectations as of August 4, 2009. Results may be materially
different and are affected by many factors, including: development
delays on EA's products; competition in the industry; the health of the
economy in the U.S. and abroad and the related impact on discretionary
consumer spending; changes in anticipated costs; expected savings and
impact on EA's operations of the Company's cost reduction plan; consumer
demand for console hardware and the ability of the console manufacturers
to produce an adequate supply of consoles to meet that demand; changes
in foreign exchange rates; the financial impact of potential future
acquisitions by EA; the popular appeal of EA's products; EA's effective
tax rate; and other factors detailed in this release and in EA's annual
and quarterly SEC filings.
Fiscal Year Expectations - Ending March 31, 2010
-
GAAP net revenue is expected to be between $3.7 and $3.85 billion -
consistent with the Company's previously provided guidance.
-
Non-GAAP net revenue is expected to be approximately $4.3 billion -
consistent with the Company's previously provided guidance.
-
GAAP diluted loss per share is expected to be between $0.85 and $1.35
- adjusted from the Company's previously provided guidance of $0.85
and $1.45.
-
Non-GAAP diluted earnings per share are expected to be approximately
$1.00 - consistent with the Company's previously provided guidance.
-
For purposes of calculating fiscal year 2010 GAAP loss per share, the
Company estimates a share count of 323 million and for non-GAAP EPS,
the Company estimates a share count of 325 million.
-
Expected non-GAAP net income excludes the following items from
expected GAAP net income:
-
$450 to $600 million for the impact of the change in deferred net
revenue (packaged goods and digital content),
-
$210 million of estimated stock-based compensation,
-
$55 million of amortization of intangible assets,
-
$25 to $35 million of restructuring charges,
-
$14M loss on lease termination and facilities acquisition, and
-
($152) million in the difference between the Company's GAAP and
non-GAAP tax expenses.
Conference Call
Electronic Arts will host a conference call today at 2:00 pm PT (5:00 pm
ET) to review its results for the fiscal first quarter ended June 30,
2009 and its outlook for the future. During the course of the call,
Electronic Arts may also disclose material developments affecting its
business and/or financial performance. Listeners may access the
conference call live through the following dial-in number: (877)
627-6511, access code 220497, or via webcast: http://investor.ea.com.
A dial-in replay of the conference call will be provided until August
11, 2009 at (719) 457-0820, access code 220497. A webcast archive of the
conference call will be available for one year at http://investor.ea.com.
*Non-GAAP Financial Measures
To supplement the Company's unaudited condensed consolidated financial
statements presented in accordance with GAAP, Electronic Arts uses
certain non-GAAP measures of financial performance. The presentation of
these non-GAAP financial measures is not intended to be considered in
isolation from, as a substitute for, or superior to, the financial
information prepared and presented in accordance with GAAP, and may be
different from non-GAAP financial measures used by other companies. In
addition, these non-GAAP measures have limitations in that they do not
reflect all of the amounts associated with the Company's results of
operations as determined in accordance with GAAP. The non-GAAP financial
measures used by Electronic Arts include: non-GAAP net revenue, non-GAAP
gross profit, non-GAAP operating income (loss), non-GAAP net income
(loss) and historical and estimated non-GAAP diluted earnings (loss) per
share. These non-GAAP financial measures exclude the following items, as
applicable in a given reporting period, from the Company's unaudited
condensed consolidated statements of operations:
-
Acquired in-process technology
-
Amortization of intangibles
-
Certain abandoned acquisition-related costs
-
Change in deferred net revenue (packaged goods and digital content)
-
Goodwill impairment
-
Income tax adjustments
-
Losses (gains) on strategic investments
-
Loss on lease termination and facilities acquisition
-
Loss on licensed intellectual property commitment
-
Restructuring charges
-
Stock-based compensation
Electronic Arts may consider whether other significant non-recurring
items that arise in the future should also be excluded in calculating
the non-GAAP financial measures it uses.
Electronic Arts believes that these non-GAAP financial measures, when
taken together with the corresponding GAAP financial measures, provide
meaningful supplemental information regarding the Company's performance
by excluding certain items that may not be indicative of the Company's
core business, operating results or future outlook. Electronic Arts'
management uses, and believes that investors benefit from referring to,
these non-GAAP financial measures in assessing the Company's operating
results both as a consolidated entity and at the business unit level, as
well as when planning, forecasting and analyzing future periods. These
non-GAAP financial measures also facilitate comparisons of the Company's
performance to prior periods.
In addition to the reasons stated above, which are generally applicable
to each of the items Electronic Arts excludes from its non-GAAP
financial measures, the Company believes it is appropriate to exclude
certain items for the following reasons:
Amortization of Intangibles. When analyzing the operating
performance of an acquired entity, Electronic Arts' management focuses
on the total return provided by the investment (i.e., operating
profit generated from the acquired entity as compared to the purchase
price paid) without taking into consideration any allocations made for
accounting purposes. Because the purchase price for an acquisition
necessarily reflects the accounting value assigned to intangible assets
(including acquired in-process technology and goodwill), when analyzing
the operating performance of an acquisition in subsequent periods, the
Company's management excludes the GAAP impact of acquired intangible
assets to its financial results. Electronic Arts believes that such an
approach is useful in understanding the long-term return provided by an
acquisition and that investors benefit from a supplemental non-GAAP
financial measure that excludes the accounting expense associated with
acquired intangible assets.
In addition, in accordance with GAAP, Electronic Arts generally
recognizes expenses for internally-developed intangible assets as they
are incurred, notwithstanding the potential future benefit such assets
may provide. Unlike internally-developed intangible assets, however, and
also in accordance with GAAP, the Company generally capitalizes the cost
of acquired intangible assets and recognizes that cost as an expense
over the useful lives of the assets acquired (other than goodwill, which
is not amortized, and acquired in-process technology, which is expensed
immediately, as required under GAAP). As a result of their GAAP
treatment, there is an inherent lack of comparability between the
financial performance of internally-developed intangible assets and
acquired intangible assets. Accordingly, Electronic Arts believes it is
useful to provide, as a supplement to its GAAP operating results, a
non-GAAP financial measure that excludes the amortization of acquired
intangibles.
Certain Abandoned Acquisition-Related Costs. Electronic Arts
incurred significant legal, banking and other consulting fees related to
the Company's proposed acquisition and related cash tender offer for all
of the outstanding shares of Take-Two Interactive Software, Inc.On
August 18, 2008, the Company allowed the tender offer to expire without
purchasing any shares of Take-Two and, on September 14, 2008, the
Company announced that it had terminated discussions with Take-Two. The
costs incurred in connection with the abandoned proposal and tender
offer were outside the ordinary course of business and were excluded by
the Company when assessing the performance of its management team. As
such, the Company believes it is appropriate to exclude such expenses
from its non-GAAP financial measures.
Change in Deferred Net Revenue (Packaged Goods and Digital Content).
Electronic Arts is not able to objectively determine the fair value of
the online service included in certain of its packaged goods games and
online content. As a result, the Company recognizes the revenue from the
sale of these games and content over the estimated online service
period. In other transactions, at the date we sell the software product
we have an obligation to provide incremental unspecified digital content
in the future without an additional fee. In these cases, we account for
the sale of the software product as a multiple element arrangement and
recognize the revenue on a straight-line basis over the estimated life
of the game. Internally, Electronic Arts' management excludes the impact
of the change in deferred net revenue related to packaged goods games
and digital content in its non-GAAP financial measures when evaluating
the Company's operating performance, when planning, forecasting and
analyzing future periods, and when assessing the performance of its
management team. The Company believes that excluding the impact of the
change in deferred net revenue from its operating results is important
to (1) facilitate comparisons to prior periods during which the Company
was able to objectively determine the fair value of the online service
and not delay the recognition of significant amounts of net revenue
related to online-enabled packaged goods and (2) understanding our
operations because all related costs are expensed as incurred instead of
deferred and recognized ratably.
Goodwill Impairment. Adverse economic conditions, including the
decline in the Company's market capitalization and expected financial
performance, indicated that a potential impairment of goodwill existed
during the three months ended December 31, 2008. As a result, the
Company performed goodwill impairment tests for its reporting units in
accordance with SFAS No. 142, "Goodwill and Other Intangible Assets" and
determined that goodwill related to its mobile reporting unit was
impaired. As the Company excludes the GAAP impact of acquired intangible
assets (such as goodwill) from its financial results when analyzing the
operating performance of an acquisition in subsequent periods,
Electronic Arts believes it is appropriate to exclude goodwill
impairment charges from its non-GAAP financial measures.
Income taxes adjustments. The Company uses a fixed, long-term
projected tax rate of 28 percent internally to evaluate its operating
performance, to forecast, plan and analyze future periods, and to assess
the performance of its management team. Accordingly, the Company has
applied the same 28 percent tax rate to its non-GAAP financial results.
Losses (Gains) on Strategic Investments. From time to time, the
Company makes strategic investments. Electronic Arts' management
excludes the impact of any losses and gains on such investments when
evaluating the Company's operating performance, when planning,
forecasting and analyzing future periods, and when assessing the
performance of its management team. In addition, the Company believes
that excluding the impact of such losses and gains on these investments
from its operating results is important to facilitate comparisons to
prior periods.
Loss on Lease Termination and Facilities Acquisition. During the
second quarter of fiscal 2010, Electronic Arts completed the acquisition
of its headquarters facilities in Redwood City, California pursuant to
the terms of the loan financing agreements underlying the build-to-suit
leases for the facilities. EA exercised its option to purchase the
facilities concurrent with the maturity of those financing arrangements,
which were extinguished by payment of the purchase price. The aggregate
purchase price of the facilities was approximately $247 million in cash,
which reflects the amount financed by the lessor under the leases.
Electronic Arts expects to recognize in the second quarter of fiscal
2010 a pre-tax loss associated with this acquisition as the estimated
fair value of the facilities is less than the $247 million purchase
price by approximately $14 million. In addition, Electronic Arts will
reduce its income tax valuation allowance by $35 to $40 million as a
result of this lease termination and facility acquisition such that on
an after-tax basis, Electronic Arts will incur a positive net income
effect of $21 to $26 million from this transaction. Electronic Arts'
management will exclude the effect of this transaction when evaluating
the Company's operating performance, when planning, forecasting and
analyzing future periods, and when assessing the performance of its
management team.
Loss on Licensed Intellectual Property Commitment. During the
fourth quarter of fiscal 2009, Electronic Arts amended an agreement with
a content licensor. This amendment resulted in the termination of our
rights to use the licensor's intellectual property in certain products
and we incurred a related loss of $38 million. This significant
non-recurring loss is excluded from our Non-GAAP financial measures in
order to provide comparability between periods. Further, the Company
excluded this loss when evaluating its operating performance and the
performance of its management team during this period and will continue
to do so when it plans, forecasts and analyzes future periods.
Restructuring Charges. Although Electronic Arts has engaged in
various restructuring activities in the past, each has been a discrete,
extraordinary event based on a unique set of business objectives. Each
of these restructurings has been unlike its predecessors in terms of its
operational implementation, business impact and scope. The Company does
not engage in restructuring activities on a regular basis or in the
ordinary course of business. As such, the Company believes it is
appropriate to exclude restructuring charges from its non-GAAP financial
measures.
Stock-Based Compensation. Electronic Arts adopted SFAS 123(R), "Share-Based
Payment" beginning in its fiscal year 2007. When evaluating the
performance of its individual business units, the Company does not
consider stock-based compensation charges. Likewise, the Company's
management teams exclude stock-based compensation expense from their
short and long-term operating plans. In contrast, the Company's
management teams are held accountable for cash-based compensation and
such amounts are included in their operating plans. Further, when
considering the impact of equity award grants, Electronic Arts places a
greater emphasis on overall shareholder dilution rather than the
accounting charges associated with such grants.
Video game platforms have historically had a life cycle of four to six
years, which causes the video game software market to be cyclical. The
Company's management analyzes its business and operating performance in
the context of these business cycles, comparing Electronic Arts'
performance at similar stages of different cycles. For comparability
purposes, Electronic Arts believes it is useful to provide a non-GAAP
financial measure that excludes stock-based compensation in order to
better understand the long-term performance of its core business.
In the financial tables below, Electronic Arts has provided a
reconciliation of the most comparable GAAP financial measure to the
historical non-GAAP financial measures used in this press release.
Forward-Looking Statements
Some statements set forth in this release, including the estimates
relating to EA's fiscal year 2010 guidance information under the heading
"Business Outlook" contain forward-looking statements that are subject
to change. Statements including words such as "anticipate", "believe",
"estimate" or "expect" and statements in the future tense are
forward-looking statements. These forward-looking statements are
preliminary estimates and expectations based on current information and
are subject to business and economic risks and uncertainties that could
cause actual events or actual future results to differ materially from
the expectations set forth in the forward-looking statements. Some of
the factors which could cause the Company's results to differ materially
from its expectations include the following: sales of the Company's
titles during fiscal year 2010; the general health of the U.S. and
global economy and the related impact on discretionary consumer
spending; fluctuations in foreign exchange rates; consumer spending
trends; the Company's ability to manage expenses; the competition in the
interactive entertainment industry; the effectiveness of the Company's
sales and marketing programs; timely development and release of
Electronic Arts' products; the consumer demand for, and the availability
of an adequate supply of console hardware units (including the Xbox 360(R)
video game and entertainment system, the PLAYSTATION(R)3 computer
entertainment system and the Wii(TM)); consumer demand for software for the
PlayStation(R)2; the Company's ability to predict consumer preferences
among competing hardware platforms; the financial impact of potential
future acquisitions by EA; the Company's ability to realize the
anticipated benefits of acquisitions; the seasonal and cyclical nature
of the interactive game segment; the Company's ability to attract and
retain key personnel; changes in the Company's effective tax rates; the
performance of strategic investments; the impact of certain accounting
requirements, such as the Company's ability to estimate and recognize
goodwill impairment charges and make tax valuation allowances; adoption
of new accounting regulations and standards; potential regulation of the
Company's products in key territories; developments in the law regarding
protection of the Company's products; the Company's ability to secure
licenses to valuable entertainment properties on favorable terms; the
stability of the Company's key customers, and other factors described in
the Company's Annual Report on Form 10-K for the fiscal year ended March
31, 2009. These forward-looking statements speak only as of August 4,
2009. Electronic Arts assumes no obligation and does not intend to
update these forward-looking statements. In addition, the preliminary
financial results set forth in this release are estimates based on
information currently available to Electronic Arts. While Electronic
Arts believes these estimates are meaningful, they could differ from the
actual amounts that Electronic Arts ultimately reports in its Quarterly
Report on Form 10-Q for the fiscal quarter ended June 30, 2009.
Electronic Arts assumes no obligation and does not intend to update
these estimates prior to filing its Form 10-Q for the fiscal quarter
ended June 30, 2009.
About Electronic Arts
Electronic Arts Inc. (EA), headquartered in Redwood City, California, is
a leading global interactive entertainment software company. Founded in
1982, the Company develops, publishes, and distributes interactive
software worldwide for video game systems, personal computers, wireless
devices and the Internet. Electronic Arts markets its products under
four brand names: EA SPORTSTM, EATM, EA MobileTM
and POGOTM. In fiscal 2009, EA posted GAAP net revenue of
$4.2 billion and had 31 titles that sold more than one million copies.
EA's homepage and online game site is www.ea.com.
More information about EA's products and full text of press releases can
be found on the Internet at http://info.ea.com.
EA, EA SPORTS, EA Mobile, POGO, EA SPORTS Active, The Sims, BOOM BLOX
and are trademarks or registered trademarks of Electronic Arts Inc. in
the U.S. and/or other countries.Mass Effect is a trademark or
registered trademark of EA International (Studio and Publishing) Ltd. in
the U.S. and/or other countries. Grand Slam is a registered Trademark
jointly owned by Australian Open, US Open, French Open and Wimbledon.
LucasArts, the LucasArts logo, STAR WARS and related properties
are trademarks in the United States and/or in other countries of
Lucasfilm Ltd. and/or its affiliates. Rock Band and all related titles
and logos are trademarks of Harmonix Music Systems, Inc., an MTV
Networks company. John Madden, NFL, Tiger Woods and PGA TOUR, are
trademarks or registered trademarks of their respective owners and used
with permission. Xbox and Xbox 360 are trademarks of the Microsoft group
of companies and are used under license from Microsoft. "PlayStation"
and "PLAYSTATION" are registered trademarks of Sony Computer
Entertainment Inc. Wii and Nintendo DS aretrademarks of
Nintendo. All other trademarks are the property of their respective
owners.
ELECTRONIC ARTS INC. AND SUBSIDIARIES |
| Unaudited Condensed Consolidated Statements of Operations |
| (in millions, except per share data) |
| | | | | | |
| | | | Three Months Ended |
|
| | | June 30, |
| | | | 2009 | | 2008 |
| | | | | | |
| Net revenue | $ | 644 | | | $ | 804 | |
| |
Cost of goods sold
| | 321 | | | | 296 | |
| Gross profit | | 323 | | | | 508 | |
| | | | | | |
|
Operating expenses:
| | | |
| |
Marketing and sales
| |
164
| | | |
128
| |
| |
General and administrative
| |
66
| | | |
84
| |
| |
Research and development
| |
312
| | | |
356
| |
| |
Acquired in-process technology
| |
-
| | | |
2
| |
| |
Amortization of intangibles
| |
12
| | | |
15
| |
| |
Restructuring charges
| | 14 | | | | 20 | |
| | |
Total operating expenses
| | 568 | | | | 605 | |
| | | | | | |
| Operating loss | | (245 | ) | | | (97 | ) |
| | | | | | |
|
Losses on strategic investments
| |
(16
|
)
| | |
(6
|
)
|
|
Interest and other income, net
| | 3 | | | | 15 | |
| | | | | | |
|
Loss before provision for (benefit from) income taxes
| |
(258
|
)
| | |
(88
|
)
|
| | | | | | |
|
Provision for (benefit from) income taxes
| | (24 | ) | | | 7 | |
| | | | | | |
|
Net loss | $ | (234 | ) | | $ | (95 | ) |
| | | | | | |
| Loss per share | | | |
| | Basic and diluted | $ | (0.72 | ) | | $ | (0.30 | ) |
| | | | | | |
|
Number of shares used in computation
| | | |
| |
Basic and diluted
| |
323
| | | |
318
| |
| | | | | | |
| | | | | | |
| Non-GAAP Results (in millions, except per share data) | | | |
| | | | |
|
The following tables reconcile the Company's net loss and loss per
share as presented in its Unaudited Condensed Consolidated
Statements of Operations and prepared in accordance with Generally
Accepted Accounting Principles ("GAAP") to its non-GAAP net loss and
non-GAAP loss per share.
|
| | | | | | |
| | | | Three Months Ended |
| | | | June 30, |
| | | | 2009 | | 2008 |
| | | | | | |
| Net loss | $ | (234 | ) | | $ | (95 | ) |
| | | | | | |
| |
Acquired in-process technology
| |
-
| | | |
2
| |
| |
Amortization of intangibles
| |
12
| | | |
15
| |
| |
Change in deferred net revenue (packaged goods and digital content)
| |
172
| | | |
(195
|
)
|
| |
COGS amortization of intangibles
| |
3
| | | |
3
| |
| |
Losses on strategic investments
| |
16
| | | |
6
| |
| |
Restructuring charges
| |
14
| | | |
20
| |
| |
Stock-based compensation
| |
33
| | | |
50
| |
| |
Income tax adjustments
| | (22 | ) | | | 59 | |
| | | | | | |
| Non-GAAP net loss | $ | (6 | ) | | $ | (135 | ) |
| | | | | | |
| Non-GAAP loss per share | $ | (0.02 | ) | | $ | (0.42 | ) |
| | | | | | |
|
Number of shares used in computation
| |
323
| | | |
318
| |
| |
| ELECTRONIC ARTS INC. AND SUBSIDIARIES |
| Unaudited Condensed Consolidated Balance Sheets |
| (in millions) |
| | | | | | | |
| | | | | June 30, |
| March 31, |
| | | | | 2009 | | 2009 (a) |
| | | | | | | |
| ASSETS | | | |
|
| | | | | | | |
| |
Current assets:
| | | |
| | |
Cash, cash equivalents and short-term investments
|
$
|
1,839
| |
$
|
2,155
| |
| | |
Marketable equity securities
| |
440
| | |
365
| |
| | |
Receivables, net of allowances of $190 and $217, respectively
| |
375
| | |
116
| |
| | |
Inventories
| |
215
| | |
217
| |
| | |
Deferred income taxes, net
| |
56
| | |
51
| |
| | |
Other current assets
| | 251 | | | 216 | |
| | | | Total current assets | | 3,176 | | | 3,120 | |
| | | | | | | |
| |
Property and equipment, net
| |
341
| | |
354
| |
| |
Goodwill
| |
814
| | |
807
| |
| |
Acquisition-related intangibles, net
| |
208
| | |
221
| |
| |
Deferred income taxes, net
| |
67
| | |
61
| |
| |
Other assets
| | 116 | | | 115 | |
| | | | | | | |
| | | TOTAL ASSETS | $ | 4,722 | | $ | 4,678 | |
| | | | | | | |
|
LIABILITIES AND STOCKHOLDERS' EQUITY | | | |
| | | | | | | |
| |
Current liabilities:
| | | |
| | |
Accounts payable
|
$
|
166
| |
$
|
152
| |
| | |
Accrued and other current liabilities
| |
661
| | |
723
| |
| | |
Deferred net revenue (packaged goods and digital content)
| | 433 | | | 261 | |
| | | | Total current liabilities | | 1,260 | | | 1,136 | |
| | | | | | | |
| |
Income tax obligations
| |
315
| | |
268
| |
| |
Deferred income taxes, net
| |
40
| | |
42
| |
| |
Other liabilities
| | 106 | | | 98 | |
| | | Total liabilities | | 1,721 | | | 1,544 | |
| | | | | | | |
| |
Common stock
| |
3
| | |
3
| |
| |
Paid-in capital
| |
2,118
| | |
2,142
| |
| |
Retained earnings
| |
566
| | |
800
| |
| |
Accumulated other comprehensive income
| | 314 | | | 189 | |
| | | Total stockholders' equity | | 3,001
| | | 3,134 | |
| | | | | | | |
| | | TOTAL LIABILITIES AND STOCKHOLDERS' EQUITY | $ | 4,722 | | $ | 4,678 | |
| | | | | | | |
| (a) |
Derived from audited consolidated financial statements.
|
| |
| ELECTRONIC ARTS INC. AND SUBSIDIARIES |
| Unaudited Condensed Consolidated Statements of Cash Flows |
| (in millions) |
| | | | | | |
| | | | | | Three Months Ended |
| | | | | | June 30, |
| | | | | | 2009 | | 2008 |
| | | | | | | | |
| OPERATING ACTIVITIES | | | |
| | | | | | | | |
|
Net loss
| | |
$
|
(234
|
)
| |
$
|
(95
|
)
|
| |
Adjustments to reconcile net loss to net cash used in operating
activities:
| | | |
| | |
Acquired in-process technology
| |
-
| | | |
2
| |
| | |
Depreciation, amortization and accretion, net
| |
48
| | | |
50
| |
| | |
Net losses on investments and sale of property and equipment
| |
15
| | | |
6
| |
| | |
Non-cash restructuring charges
| |
7
| | | |
16
| |
| | |
Stock-based compensation
| |
33
| | | |
50
| |
| | |
Change in assets and liabilities:
| | | |
| | | |
Receivables, net
| |
(252
|
)
| | |
38
| |
| | | |
Inventories
| |
4
| | | |
(56
|
)
|
| | | |
Other assets
| |
(35
|
)
| | |
(7
|
)
|
| | | |
Accounts payable
| |
8
| | | |
(33
|
)
|
| | | |
Accrued and other liabilities
| |
(82
|
)
| | |
(41
|
)
|
| | | |
Deferred income taxes, net
| |
(12
|
)
| | |
(26
|
)
|
| | | |
Deferred net revenue (packaged goods and digital content)
| | 172 | | | | (195 | ) |
| | | | | Net cash used in operating activities | | (328 | ) | | | (291 | ) |
| | | | | | |
| |
| INVESTING ACTIVITIES | | | |
| | | | | | | | |
|
Capital expenditures
| |
(8
|
)
| | |
(31
|
)
|
|
Proceeds from maturities and sales of short-term investments
| |
168
| | | |
135
| |
|
Purchase of short-term investments
| |
(269
|
)
| | |
(158
|
)
|
|
Acquisition of subsidiaries, net of cash acquired
| | (3 | ) | | | (42 | ) |
| | | | | Net cash used in investing activities | | (112 | ) | | | (96 |
) |
| | | | | | | | |
| FINANCING ACTIVITIES | | | |
| | | | | | | | |
|
Proceeds from issuance of common stock
| |
3
| | | |
25
| |
|
Excess tax benefit from stock-based compensation
| | - | | | | 9 | |
| | | | | Net cash provided by financing activities | | 3 | | | | 34 | |
| | | | | | | | |
| Effect of foreign exchange on cash and cash equivalents | | 21
| | | | (1 | ) |
| Decrease in cash and cash equivalents | | (416 | ) | | | (354 | ) |
|
Beginning cash and cash equivalents
| | 1,621 | | | | 1,553 | |
| Ending cash and cash equivalents | | 1,205 | | | | 1,199 | |
|
Short-term investments
| | 634 | | | | 748 | |
| Ending cash, cash equivalents and short-term investments | $
| 1,839 | | | $ | 1,947 | |
| | | | | | | |
| |
| ELECTRONIC ARTS INC. AND SUBSIDIARIES |
| Unaudited Supplemental Financial Information and Business Metrics |
| (in millions, except per share data, SKU count and headcount) |
| | | | | | | | | | | | | | |
| | | | Q1
| | Q2 | | Q3 | | Q4 | | Q1 | | YOY % |
| | | | FY09 | | FY09 | | FY09 | | FY09 | | FY10 | | Change |
| | | | | | | | | | | | | | |
| QUARTERLY RECONCILIATION OF RESULTS | | | | | | | | | | | |
| | | | | | | | | | | | | | |
| Net Revenue | | | | | | | | | |
| |
| GAAP net revenue | $ | 804 | | | $ | 894 | | | $ | 1,654 | | | $ | 860 | | | $ | 644 | | | (20 | %) |
| |
Change in deferred net revenue (packaged goods and digital content)
| | (195 | ) | | | 232 | | | | 88 | | | | (251 | ) | | | 172 | | | |
| Non-GAAP net revenue | $ | 609 | | | $ | 1,126 | | | $ | 1,742 | | | $ | 609 | | | $ | 816 | | | 34 | % |
| | | | | | | | | | | | | | |
| Gross Profit | | | | | | | | | | | |
| GAAP gross profit | $ | 508 | | | $ | 337 | | | $ | 729 | | | $ | 511 | | | $ | 323 | | | (36 | %) |
| |
Change in deferred net revenue (packaged goods and digital content)
| |
(195
|
)
| | |
232
| | | |
88
| | | |
(251
|
)
| | |
172
| | | |
| |
COGS amortization of intangibles
| |
3
| | | |
4
| | | |
4
| | | |
3
| | | |
3
| | | |
| |
Loss on licensed intellectual property commitment (COGS)
| |
-
| | | |
-
| | | |
-
| | | |
38
| | | |
-
| | | |
| |
Stock-based compensation
| | 1 | | | | - | | | | - | | | | 1 | | | | 1 | | | |
| Non-GAAP gross profit | $ | 317 | | | $ | 573 | | | $ | 821 | | | $ | 302 | | | $ | 499 | | | 57 | % |
| | GAAP gross profit % (as a % of GAAP net revenue) | | 63 | % | | | 38 | % | | | 44 | % | | | 59 | % | | | 50 | % | | |
| | Non-GAAP gross profit % (as a % of non-GAAP net revenue) | | 52 | % | | | 51 | % | | | 47 | % | | | 50 | % | | | 61 | % | | |
| | | | | | | | | | | | | | |
| Operating Income (Loss) | | | | | | | | | | | |
| GAAP operating loss | $ | (97 | ) | | $ | (364 | ) | | $ | (304 | ) | | $ | (62 | ) | | $ | (245 | ) | | (153 | %) |
| |
Acquired in-process technology
| |
2
| | | |
-
| | | |
1
| | | |
-
| | | |
-
| | | |
| |
Amortization of intangibles
| |
15
| | | |
16
| | | |
15
| | | |
12
| | | |
12
| | | |
| |
Certain abandoned acquisition-related costs
| |
-
| | | |
21
| | | |
-
| | | |
-
| | | |
-
| | | |
| |
Change in deferred net revenue (packaged goods and digital content)
| |
(195
|
)
| | |
232
| | | |
88
| | | |
(251
|
)
| | |
172
| | | |
| |
COGS amortization of intangibles
| |
3
| | | |
4
| | | |
4
| | | |
3
| | | |
3
| | | |
| |
Goodwill impairment
| |
-
| | | |
-
| | | |
368
| | | |
-
| | | |
-
| | | |
| |
Loss on licensed intellectual property commitment (COGS)
| |
-
| | | |
-
| | | |
-
| | | |
38
| | | |
-
| | | |
| |
Restructuring charges
| |
20
| | | |
3
| | | |
18
| | | |
39
| | | |
14
| | | |
| |
Stock-based compensation
| | 50 | | | | 53 | | | | 44 | | | | 56 | | | | 33 | | | |
| Non-GAAP operating income (loss) | $ | (202 | ) | | $ | (35 | ) | | $ | 234 | | | $ | (165 | )
| | $ | (11 | ) | | 95 | % |
| | GAAP operating loss % (as a % of GAAP net revenue) | | (12 | %) | | | (41 | %) | | | (18 | %) | | | (7 | %) | | | (38 | %) | | |
| | Non-GAAP operating income (loss) % (as a % of non-GAAP net
revenue) | | (33 | %) | | | (3 | %) | | | 13 | % | | | (27 | %) | | | (1 | %) | | |
| | | | | | | | | | | |
| | |
| Net Income (Loss) | | | | | | | | | | | |
| GAAP net loss | $ | (95 | ) | | $ | (310 | ) | | $ | (641 | ) | | $ | (42 | ) | | $ | (234 | ) | | (146 | %) |
| |
Acquired in-process technology
| |
2
| | | |
-
| | | |
1
| | | |
-
| | | |
-
| | | |
| |
Amortization of intangibles
| |
15
| | | |
16
| | | |
15
| | | |
12
| | | |
12
| | | |
| |
Certain abandoned acquisition-related costs
| |
-
| | | |
21
| | | |
-
| | | |
-
| | | |
-
| | | |
| |
Change in deferred net revenue (packaged goods and digital content)
| |
(195
|
)
| | |
232
| | | |
88
| | | |
(251
|
)
| | |
172
| | | |
| |
COGS amortization of intangibles
| |
3
| | | |
4
| | | |
4
| | | |
3
| | | |
3
| | | |
| |
Goodwill impairment
| |
-
| | | |
-
| | | |
368
| | | |
-
| | | |
-
| | | |
| |
Loss on licensed intellectual property commitment (COGS)
| |
-
| | | |
-
| | | |
-
| | | |
38
| | | |
-
| | | |
| |
Losses (gains) on strategic investments
| |
6
| | | |
34
| | | |
27
| | | |
(5
|
)
| | |
16
| | | |
| |
Restructuring charges
| |
20
| | | |
3
| | | |
18
| | | |
39
| | | |
14
| | | |
| |
Stock-based compensation
| |
50
| | | |
53
| | | |
44
| | | |
56
| | | |
33
| | | |
| |
Income tax adjustments
| | 59 | | | | (73 | ) | | | 255 | | | | 30 | | | | (22 | ) | | |
|
Non-GAAP net income (loss) | $ | (135 | ) | | $ | (20 | ) | | $ | 179 | | | $ | (120 | ) | | $ | (6 | ) | | 96 | % |
| | GAAP net loss % (as a % of GAAP net revenue) | | (12 | %) | | | (35 | %) | | | (39 | %) | | | (5 | %) |
| | (36 | %) | | |
| | Non-GAAP net income (loss) % (as a % of non-GAAP net revenue) | | (22 | %) | | | (2 | %) | | | 10 | % | | | (20 | %) | |
| (1 | %) | | |
| | | | | | | | | | | | | | |
| Diluted Earnings (Loss) Per Share | | | | | | | | | | | |
| GAAP loss per share | $ | (0.30 | ) | | $ | (0.97 | ) | | $ | (2.00 | ) | | $ | (0.13 | ) | | $ | (0.72 | ) | |
(140 | %) |
| Non-GAAP diluted earnings (loss) per share | $ | (0.42 | ) | | $ | (0.06 | ) | | $ | 0.56 | | | $ | (0.37 | ) | | $ | (0.02 | ) | | 95 | % |
| | | | | | | | | | | | | | |
|
Number of shares used in computation
| | | | | | | | | | | |
| |
Basic
| |
318
| | | |
319
| | | |
321
| | | |
322
| | | |
323
| | | |
| |
Diluted
| |
318
| | | |
319
| | | |
322
| | | |
322
| | | |
323
| | | |
| | | | | | | | | | | | | | |
| |
| | | | | | | | | | | |
| | | | | | | |
| | | |
| ELECTRONIC ARTS INC. AND SUBSIDIARIES |
| Unaudited Supplemental Financial Information and Business Metrics |
| (in millions, except per share data, SKU count and headcount) |
| | | | | | | | | | | | | | |
| | | | Q1 | | Q2 | | Q3 | | Q4 | | Q1 | | YOY % |
| | | |
FY09 | | FY09 | | FY09 | | FY09 | | FY10 | | Change |
| | | | | | | | | | | | | | |
| QUARTERLY NET REVENUE PRESENTATIONS - GAAP AND NON-GAAP | | | | | | | |
| | | | | | | | | | | | | | |
| Geography Net Revenue | | | | | |
| | | | | |
|
North America
| |
429
| | | |
555
| | | |
957
| | | |
471
| | | |
343
| | | (20 | %) |
|
Europe
| |
329
| | | |
301
| | | |
623
| | | |
336
| | | |
258
| | | (22 | %) |
|
Asia
| | 46 | | | | 38 | | | | 74 | | | | 53 | | | | 43 | | | (7 | %) |
| |
Total GAAP Net Revenue | | 804 | | | | 894 | | | | 1,654 | | | | 860 | | | | 644 | | | (20 | %) |
|
North America
| |
(89
|
)
| | |
191
| | | |
(47
|
)
| | |
(105
|
)
| | |
106
| | | |
|
Europe
| |
(95
|
)
| | |
37
| | | |
123
| | | |
(133
|
)
| | |
61
| | | |
|
Asia
| | | (11 | ) | | | 4 | | | | 12 | | | | (13 | ) | | | 5 | | | |
| | Change In Deferred Net
Revenue (Packaged Goods and Digital
Content) | | (195 | ) | | | 232 | | | |
88 | | | | (251 | ) | | | 172 | | | |
|
North America
| |
340
| | | |
746
| | | |
910
| | | |
366
| | | |
449
| | | 32 | % |
|
Europe
| |
234
| | | |
338
| | | |
746
| | | |
203
| | | |
319
| | | 36 | % |
|
Asia
| | | 35 | | | | 42 | | | | 86 | | | | 40 | | | | 48 | | | 37 | % |
| | Total Non-GAAP Net Revenue | | 609 | | | | 1,126 | | | | 1,742 | | | | 609 | | | | 816 | | | 34 | % |
|
| | | | | | | | | | | | | | |
| North America | | 53 | % | | | 62 | % | | | 58 | % | | | 55 | % | | | 53 | % | | |
| Europe | | 41 | % | | | 34 | % |
| | 38 | % | | | 39 | % | | | 40 | % | | |
| Asia | | | 6 | % | | | 4 | % | | | 4 | % | | | 6 | % | | | 7 | % | | |
| | Total GAAP Net Revenue % | |
100 | % | | | 100 | % | | | 100 | % | | | 100 | % | | | 100 | % | | |
| North America | | 56 | % | | | 66 | % | | | 52 | % | | | 60 | % | | | 55 | % | | |
| Europe | | 38 | % | | | 30 | % | | | 43 | % | | | 33 | % | | | 39 |
% | | |
| Asia | | | 6 | % | | | 4 | % | | | 5 | % | | | 7 | % | | | 6 | % | | |
| | Total Non-GAAP Net Revenue % | | 100
| % | | | 100 | % | | | 100 | % | | | 100 | % | | | 100 | % | | |
| | | | | | | | | | | | | | |
| Publisher Net Revenue (a) | | | | | | | | | | | |
|
Publishing
| |
644
| | | |
708
| | | |
1,225
| | | |
744
| | | |
579
| | | (10 | %) |
|
Distribution
| | 160 | | | | 186 | | | | 429 | |
| | 116 | | | | 65 | | | (59 | %) |
| | Total GAAP Net Revenue | | 804 | | | | 894 | | | | 1,654 | | | | 860 | | | | 644 | | | (20 | %) |
|
Publishing
| |
(195
|
)
| | |
232
| | | |
88
| | | |
(251
|
)
| | |
172
| | | |
|
Distribution
| | - | | | | - | | | | - | | | | - | | | | - | | | |
| | Change In Deferred Net Revenue (Packaged Goods and Digital
Content) | | (195 | ) | | | 232 | | | | 88 | | | | (251 | ) | | | 172 | | | |
|
Publishing
| |
449
| | | |
940
| | | |
1,313
| | | |
493
| | | |
751
| | |
67
| % |
|
Distribution
| | 160 | | | | 186 | | | | 429 | |
| | 116 | | | | 65 | | | (59 | %) |
| | Total Non-GAAP Net Revenue | | 609 | | | | 1,126 | | | | 1,742 | | | | 609 | | | | 816 | | | 34 | % |
| | | | | | | | | | | | | | |
| Publishing | | 80 | % | | | 79 | % | | | 74 | % | | | 87 | % | | | 90 | % | | |
| Distribution | | 20 | % | | | 21 | % | | | 26 | % | | | 13 | % | | | 10 | % | | |
| | Total GAAP Net Revenue % | | 100 | % | | | 100 | % | | | 100 | % | | | 100
| % | | | 100 | % | | |
| Publishing | | 74 | % | | | 84 | % | | | 75 | % | | | 81 | % | | | 92 | % | | |
| Distribution | | 26 | % | | | 16 | % | | | 25 | % | | | 19 | % | | | 8 | % | | |
| | Total Non-GAAP Net Revenue % | | 100 | % | | | 100 | % | | | 100 | % | | | 100 | % | | | 100 |
% | | |
| | | | | | | | | | | | | | |
| Net Revenue Composition | | | | | | | | | | | |
|
Packaged Goods
| |
690
| | | |
770
| | | |
1,480
| | | |
705
| | | |
495
| | | (28 | %) |
|
Digital Services
| |
90
| | | |
104
| | | |
126
| | | |
112
| | | |
117
| | | 30 | % |
|
Other
| | 24 | | | | 20 | | | | 48 | | | | 43 | | | | 32 | | | 33 | % |
| | Total GAAP Net Revenue | | 804 | | | | 894 | | | | 1,654 | | |
| 860 | | | | 644 | | | (20 | %) |
|
Packaged Goods
| |
(195
|
)
| | |
224
| | | |
97
| | | |
(248
|
)
| | |
165
| | | |
|
Digital Services
| |
-
| | | |
8
| | | |
(9
|
)
| | |
(2
|
)
| | |
7
| | | |
|
Other
| | - | | | | - | | | | - | | | | (1 | ) | | | - | | | |
| | Change In Deferred Net Revenue (Packaged Goods and Digital
Content) | | (195 | ) | | | 232 | | | | 88 | | | | (251 | ) | | | 172 | | | |
|
Packaged Goods
| |
495
| | | |
994
| | | |
1,577
| | | |
457
| | | |
660
| | | 33 | % |
|
Digital Services
| |
90
| | | |
112
| | | |
117
| | | |
110
| | | |
124
| | | 38 | % |
|
Other
| | 24 | | | | 20 | | | | 48 | | | | 42 | | | | 32 | | | 33 | % |
| | Total Non-GAAP Net Revenue | | 609 | | | | 1,126 | | | | 1,742 | | | | 609 | | | | 816 | | | 34 | % |
|
| | | | | | | | | | | | | | |
| Packaged Goods | | 86 | % | | | 86 | % | | | 89 | % | | | 82 | % | | | 77 | % | | |
| Digital Services | | 11 | % | | | 12 | % | | | 8 | % | | | 13 | % | | | 18 | % | | |
| Other | | 3 | % | | |
2 | % | | | 3 | % | | | 5 | % | | | 5 | % | | |
| | Total GAAP Net Revenue % | | 100 | % | | | 100 | % | | | 100 | % | | | 100 | % | | | 100
| % | | |
| Packaged Goods | | 81 | % | | | 88 | % | | | 90 | % | | | 75 | % | | | 81 | % | | |
| Digital Services | | 15 | % | | | 10 | % | | | 7 | % | | | 18 | % | | | 15 | % | | |
| Other | | 4 | % | | |
2 | % | | | 3 | % | | | 7 | % | | | 4 | % | | |
| | Total Non-GAAP Net Revenue % | | 100 | % | | | 100 | % | | | 100 | % | | | 100 | % | | | 100
| % | | |
| | | | | | | | | | | | | | |
| (a) |
Beginning with the quarter ended June 30, 2009, the Company's
presentation of publisher net revenue combines co-publishing revenue
with EA publishing revenue. For comparability purposes, the results
for prior periods are presented accordingly.
|
| | | | | | | | | | | |
| | | | | | | | | | | |
| ELECTRONIC ARTS INC. AND SUBSIDIARIES |
| Unaudited Supplemental Financial Information and Business Metrics |
| (in
millions, except per share data, SKU count and headcount) |
| | | | | | | | | | | | | | |
| | | | Q1 | | Q2 | | Q3 | | Q4 | | Q1 | | YOY % |
| | | | FY09 | | FY09 | | FY09 | | FY09 |
| FY10 | | Change |
| | | | | | | | | | | | | | |
| QUARTERLY NET REVENUE PRESENTATIONS - GAAP AND NON-GAAP | | | | | | | |
| | | | |
| | | | | | | | | |
| Platform Net Revenue | | | | | | | | | | | |
| |
Wii
| |
109
| | | |
94
| | | |
254
| | | |
126
| | | |
161
| | | 48 | % |
| |
PLAYSTATION 3
| |
162
| | | |
120
| | | |
297
| | | |
197
| | | |
121
| | | (25 | %) |
| |
Xbox 360
| |
134
| | | |
291
| | | |
448
| | | |
132
| | | |
73
| | | (46 | %) |
| |
PlayStation 2
| |
96
| | | |
77
| | | |
179
| | | |
53
| | | |
27
| | | (72 | %) |
| |
Xbox
| | - | | | | 1 | | | | - | | | | - | | | | - | | | - | |
| | |
Total Consoles
| |
501
| | | |
583
| | | |
1,178
| | | |
508
| | | |
382
| | | (24 | %) |
| |
Wireless
| |
44
| | | |
47
| | | |
49
| | | |
49
| | | |
50
| | | 14 | % |
| |
PSP
| |
58
| | | |
36
| | | |
36
| | | |
44
| | | |
38
| | | (34 | %) |
| |
Nintendo DS
| | 21 | | | | 44 | | | | 118 | | | | 38 | | | | 28 | | | 33 | % |
| | |
Total Mobile
| |
123
| | | |
127
| | | |
203
| | | |
131
| | | |
116
| | | (6 | %) |
| |
PC
| |
152
| | | |
165
| | | |
215
| | | |
180
| | | |
124
| | | (18 | %) |
| |
Licensing and Other
| | 28 | | | | 19 | | | | 58 | | | | 41 | | | | 22 | | | (21 | %) |
| | | Total GAAP Net Revenue | | 804 | | | | 894 | | | | 1,654 | | |
| 860 | | | | 644 | | | (20 | %) |
| |
Wii
| |
(19
|
)
| | |
27
| | | |
27
| | | |
(32
|
)
| | |
23
| | | |
| |
PLAYSTATION 3
| |
(78
|
)
| | |
68
| | | |
58
| | | |
(113
|
)
| | |
(22
|
)
| | |
| |
Xbox 360
| |
-
| | | |
-
| | | |
-
| | | |
3
| | | |
63
| | | |
| |
PlayStation 2
| |
(39
|
)
| | |
23
| | | |
(11
|
)
| | |
(20
|
)
| | |
(7
|
)
| | |
| |
Wireless
| |
-
| | | |
-
| | | |
1
| | | |
(1
|
)
| | |
-
| | | |
| |
PSP
| |
(31
|
)
| | |
(3
|
)
| | |
34
| | | |
(23
|
)
| | |
(16
|
)
| | |
| |
PC
| | (28 | ) | | | 117 | | | | (21 | ) | | | (65 | ) | | | 131 | | | |
| | | Change in Deferred Net Revenue (Packaged Goods and Digital
Content) | | (195 | ) | | | 232 | | | | 88 | | | | (251 | ) | | | 172 | | | |
| |
Wii
| |
90
| | | |
121
| | | |
281
| | | |
94
| | | |
184
| | | 104 | % |
| |
Xbox 360
| |
134
| | | |
291
| | | |
448
| | | |
135
| | | |
136
| | | 1 | % |
| |
PLAYSTATION 3
| |
84
| | | |
188
| | | |
355
| | | |
84
| | | |
99
| | | 18 | % |
| |
PlayStation 2
| |
57
| | | |
100
| | | |
168
| | | |
33
| | | |
20
| | | (65 | %) |
| |
Xbox
| | - | | | | 1 | | | | - | | | | - | | | | - | | | - | |
| | |
Total Consoles
| |
365
| | | |
701
| | | |
1,252
| | | |
346
| | | |
439
| | | 20 | % |
| |
Wireless
| |
44
| | | |
47
| | | |
50
| | | |
48
| | | |
50
| | | 14 | % |
| |
Nintendo DS
| |
21
| | | |
44
| | | |
118
| | | |
38
| | | |
28
| | | 33 | % |
| |
PSP
| | 27 | | | | 33 | | | | 70 | | | | 21 | | | | 22 | | | (19 | %) |
| | |
Total Mobile
| |
92
| | | |
124
| | | |
238
| | | |
107
| | | |
100
| | | 9 | % |
| |
PC
| |
124
| | | |
281
| | | |
194
| | | |
115
| | | |
255
| | | 106 | % |
| |
Licensing and Other
| | 28 | | | | 20 | | | | 58 | | | | 41 | | | | 22 | | | (21 | %) |
| | | Total Non-GAAP Net Revenue | | 609 | | | | 1,126 | | | | 1,742 | | | | 609 | | | | 816 | | | 34 | % |
|
| | | | | | | | | | | | | | |
| | Wii | | 13 | % | | | 10 | % | | | 15 | % | | | 15 | % | | | 25 | % | | |
| | PLAYSTATION 3 | | 20 | % | | | 13 | % | | | 18 | % | | | 23 | % | | | 19 | % | | |
| | Xbox 360 | | 17 | % | | | 33 | % |
| | 27 | % | | | 15 | % | | | 11 | % | | |
| | PlayStation 2 | | 12 | % | | | 9 | % | | | 11 | % | | | 6 | % | | | 4 | % | | |
| | | Total Consoles | | 62 | % | | | 65 | % | | | 71 | % | | |
59 | % | | | 59 | % | | |
| | Wireless | | 5 | % | | | 5 | % | | | 3 | % | | | 6 | % | | | 8 | % | | |
| | PSP | | 7 | % | |
| 4 | % | | | 2 | % | | | 5 | % | | | 6 | % | | |
| | Nintendo DS | | 3 | % | | | 5 | % | | | 7 | % |
| | 4 | % | | | 4 | % | | |
| | | Total Mobile | | 15 | % | | | 14 | % | | | 12 | % | | | 15 | % | | | 18 | % | | |
| | PC | | 19 | % | | | 18 | % | | | 13 | % | | | 21 | % | | | 19 | % | | |
| | Licensing and Other | | 4 | % | | | 3 | % | | | 4 | % | | | 5 | % | | | 4 | % | | |
| | | Total GAAP Net Revenue % | | 100 | % | | | 100 | % | | | 100 |
% | | | 100 | % | | | 100 | % | | |
| | Wii | | 15 | % | | | 11 | % | | | 16 | % | | | 16 | % | | | 23 | % | | |
| | Xbox 360 | | 22 | % | | | 26 | % | | | 26
| % | | | 22 | % | | | 17 | % | | |
| | PLAYSTATION 3 | | 14 | % | | | 16 | % | | | 20 | % | | | 14 | % | | | 12 | % | | |
| | PlayStation 2 | | 9 | % | | | 9 | % | | | 10 | % | | | 5 | % | | | 2 | % | | |
| | | Total Consoles | | 60 | % | | | 62 | % | | | 72 | % | | | 57 | % | | | 54 | % | | |
| | Wireless | | 7 | % | | | 4 | % | | | 3 | % | | | 8 | % | | | 6 | % | | |
| | Nintendo DS | | 4 | % | | | 4 |
% | | | 7 | % | | | 6 | % | | | 3 | % | | |
| | PSP | | 4 | % | | | 3 | % | | | 4 | % | | | 3 | % | | | 3 | % | | |
| | | Total Mobile | | 15 | % | | | 11 | % | | | 14 | % | | | 17 | % | | | 12 | % | | |
| | PC | | 20 | % | | | 25 | % | | | 11 | % | | | 19 | % | | | 31 | % | | |
| | Licensing and Other | | 5 | % | | | 2 | % | | | 3 | % | | | 7 | % | | | 3 | % | | |
| | | Total Non-GAAP Net Revenue % | | 100 | % | | | 100 | % | | | 100 | % | | | 100 | % | | | 100 | % | | |
| |
| |
| ELECTRONIC ARTS INC. AND SUBSIDIARIES |
| Unaudited Supplemental Financial Information and Business Metrics |
| (in millions, except per share data, SKU count and headcount) |
| | | | | | | | | | | | | | |
| | | | Q1 | | Q2 | | Q3 | | Q4 | | Q1 | | YOY % |
| | | | FY09 | | FY09 | | FY09 | | FY09 | | FY10 | | Change |
| | | | | | | | | | | | |
| |
| CASH FLOW DATA | | | | | | | | | | | |
| | | | | | | | | | | | | | |
|
Operating cash flow
| |
(291
|
)
| | |
(124
|
)
| | |
212
| | | |
215
| | | |
(328
|
)
| | (13 | %) |
|
Operating cash flow - TTM
| |
239
| | | |
219
| | | |
82
| | | |
12
| | | |
(25
|
)
| | (110 | %) |
|
Capital expenditures
| |
31
| | | |
32
| | | |
27
| | | |
25
| | | |
8
| | | (74 | %) |
|
Capital expenditures - TTM
| |
101
| | | |
110
| | | |
112
| | | |
115
| | | |
92
| | | (9 | %) |
| | | | | | | | | | | | | | |
| BALANCE SHEET DATA | | | | | | | | | | | |
| | |
| | | | | | | | | | | |
|
Cash, cash equivalents and short-term investments
| |
1,947
| | | |
1,825
| | | |
1,959
| | | |
2,155
| | | |
1,839
| | | (6 | %) |
|
Marketable equity securities
| |
732
| | | |
640
| | | |
302
| | | |
365
| | | |
440
| | | (40 | %) |
|
Receivables, net
| |
269
| | | |
547
| | | |
794
| | | |
116
| | | |
375
| | | 39 | % |
|
Inventories
| |
223
| | | |
328
| | | |
295
| | | |
217
| | | |
215
| | | (4 | %) |
|
Deferred net revenue (packaged goods and digital content)
| | | | | | | | | | | |
| |
End of the quarter
| |
192
| | | |
424
| | | |
512
| | | |
261
| | | |
433
| | | |
| |
Less: Beginning of the quarter
| | 387 | | | | 192 | | | | 424 | | | | 512 | | | | 261 | | | |
| |
Change in deferred net revenue (packaged goods and digital content)
| | (195 | ) | | | 232 | | | | 88 | | | | (251 | ) | | | 172 | | | |
| | | | | | | | | | | | | | |
| STOCK-BASED COMPENSATION | | | | | | | | | | | |
| | | | | | | | | | | | | | |
|
Cost of goods sold
| |
1
| | | |
-
| | | |
-
| | | |
1
| | | |
1
| | | |
|
Marketing and sales
| |
5
| | | |
5
| | | |
5
| | | |
5
| | | |
3
| | | |
|
General and administrative
| |
10
| | | |
13
| | | |
11
| | | |
13
| | | |
5
| | | |
|
Research and development
| | 34 | | | | 35 | | | | 28 | | | | 37 | | | | 24 | | | |
| |
Total Stock-Based Compensation
| | 50 | | | | 53 | | | | 44 | | | | 56 | | | | 33 | | | |
| | | | | | | | | | | | | | |
| EMPLOYEES | |
9,391
| | | |
9,671
| | | |
9,760
| | | |
9,106
| | | |
8,948
| | | (5 | %) |
| | | | | | | | | | | | | | |
| PLATFORM SKU RELEASES (Excludes Co-Publishing, Distribution
and Wireless) (a) | | | | | |
| | | | | | | | | | | | | | |
|
Wii
| | |
1
| | | |
3
| | | |
12
| | | |
4
| | | |
6
| | | | |
|
Xbox 360
| |
3
| | | |
7
| | | |
8
| | | |
6
| | | |
4
| | | | |
|
PLAYSTATION 3
| |
3
| | | |
7
| | | |
7
| | | |
5
| | | |
4
| | | | |
|
PlayStation 2
| |
2
| | | |
4
| | | |
7
| | | |
1
| | | |
2
| | | | |
|
Xbox
| | - | | | | 1 | | | | - | | | | - | | | | - | | | | |
| |
Total Consoles
| |
9
| | | |
22
| | | |
34
| | | |
16
| | | |
16
| | | | |
|
Nintendo DS
| |
-
| | | |
6
| | | |
9
| | | |
7
| | | |
2
| | | | |
|
PSP
| | 1 | | | | 3 | | | | 3 | | | | 1 | | | | 2 | | | | |
| |
Total Mobile
| |
1
| | | |
9
| | | |
12
| | | |
8
| | | |
4
| | | | |
|
PC
| | | 3 | | | | 3 | | | | 10 | | | | 6 | | | | 3 | | | | |
| | |
Total SKUs
| | 13 | | | | 34 | | | | 56 | | | | 30 | | | | 23 | | | | |
| | | | | | | | | | | | | | |
| (a) |
The Company revised the manner in which it tracks SKU releases. For
comparability purposes, SKU release data for prior periods have been
adjusted to conform to the current methodology.
|
| |
| ELECTRONIC ARTS INC. AND SUBSIDIARIES |
| Unaudited Supplemental Fact Sheet |
| | | | | | | | | | | | | | | |
| PRODUCT RELEASES | | | | | | | | | | | | | | | |
| Q1 FY10 | | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | |
| | | Xbox | | | | | | Wire- | | | | | | |
| Wii | | 360 | | PS3 | | PS2 | | less | | NDS | | PSP | | PC |
| | | | | | | | | | | | | | | |
|
BOOM BLOXTM Bash Party
|
X
| | | | | | | | | | | | | | |
|
EA SPORTS ActiveTM |
X
| | | | | | | | | | | | | | |
|
EA SPORTSTM Grand Slam(R) Tennis
|
X
| | | | | | | | | | | | | | |
|
Fight Night Round 4
| | |
X
| |
X
| | | | | | | | | | |
|
Hard Rock Casino(R) Collection
| | | | | | | | |
X
| | | | | | |
|
Harry Potter and the Half-Blood PrinceTM |
X
| |
X
| |
X
| |
X
| | | |
X
| |
X
| |
X
|
|
MONOPOLY Deal
| | | | | | | | |
X
| | | | | | |
|
MySimsTM Racing
|
X
| | | | | | | | | |
X
| | | | |
|
Spy Hunter(TM)
| | | | | | | | |
X
| | | | | | |
|
Star Trek(R)
| | | | | | | | |
X
| | | | | | |
|
Surviving High SchoolTM | | | | | | | | |
X
| | | | | | |
|
The Godfather(R) 2
| | |
X
| |
X
| | | | | | | | | |
X
|
|
The SimsTM 3
| | | | | | | | |
X
| | | | | |
X
|
|
Tiger Woods PGA TOUR(R) 10
|
X
| |
X
| |
X
| |
X
| | | | | |
X
| | |
|
X-Men Origins: Wolverine(TM)
| | | | | | | | |
X
| | | | | | |
| | | | | | | | | | | | | | | |
| Distribution | | | | | | | | | | | | | | | |
| | | | | | |
| | | | | | | | |
|
Rock BandTM Track Pack Classic Rock
|
X
| |
X
| |
X
| |
X
| | | | | | | | |
|
Rock BandTM Unplugged
| | | | | | | | | | | | |
X
| | |

SOURCE: Electronic Arts, Inc.
Electronic Arts Inc.
Tricia Gugler, 650-628-7327
Vice President, Investor Relations
tgugler@ea.com
or
Holly Rockwood, 650-628-7323
Director, Corporate Communications
hrockwood@ea.com
Copyright Business Wire 2009